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1 # solVItaire
2
3 Play klondike and spider solitaire in your unicode terminal.
4
5 Supports `vi` style keybindings (hjkl), cursor keys and the mouse. Press `J` to
6 'join' a well-suited pile to the cursor. `Space` locks in a selection, and
7 `Return` pulls cards from the stack in spider solitaire. Piles can also be
8 *directly addressed* by the number below them (or 8, 9, 0 for stack, waste and
9 foundation in klondike).
10 See `$PROGNAME -h` for details.
11
12 ## Details
13
14 For details and screenshots see the project homepage at
15 **https://gir.st/sol.htm**
16
17 ## Makefile Options
18
19 By default the character set uses an `X` to for the 10 card. Compile with `make
20 DECIMAL_TEN=1` to display the letters `10` instead.
21
22 ## License
23
24 You can use, study, share and improve this software under the terms of the GNU
25 General Public License, version 3. Copyright 2019 Tobias Girstmair. For
26 licensing details, see `LICENSE`.
27
28 <details><summary>
29 <h2>TODO</h2>
30 </summary>
31
32 ### P1
33 <!-- * none! \o/-->
34 * TODO FREECELL: don't allow selecting more cards than movable (`DO_HI, TOP_HI, cursor_{up,down}`)
35 * TODO FREECELL: autodetect possible moves (card selector choice dialog)
36 ### P2
37 * TODO: suggest moves (`h` => hint)
38 * TODO: cleanup: in `x2y()` functions there is a lot of replication and noise
39 when calculating legal moves, top cards, etc.
40 ### P3
41 * TODO: visbell changes: instead of screen, flash active {cursor,card} {red,twice}?
42 * TODO: differential drawing mode (at least for highlighting cards)
43 * TODO: `.` command (repeat last action)
44 * TODO: FreeCell (/u/CFWhitman) - req' algorithm for moving multiple cards around
45 for first multicardmove impl.: allow moving (n+1) cards where n is empty spaces
46 ### P4
47 * TODO: differentiate foundation placeholder from cells ph. (freecell)
48 * TODO: mouse mode improvements:
49 - spider: detect how many cards to move to empty pile
50 (must find exact position despite `extreme_overlap`)
51 * TODO: scores, variants: draw 3, max. n overturns
52 * TODO: vt220 mode (problems: charset, slow baudrate and no differential drawing mode)
53 * TODO: ed(1) mode (solEDaire): playable on a line printer; ascii/ibm only?
54
55 ### DONE
56 * DONE: use `#ifdef`s to differentiate games (sol, spider, ed-sol, ed-spider)
57 * DONE: keyboard alias: twice same key == waste/pile -> foundation
58 * DONE: spider keyboard: `<from><to>` stacks; 1-9,0=tableu, return=draw
59 * DONE: spider: easy/medium difficulty: only deal 1/2 suits instead of 4 -> deal()
60 * DONE: patience: allow taking from 0(foundation)
61 * DONE: highlight `from` pile, so users can see at what input stage they are
62 * DONE: make piles 0-indexed in klondike as well
63 * DONE: duplicate card ♠A found in tableu: added check at start to monitor this
64 Cannot reproduce, removed check
65 * DONE: bugs in spider's t2t()
66 * once segfaulted on large column
67 * sometimes doesn't work (ERR when it should be OK)
68 Cannot reproduce
69 * DONE: some input functions are in `x2y()` -- move them to `get_cmd()` (req.
70 for mouse, hjkl modes)
71 * DONE: sigint, sigcont handler! atexit() to avoid inconsistent term state
72 * DONE: hjkl keyboard mode
73 * DONE: more vim mode keys (first/last tableu)
74 * DONE: online (key-)help `?`, `-h`, `-v` (NOTE: implemented -h, rest deemed
75 not usedul)
76 * DONE: extreme overlapping: if we are printing a sequence or multiple face down
77 cards, only print `.overlap` lines of the ends, and `1` line for the
78 middle cards
79 * DONE: in direct addressing 'up to' dialog: make return/space select the lowest/highest option
80 * DONE: undo:
81 - insert append_undo() in x2y() functions
82 - to encode stack position we need to overload `f.u.n` as index.
83 (similar for foundation: overload `f.u.n` as foundation id)
84 - w2f(): have to encode both stock index and foundation id
85 don't want to add a struct field for this one case;
86 for the time being (i.e. forever) I'm ORing waste index and
87 (foundation id<<16). ugly but works :/
88 - turning over cards: this needs to be encoded, because the card might
89 be consecutive and there's no way to tell what its previous state was.
90 * indicate that a card was turned (can be at most 1) by negating u.n
91 pros: no wasted space (it's just a boolean value), negation pattern
92 already used for closed cards
93 cons: dirty C hack, less obvious than in other places, no need to
94 conserve memory this tightly
95 * DONE: screen size > stack height => rendering issues!
96 as good as it's going to get, since we can't just not draw cards at all
97 * DONE: 'join to here' command (should take longest chain available)
98 * DONE: expose deal() seed for restarting the game
99 * DONE: make portable (clang on FreeBSD)
100 makefile's `$<` refuses to work if prequisite name != target name
101 Fix:
102 ln -s sol.c. spider.c
103 sed -i 's/^spider: sol.c/spider: spider.c/' Makefile
104 * DONE: escape sequences (for real cursor keys)
105 * DONE: inverted moves (if A->B doesn't work, try B->A)
106 * DONE: - allow dragging the mouse
107 * DONE: use `10` instead of `X` on card face (/u/Valley6660)
108 * DONE: `:help` to show keyhelp (/u/Valley6660)
109 * DONE: don't show cursor-highlight when inputting directly or with the mouse (/u/TooEarlyForMe)
110 * DONE: remove sysmlink trickery and just call sol.c explicitly
111 * DONE FREECELL: t2t() multi card move and accompanying pop_undo()
112 * DONE: - mouse (term2pile() cell encoding, set_mouse(), wait_mouse_up())
113 </details>
114
115 ## Notes
116
117 - terminology:
118 ```
119 {stock}[waste] [4*foundation]
120
121 [] {} {} {} {} {} {}
122 [] (tableu piles) {} {}
123 [] {} {} {} {}
124 [] {} {} {}
125 [] {} {}
126 [] {}
127 []
128 ```
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