]> git.gir.st - solVItaire.git/blob - sol.c
fix foundation rendering (SPIDER)
[solVItaire.git] / sol.c
1 #define _DEFAULT_SOURCE
2 #define _POSIX_C_SOURCE /* for sigaction */
3 #include <poll.h>
4 #include <signal.h>
5 #include <stdio.h>
6 #include <stdlib.h>
7 #include <string.h>
8 #include <time.h>
9 #include <termios.h>
10 #include <unistd.h>
11
12 #include "sol.h"
13 #include "schemes.h"
14
15 struct playfield f;
16 struct opts op;
17
18 // action table {{{
19 /* stores a function pointer for every takeable action; called by game loop */
20 int (*action[NUM_PLACES][10])(int,int,int) = {
21 #ifdef KLONDIKE
22 /* 1 2 3 4 5 6 7 stk wst fnd*/
23 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
24 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
25 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, nop, nop, t2f },
26 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, nop, nop, t2f },
27 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, nop, nop, t2f },
28 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, nop, nop, t2f },
29 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, nop, nop, t2f },
30 /*stk*/ { nop, nop, nop, nop, nop, nop, nop, nop, s2w, nop },
31 /*wst*/ { w2t, w2t, w2t, w2t, w2t, w2t, w2t, w2s, w2f, w2f },
32 /*fnd*/ { f2t, f2t, f2t, f2t, f2t, f2t, f2t, nop, nop, nop },
33 #elif defined SPIDER
34 /* 1 2 3 4 5 6 7 8 9 10*/
35 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
36 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
37 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
38 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t },
39 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t },
40 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t },
41 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t },
42 /* 8 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t },
43 /* 9 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t },
44 /*10 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f },
45 /*stk*/ { s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t },
46 #endif
47 };
48 // }}}
49
50 // argv parsing, game loops, cleanup {{{
51 int main(int argc, char** argv) {
52 /* opinionated defaults: */
53 op.s = &unicode_large_color;
54 #ifdef SPIDER
55 op.m = MEDIUM;
56 #endif
57 op.v = 0;
58
59 int optget;
60 opterr = 0; /* don't print message on unrecognized option */
61 while ((optget = getopt (argc, argv, "+:hd:o:s:")) != -1) {
62 switch (optget) {
63 #ifdef SPIDER
64 case 'd': /* difficulty */
65 if(!strcmp(optarg, "easy")) op.m = EASY;
66 if(!strcmp(optarg, "medium")) op.m = MEDIUM;
67 if(!strcmp(optarg, "hard")) op.m = NORMAL;
68 break;
69 #endif
70 case 'o': /* misc. options */
71 if(!strcmp(optarg, "consv")) op.v = 1;
72 break;
73 case 's': /* scheme */
74 if(!strcmp(optarg,"color")) op.s = &unicode_large_color;
75 if(!strcmp(optarg, "mono")) op.s = &unicode_large_mono;
76 if(!strcmp(optarg,"small")) op.s = &unicode_small_mono;
77 break;
78 case 'h':
79 case ':': //missing optarg
80 default:
81 fprintf (stderr, SHORTHELP LONGHELP KEYHELP, argv[0]);
82 return optget != 'h';
83 }
84 }
85
86 signal_setup();
87 atexit (*quit);
88
89 newgame:
90 screen_setup(1);
91
92 switch(sol()) {
93 case GAME_NEW: goto newgame;
94 case GAME_WON:
95 print_table(NO_HI, NO_HI);
96 win_anim();
97 if (getchar()=='q') return 0;
98 goto newgame;
99 case GAME_QUIT: return 0;
100 }
101 }
102
103 int sol(void) {
104 /* clean undo (from previous game): */
105 free_undo(f.u);
106
107 deal();
108
109 int from, to, opt;
110 for(;;) {
111 switch (get_cmd(&from, &to, &opt)) {
112 case CMD_MOVE:
113 switch (action[from][to](from,to,opt)) {
114 case OK: break;
115 case ERR: visbell(); break;
116 case WON: return GAME_WON;
117 }
118 break;
119 case CMD_HINT: break;//TODO: show a possible (and sensible) move
120 case CMD_JOIN: break;//TODO: join any pile to here (longest if possible)
121 case CMD_UNDO: undo_pop(f.u); break;
122 case CMD_INVAL: visbell(); break;
123 case CMD_NEW: return GAME_NEW;
124 case CMD_AGAIN: //TODO: restart with same seed
125 case CMD_QUIT: return GAME_QUIT;
126 }
127 }
128 }
129
130 void quit(void) {
131 screen_setup(0);
132 /* free undo data structures: */
133 free_undo(f.u);
134 }
135 //}}}
136
137 // card games helper functions {{{
138 #define get_suit(card) \
139 ((card-1) % NUM_SUITS)
140 #define get_rank(card) \
141 ((card-1) / NUM_SUITS)
142 #define get_color(card) \
143 ((get_suit(card) ^ get_suit(card)>>1) & 1)
144
145 #define is_tableu(where) (where <= TAB_MAX)
146
147 int find_top(card_t* pile) {
148 int i;
149 for(i=PILE_SIZE-1; i>=0 && !pile[i]; i--);
150 return i;
151 }
152 int first_movable(card_t* pile) {
153 int i = 0;
154 for (;pile[i] && !is_movable(pile, i); i++);
155 return i;
156 }
157 int turn_over(card_t* pile) {
158 int top = find_top(pile);
159 if (pile[top] < 0) {
160 pile[top] *= -1;
161 return 1;
162 } else return 0;
163 }
164 int check_won(void) {
165 for (int pile = 0; pile < NUM_DECKS*NUM_SUITS; pile++)
166 if (f.f[pile][NUM_RANKS-1] == NO_CARD) return 0;
167
168 return 1;
169 }
170 int rank_next (card_t a, card_t b) {
171 return get_rank(a) == get_rank(b)-1;
172 }
173 int is_consecutive (card_t* pile, int pos) {
174 if (pos+1 >= PILE_SIZE) return 1; /* card is last */
175 if (pile[pos+1] == NO_CARD) return 1; /* card is first */
176
177 #ifdef KLONDIKE
178 /* ranks consecutive? */
179 if (!rank_next(pile[pos+1], pile[pos])) return 0;
180 /* color opposite? */
181 if (get_color(pile[pos+1]) == get_color(pile[pos])) return 0;
182 #elif defined SPIDER
183 /* ranks consecutive? */
184 if (!rank_next(pile[pos+1], pile[pos])) return 0;
185 /* same suit? */
186 if (get_suit(pile[pos+1]) != get_suit(pile[pos])) return 0;
187 #endif
188
189 return 1;
190 }
191
192 int is_movable(card_t* pile, int n) {
193 #ifdef KLONDIKE
194 return(pile[n] > NO_CARD); /*non-movable cards don't exist in klondike*/
195 #elif defined SPIDER
196 int top = find_top(pile);
197 for (int i = top; i >= 0; i--) {
198 if (pile[i] <= NO_CARD) return 0; /*no card or card face down?*/
199 if (!is_consecutive(pile, i)) return 0;
200 if (i == n) return 1; /* card reached, must be movable */
201 }
202 return 0;
203 #endif
204 }
205 //}}}
206
207 // takeable actions {{{
208 #ifdef KLONDIKE
209 card_t stack_take(void) { /*NOTE: assert(f.w >= 0) */
210 card_t card = f.s[f.w];
211 /* move stack one over, so there are no gaps in it: */
212 for (int i = f.w; i < f.z-1; i++)
213 f.s[i] = f.s[i+1];
214 f.z--;
215 f.w--; /* make previous card visible again */
216 return card;
217 }
218 int t2f(int from, int to, int opt) { /* tableu to foundation */
219 (void) to; (void) opt; /* don't need */
220 int top_from = find_top(f.t[from]);
221 to = get_suit(f.t[from][top_from]);
222 int top_to = find_top(f.f[to]);
223 if ((top_to < 0 && get_rank(f.t[from][top_from]) == RANK_A)
224 || (top_to >= 0 && rank_next(f.f[to][top_to],f.t[from][top_from]))) {
225 f.f[to][top_to+1] = f.t[from][top_from];
226 f.t[from][top_from] = NO_CARD;
227 undo_push(from, FOUNDATION, to,
228 turn_over(f.t[from]));
229 if (check_won()) return WON;
230 return OK;
231 } else return ERR;
232 }
233 int w2f(int from, int to, int opt) { /* waste to foundation */
234 (void) from; (void) to; (void) opt; /* don't need */
235 if (f.w < 0) return ERR;
236 to = get_suit(f.s[f.w]);
237 int top_to = find_top(f.f[to]);
238 if ((top_to < 0 && get_rank(f.s[f.w]) == RANK_A)
239 || (top_to >= 0 && rank_next(f.f[to][top_to], f.s[f.w]))) {
240 undo_push(WASTE, FOUNDATION, f.w | to<<16, 0);//ugly encoding :|
241 f.f[to][top_to+1] = stack_take();
242 if (check_won()) return WON;
243 return OK;
244 } else return ERR;
245
246 }
247 int s2w(int from, int to, int opt) { /* stock to waste */
248 (void) from; (void) to; (void) opt; /* don't need */
249 if (f.z == 0) return ERR;
250 f.w++;
251 if (f.w == f.z) f.w = -1;
252 return OK;
253 }
254 int w2s(int from, int to, int opt) { /* waste to stock (undo stock to waste) */
255 (void) from; (void) to; (void) opt; /* don't need */
256 if (f.z == 0) return ERR;
257 f.w--;
258 if (f.w < -1) f.w = f.z-1;
259 return OK;
260 }
261 int f2t(int from, int to, int opt) { /* foundation to tableu */
262 (void) from; /* don't need */
263 int top_to = find_top(f.t[to]);
264 from = opt;
265 int top_from = find_top(f.f[from]);
266
267 if ((get_color(f.t[to][top_to]) != get_color(f.f[from][top_from]))
268 && (rank_next(f.f[from][top_from], f.t[to][top_to]))) {
269 f.t[to][top_to+1] = f.f[from][top_from];
270 f.f[from][top_from] = NO_CARD;
271 undo_push(FOUNDATION, to, from, 0);
272 return OK;
273 } else return ERR;
274 }
275 int w2t(int from, int to, int opt) { /* waste to tableu */
276 (void) from; (void) opt; /* don't need */
277 int top_to = find_top(f.t[to]);
278 if (((get_color(f.t[to][top_to]) != get_color(f.s[f.w]))
279 && (rank_next(f.s[f.w], f.t[to][top_to])))
280 || (top_to < 0 && get_rank(f.s[f.w]) == RANK_K)) {
281 undo_push(WASTE, to, f.w, 0);
282 f.t[to][top_to+1] = stack_take();
283 return OK;
284 } else return ERR;
285 }
286 int t2t(int from, int to, int opt) { /* tableu to tableu */
287 (void) opt; /* don't need */
288 int top_to = find_top(f.t[to]);
289 int top_from = find_top(f.t[from]);
290 int count = 0; //NOTE: could probably be factored out
291 for (int i = top_from; i >=0; i--) {
292 if (((get_color(f.t[to][top_to]) != get_color(f.t[from][i]))
293 && (rank_next(f.t[from][i], f.t[to][top_to]))
294 && f.t[from][i] > NO_CARD) /* card face up? */
295 || (top_to < 0 && get_rank(f.t[from][i]) == RANK_K)) {
296 /* move cards [i..top_from] to their destination */
297 for (;i <= top_from; i++) {
298 top_to++;
299 f.t[to][top_to] = f.t[from][i];
300 f.t[from][i] = NO_CARD;
301 count++;
302 }
303 undo_push(from, to, count,
304 turn_over(f.t[from]));
305 return OK;
306 }
307 }
308 return ERR; /* no such move possible */
309 }
310 #elif defined SPIDER
311 int remove_if_complete (int pileno) { //cleanup!
312 card_t* pile = f.t[pileno];
313 /* test if K...A complete; move to foundation if so */
314 int top_from = find_top(pile);
315 if (get_rank(pile[top_from]) != RANK_A) return 0;
316 for (int i = top_from; i>=0; i--) {
317 if (!is_consecutive (pile, i)) return 0;
318 if (i+RANK_K == top_from /* if ace to king: remove it */
319 && get_rank(pile[top_from-RANK_K]) == RANK_K) {
320 for(int i=top_from, j=0; i>top_from-NUM_RANKS; i--,j++){
321 f.f[f.w][j] = pile[i];
322 pile[i] = NO_CARD;
323 }
324 undo_push(pileno, FOUNDATION, f.w,
325 turn_over(pile));
326 f.w++;
327 return 1;
328 }
329 }
330
331 return 0;
332 }
333 int t2t(int from, int to, int opt) { //in dire need of cleanup
334 int top_from = find_top(f.t[from]);
335 int top_to = find_top(f.t[to]);
336 int empty_to = (top_to < 0)? opt: -1; /* empty pile? */
337 int count = 0; //NOTE: could probably be factored out
338
339 for (int i = top_from; i >= 0; i--) {
340 if (!is_consecutive(f.t[from], i)) break;
341
342 /* is consecutive OR to empty pile and rank ok? */
343 if (rank_next(f.t[from][i], f.t[to][top_to])
344 || (empty_to >= RANK_A && get_rank(f.t[from][i]) == empty_to)) {
345 for (;i <= top_from; i++) {
346 top_to++;
347 f.t[to][top_to] = f.t[from][i];
348 f.t[from][i] = NO_CARD;
349 count++;
350 }
351 undo_push(from, to, count,
352 turn_over(f.t[from]));
353 remove_if_complete(to);
354 if (check_won()) return WON;
355 return OK;
356 }
357 }
358
359 return ERR; /* no such move possible */
360 }
361 int s2t(int from, int to, int opt) {
362 (void) from; (void) to; (void) opt; /* don't need */
363 if (f.z <= 0) return ERR; /* stack out of cards */
364 for (int pile = 0; pile < NUM_PILES; pile++)
365 if (f.t[pile][0]==NO_CARD) return ERR; /*no piles may be empty*/
366 for (int pile = 0; pile < NUM_PILES; pile++) {
367 f.t[pile][find_top(f.t[pile])+1] = f.s[--f.z];
368 remove_if_complete(pile);
369 if (check_won()) return WON;
370 }
371 undo_push(STOCK, TABLEU, 1, 0); /*NOTE: puts 1 card on each tableu pile*/
372 return OK;
373 }
374 int t2f(int from, int to, int opt) {
375 (void) to; (void) opt; /* don't need */
376 /* manually retrigger remove_if_complete() (e.g. after undo_pop) */
377 return remove_if_complete(from)?OK:ERR;
378 }
379 #endif
380 int nop(int from, int to, int opt) { (void)from;(void)to;(void)opt;return ERR; }
381 // }}}
382
383 // keyboard input handling {{{
384 // cursor functions{{{
385 #pragma GCC diagnostic ignored "-Wswitch" //not ideal :|
386 #ifdef KLONDIKE
387 void cursor_left (struct cursor* cursor) {
388 if (is_tableu(cursor->pile)) {
389 if (cursor->pile > 0) cursor->pile--;
390 cursor->opt = 0;
391 } else { /* stock/waste/foundation*/
392 switch (cursor->pile) {
393 case WASTE: cursor->pile = STOCK; cursor->opt = 0; break;
394 case FOUNDATION:
395 if (cursor->opt <= 0)
396 cursor->pile = WASTE;
397 else
398 cursor->opt--;
399 }
400 }
401 }
402 void cursor_down (struct cursor* cursor) {
403 if (!is_tableu(cursor->pile)) {
404 switch (cursor->pile) {
405 case STOCK: cursor->pile = TAB_1; break;
406 case WASTE: cursor->pile = TAB_2; break;
407 case FOUNDATION:
408 cursor->pile = TAB_4 + cursor->opt;
409 }
410 cursor->opt = 0;
411 }
412 }
413 void cursor_up (struct cursor* cursor) {
414 if (is_tableu(cursor->pile)) {
415 switch (cursor->pile) { //ugly :|
416 case TAB_1: cursor->pile = STOCK; break;
417 case TAB_2: cursor->pile = WASTE; break;
418 case TAB_3: cursor->pile = WASTE; break;
419 case TAB_4: case TAB_5: case TAB_6: case TAB_7:
420 cursor->opt=cursor->pile-TAB_4;
421 cursor->pile = FOUNDATION;
422 break;
423 }
424 }
425 }
426 void cursor_right (struct cursor* cursor) {
427 if (is_tableu(cursor->pile)) {
428 if (cursor->pile < TAB_MAX) cursor->pile++;
429 } else {
430 switch (cursor->pile) {
431 case STOCK: cursor->pile = WASTE; break;
432 case WASTE: cursor->pile = FOUNDATION;cursor->opt = 0; break;
433 case FOUNDATION:
434 if (cursor->opt < NUM_DECKS*NUM_SUITS)
435 cursor->opt++;
436 }
437 }
438 }
439 #elif defined SPIDER
440 /*NOTE: one can't highlight the stock due to me being too lazy to implement it*/
441 void cursor_left (struct cursor* cursor) {
442 if (cursor->pile > 0) cursor->pile--;
443 cursor->opt = 0;
444 }
445 void cursor_down (struct cursor* cursor) {
446 int first = first_movable(f.t[cursor->pile]);
447 int top = find_top(f.t[cursor->pile]);
448 if (first + cursor->opt < top)
449 cursor->opt++;
450 }
451 void cursor_up (struct cursor* cursor) {
452 if (cursor->opt > 0) cursor->opt--;
453 }
454 void cursor_right (struct cursor* cursor) {
455 if (cursor->pile < TAB_MAX) cursor->pile++;
456 cursor->opt = 0;
457 }
458 #endif
459 void cursor_to (struct cursor* cursor, int pile) {
460 cursor->pile = pile;
461 cursor->opt = 0;
462 }
463 #pragma GCC diagnostic pop
464 //}}}
465 int get_cmd (int* from, int* to, int* opt) {
466 //TODO: escape sequences (mouse, cursor keys)
467 int _f, t;
468 struct cursor inactive = {-1,-1};
469 static struct cursor active = {0,0};
470 active.opt = 0; /* always reset offset, but keep pile */
471
472 /***/
473 from_l: print_table(&active, &inactive);
474 _f = getchar();
475
476 switch (_f) {
477 /* direct addressing: */
478 case '1': *from = TAB_1; break;
479 case '2': *from = TAB_2; break;
480 case '3': *from = TAB_3; break;
481 case '4': *from = TAB_4; break;
482 case '5': *from = TAB_5; break;
483 case '6': *from = TAB_6; break;
484 case '7': *from = TAB_7; break;
485 #ifdef SPIDER
486 case '8': *from = TAB_8; break;
487 case '9': *from = TAB_9; break;
488 case '0': *from = TAB_10;break;
489 #elif defined KLONDIKE
490 case '9': *from = WASTE; break;
491 case '0': *from = FOUNDATION; break;
492 case '8': /* fallthrough */
493 #endif
494 case '\n': /* shortcut for dealing from stock */
495 *from = STOCK;
496 *to = WASTE;
497 return CMD_MOVE;
498 /* cursor keys addressing: */
499 case 'h': cursor_left (&active); goto from_l;
500 case 'j': cursor_down (&active); goto from_l;
501 case 'k': cursor_up (&active); goto from_l;
502 case 'l': cursor_right(&active); goto from_l;
503 case 'H': cursor_to(&active,TAB_1); goto from_l; /* leftmost tableu */
504 case 'L': cursor_to(&active,TAB_MAX);goto from_l; /* rigthmost tableu */
505 //TODO: real cursor keys, home/end
506 case ' ': /* continue with second cursor */
507 *from = active.pile;
508 if (*from == STOCK) {
509 *to = WASTE;
510 return CMD_MOVE;
511 }
512 #ifdef KLONDIKE
513 *opt = active.opt; /* when FOUNDATION */
514 #endif
515 inactive = active;
516 break;
517 /* misc keys: */
518 case ':':
519 {char buf[256];
520 fprintf (stderr, ":");
521 raw_mode(0); /* turn on echo */
522 fgets (buf, 256, stdin);
523 raw_mode(1);
524 switch(buf[0]) {
525 case 'q': return CMD_QUIT;
526 case 'n': return CMD_NEW;
527 case 'r': return CMD_AGAIN;
528 default: return CMD_INVAL;
529 }}
530 case 'J': return CMD_JOIN;
531 case 'K': /* fallthrough */
532 case '?': return CMD_HINT;
533 case 'u': return CMD_UNDO;
534 case EOF: return CMD_NONE; /* sent by SIGCONT */
535 default: return CMD_INVAL;
536 }
537 inactive.pile = *from; /* for direct addressing highlighting */
538 if (is_tableu(*from) && f.t[*from][0] == NO_CARD) return CMD_INVAL;
539
540 /***/
541 to_l: print_table(&active, &inactive);
542 t = getchar();
543
544 switch (t) {
545 case 'h': cursor_left (&active); goto to_l;
546 case 'j': cursor_down (&active); goto to_l;
547 case 'k': cursor_up (&active); goto to_l;
548 case 'l': cursor_right(&active); goto to_l;
549 case 'H': cursor_to(&active,TAB_1); goto to_l;
550 case 'L': cursor_to(&active,TAB_MAX);goto to_l;
551 case 'J': /* fallthrough; key makes no sense on destination */
552 case ' ':
553 *to = active.pile;
554 break; /* continues with the foundation/empty tableu check */
555 case 'K': /* fallthrough */
556 case '?': return CMD_HINT;
557 case 'u': return CMD_NONE; /* cancel selection */
558 case EOF: return CMD_NONE; /* sent by SIGCONT */
559 default:
560 if (t < '0' || t > '9') return CMD_INVAL;
561 if (t == '0')
562 #ifdef KLONDIKE
563 *to = FOUNDATION;
564 #elif defined SPIDER
565 *to = TAB_10;
566 #endif
567 else
568 *to = t-'1';
569 }
570
571 /***/
572 #ifdef KLONDIKE
573 if (*from == FOUNDATION) {
574 int top = find_top(f.t[*to]);
575 if (top < 0) return CMD_INVAL;
576 int color = get_color(f.t[*to][top]);
577 int choice_1 = 1-color; /* selects piles of */
578 int choice_2 = 2+color; /* the opposite color */
579 int top_c1 = find_top(f.f[choice_1]);
580 int top_c2 = find_top(f.f[choice_2]);
581
582 switch ((rank_next(f.f[choice_1][top_c1], f.t[*to][top])
583 && top_c1 >= 0 ) << 0
584 |(rank_next(f.f[choice_2][top_c2], f.t[*to][top])
585 && top_c2 >= 0 ) << 1) {
586 case ( 1<<0): *opt = choice_1; break; /* choice_1 only */
587 case (1<<1 ): *opt = choice_2; break; /* choice_2 only */
588 case (1<<1 | 1<<0): /* both, ask user which to pick from */
589 printf ("take from (1-4): "); fflush (stdout);
590 *opt = getchar() - '1';
591 if (*opt < 0 || *opt > 3) return CMD_INVAL;
592 break;
593 default: return CMD_INVAL; /* none matched */
594 }
595 /* `opt` is the foundation index (0..3) */
596 }
597 #elif defined SPIDER
598 /* moving to empty tableu? */
599 if (is_tableu(*to) && f.t[*to][0] == NO_CARD) {
600 int bottom = first_movable(f.t[*from]);
601 if (inactive.opt >= 0) { /*if from was cursor addressed: */
602 *opt = get_rank(f.t[*from][bottom + inactive.opt]);
603 return CMD_MOVE;
604 }
605 int top = find_top(f.t[*from]);
606 if (top < 0) return CMD_INVAL;
607 if (top >= 0 && !is_movable(f.t[*from], top-1)) {
608 *opt = get_rank(f.t[*from][top]);
609 } else { /* only ask the user if it's unclear: */
610 printf ("\rup to ([a23456789xjqk] or space/return): ");
611 *opt = getchar();
612 switch (*opt) {
613 case ' ': *opt = get_rank(f.t[*from][top]); break;
614 case'\n': *opt = get_rank(f.t[*from][bottom]); break;
615 case 'a': case 'A': *opt = RANK_A; break;
616 case '0': /* fallthrough */
617 case 'x': case 'X': *opt = RANK_X; break;
618 case 'j': case 'J': *opt = RANK_J; break;
619 case 'q': case 'Q': *opt = RANK_Q; break;
620 case 'k': case 'K': *opt = RANK_K; break;
621 default: *opt -= '1';
622 }
623 if (*opt < RANK_A || *opt > RANK_K) return ERR;
624 }
625 /* `opt` is the rank of the highest card to move */
626 }
627 #endif
628 return CMD_MOVE;
629 }
630 // }}}
631
632 // shuffling and dealing {{{
633 void deal(void) {
634 f = (const struct playfield){0}; /* clear playfield */
635 card_t deck[DECK_SIZE*NUM_DECKS];
636 int avail = DECK_SIZE*NUM_DECKS;
637 for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) deck[i] = (i%DECK_SIZE)+1;
638 #ifdef SPIDER
639 if (op.m != NORMAL) for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) {
640 if (op.m == MEDIUM) deck[i] = 1+((deck[i]-1) | 2);
641 if (op.m == EASY) deck[i] = 1+((deck[i]-1) | 2 | 1);
642 /* the 1+ -1 dance gets rid of the offset created by NO_CARD */
643 }
644 #endif
645 srandom (time(NULL));
646 long seed = time(NULL);
647 srandom (seed);
648 for (int i = DECK_SIZE*NUM_DECKS-1; i > 0; i--) { /* fisher-yates */
649 int j = random() % (i+1);
650 if (j-i) deck[i]^=deck[j],deck[j]^=deck[i],deck[i]^=deck[j];
651 }
652
653 /* deal cards: */
654 for (int i = 0; i < NUM_PILES; i++) {
655 #ifdef KLONDIKE
656 int closed = i; /* pile n has n closed cards, then 1 open */
657 #elif defined SPIDER
658 int closed = i<4?5:4; /* pile 1-4 have 5, 5-10 have 4 closed */
659 #endif
660 /* face down cards are negated: */
661 for (int j = 0; j < closed; j++) f.t[i][j] = -deck[--avail];
662 f.t[i][closed] = deck[--avail]; /* the face-up card */
663 }
664 /* rest of the cards to the stock; NOTE: assert(avail==50) for spider */
665 for (f.z = 0; avail; f.z++) f.s[f.z] = deck[--avail];
666 #ifdef KLONDIKE
667 f.w = -1; /* @start: nothing on waste */
668 #elif defined SPIDER
669 f.w = 0; /* number of used foundations */
670 #endif
671
672 f.u = &undo_sentinel;
673 }
674 //}}}
675
676 // screen drawing routines {{{
677 void print_hi(int invert, int grey_bg, int bold, char* str) {
678 if (bold && op.s == &unicode_large_color){//ARGH! awful hack for bold with faint
679 int offset = str[3]==033?16:str[4]==033?17:0;
680 if ((unsigned char)str[10] == 0x9a) offset = 0; //facedown card
681 printf ("%s%s%s""%.*s%s%s""%s%s%s",
682 bold?"\033[1m":"", invert?"\033[7m":"", grey_bg?"\033[100m":"",
683 offset, str, bold?"\033[1m":"", str+offset,
684 grey_bg?"\033[49m":"", invert?"\033[27m":"",bold?"\033[22m":"");
685 return;
686 }
687 printf ("%s%s%s%s%s%s%s",
688 bold?"\033[1m":"", invert?"\033[7m":"", grey_bg?"\033[100m":"",
689 str,
690 grey_bg?"\033[49m":"", invert?"\033[27m":"",bold?"\033[22m":"");
691 }
692 void print_table(const struct cursor* active, const struct cursor* inactive) {
693 printf("\033[2J\033[H"); /* clear screen, reset cursor */
694 #ifdef KLONDIKE
695 /* print stock, waste and foundation: */
696 for (int line = 0; line < op.s->height; line++) {
697 /* stock: */
698 print_hi (active->pile == STOCK, inactive->pile == STOCK, 1, (
699 (f.w < f.z-1)?op.s->facedown
700 :op.s->placeholder)[line]);
701 /* waste: */
702 print_hi (active->pile == WASTE, inactive->pile == WASTE, 1, (
703 /* NOTE: cast, because f.w sometimes is (short)-1 !? */
704 ((short)f.w >= 0)?op.s->card[f.s[f.w]]
705 :op.s->placeholder)[line]);
706 printf ("%s", op.s->card[NO_CARD][line]); /* spacer */
707 /* foundation: */
708 for (int pile = 0; pile < NUM_SUITS; pile++) {
709 int card = find_top(f.f[pile]);
710 print_hi (active->pile==FOUNDATION && active->opt==pile,
711 inactive->pile==FOUNDATION && (
712 /* cursor addr. || direct addr. */
713 inactive->opt==pile || inactive->opt < 0
714 ), 1,
715 (card < 0)?op.s->placeholder[line]
716 :op.s->card[f.f[pile][card]][line]);
717 }
718 printf("\n");
719 }
720 printf("\n");
721 #elif defined SPIDER
722 int fdone; for (fdone = NUM_DECKS*NUM_SUITS; fdone; fdone--)
723 if (f.f[fdone-1][RANK_K]) break; /*number of completed stacks*/
724 int spacer_from = f.z?(f.z/10-1) * op.s->halfwidth[0] + op.s->width:0;
725 int spacer_to = NUM_PILES*op.s->width -
726 ((fdone?(fdone-1) * op.s->halfwidth[1]:0)+op.s->width);
727 for (int line = 0; line < op.s->height; line++) {
728 /* available stock: */
729 for (int i = f.z/10; i; i--) {
730 if (i==1) printf ("%s", op.s->facedown[line]);
731 else printf ("%s", op.s->halfstack[line]);
732 }
733 /* spacer: */
734 for (int i = spacer_from; i < spacer_to; i++) printf (" ");
735 /* foundation (overlapping): */
736 for (int i = 0; i < NUM_DECKS*NUM_SUITS; i++) { //TODO: print in revrse order (otherwise new piles get put 'below' older ones)
737 int overlap = i? op.s->halfcard[line]: 0;
738 if (f.f[i][RANK_K]) printf ("%.*s", op.s->halfwidth[2],
739 op.s->card[f.f[i][RANK_K]][line]+overlap);
740 }
741 printf("\n");
742 }
743 printf("\n");
744 #endif
745 #ifdef KLONDIKE
746 #define DO_HI(cursor) (cursor->pile == pile && (movable || empty))
747 #define TOP_HI(c) 1 /* can't select partial stacks in KLONDIKE */
748 #define INC_OFFSET
749 #elif defined SPIDER
750 int offset[NUM_PILES]={1,1,1,1,1,1,1,1,1,1}; // :|
751 #define DO_HI(cursor) (cursor->pile == pile && (movable || empty) \
752 && offset[pile] > cursor->opt)
753 #define TOP_HI(cursor) (cursor->pile == pile && movable \
754 && offset[pile]-1 == cursor->opt)
755 #define INC_OFFSET if (movable) offset[pile]++
756 #endif
757 /* print tableu piles: */
758 int row[NUM_PILES] = {0};
759 int line[NUM_PILES]= {0};
760 int label[NUM_PILES]={0};
761 int line_had_card;
762 int did_placeholders = 0;
763 do {
764 line_had_card = 0;
765 for (int pile = 0; pile < NUM_PILES; pile++) {
766 card_t card = f.t[pile][row[pile]];
767 card_t next = f.t[pile][row[pile]+1];
768 int movable = is_movable(f.t[pile], row[pile]);
769 int empty = !card && row[pile] == 0;
770
771 print_hi (DO_HI(active), DO_HI(inactive), movable, (
772 (!card && row[pile] == 0)?op.s->placeholder
773 :(card<0)?op.s->facedown
774 :op.s->card[card]
775 )[line[pile]]);
776
777 int extreme_overlap = op.v && find_top(f.t[pile])>10;
778 /* normal overlap: */
779 if (++line[pile] >= (next?op.s->overlap:op.s->height)
780 /* extreme overlap on closed cards: */
781 || (extreme_overlap &&
782 line[pile] >= 1 &&
783 f.t[pile][row[pile]] < 0 &&
784 f.t[pile][row[pile]+1] <0)
785 /* extreme overlap on sequences: */
786 || (extreme_overlap &&
787 !TOP_HI(active) && /*always show top selected card*/
788 line[pile] >= 1 && row[pile] > 0 &&
789 f.t[pile][row[pile]-1] > NO_CARD &&
790 is_consecutive (f.t[pile], row[pile]) &&
791 is_consecutive (f.t[pile], row[pile]-1) &&
792 f.t[pile][row[pile]+1] != NO_CARD)
793 ) {
794 line[pile]=0;
795 row[pile]++;
796 INC_OFFSET;
797 }
798 /* tableu labels: */
799 if(!card && !label[pile] && row[pile]>0&&line[pile]>0) {
800 label[pile] = 1;
801 printf ("\b\b%d ", (pile+1) % 10); //XXX: hack
802 }
803 line_had_card |= !!card;
804 did_placeholders |= row[pile] > 0;
805 }
806 printf ("\n");
807 } while (line_had_card || !did_placeholders);
808 }
809
810 void visbell (void) {
811 printf ("\033[?5h"); fflush (stdout);
812 usleep (100000);
813 printf ("\033[?5l"); fflush (stdout);
814 }
815 void win_anim(void) {
816 printf ("\033[?25l"); /* hide cursor */
817 for (;;) {
818 /* set cursor to random location */
819 int row = 1+random()%(24-op.s->width);
820 int col = 1+random()%(80-op.s->height);
821
822 /* draw random card */
823 int face = 1 + random() % 52;
824 for (int l = 0; l < op.s->height; l++) {
825 printf ("\033[%d;%dH", row+l, col);
826 printf ("%s", op.s->card[face][l]);
827 }
828 fflush (stdout);
829
830 /* exit on keypress */
831 struct pollfd p = {STDIN_FILENO, POLLIN, 0};
832 if (poll (&p, 1, 80)) goto fin;
833 }
834 fin:
835 printf ("\033[?25h"); /* show cursor */
836 return;
837 }
838 //}}}
839
840 // undo logic {{{
841 void undo_push (int _f, int t, int n, int o) {
842 struct undo* new = malloc(sizeof(struct undo));
843 new->f = _f;
844 new->t = t;
845 new->n = n;
846 new->o = o;
847 new->prev = f.u;
848 new->next = NULL;
849 f.u->next = new;
850 f.u = f.u->next;
851 }
852 void undo_pop (struct undo* u) {
853 if (u == &undo_sentinel) return;
854
855 #ifdef KLONDIKE
856 if (u->f == FOUNDATION) {
857 /* foundation -> tableu */
858 int top_f = find_top(f.f[u->n]);
859 int top_t = find_top(f.t[u->t]);
860 f.f[u->n][top_f+1] = f.t[u->t][top_t];
861 f.t[u->t][top_t] = NO_CARD;
862 } else if (u->f == WASTE && u->t == FOUNDATION) {
863 /* waste -> foundation */
864 /* split u->n into wst and fnd: */
865 int wst = u->n & 0xffff;
866 int fnd = u->n >> 16;
867 /* move stock cards one position up to make room: */
868 for (int i = f.z; i >= wst; i--) f.s[i+1] = f.s[i];
869 /* move one card from foundation to waste: */
870 int top = find_top(f.f[fnd]);
871 f.s[wst] = f.f[fnd][top];
872 f.f[fnd][top] = NO_CARD;
873 f.z++;
874 f.w++;
875 } else if (u->f == WASTE) {
876 /* waste -> tableu */
877 /* move stock cards one position up to make room: */
878 for (int i = f.z; i >= u->n; i--) f.s[i+1] = f.s[i];
879 /* move one card from tableu to waste: */
880 int top = find_top(f.t[u->t]);
881 f.s[u->n] = f.t[u->t][top];
882 f.t[u->t][top] = NO_CARD;
883 f.z++;
884 f.w++;
885 } else if (u->t == FOUNDATION) {
886 /* tableu -> foundation */
887 int top_f = find_top(f.t[u->f]);
888 int top_t = find_top(f.f[u->n]);
889 /* close topcard if previous action caused turn_over(): */
890 if (u->o) f.t[u->f][top_f] *= -1;
891 /* move one card from foundation to tableu: */
892 f.t[u->f][top_f+1] = f.f[u->n][top_t];
893 f.f[u->n][top_t] = NO_CARD;
894 } else {
895 /* tableu -> tableu */
896 int top_f = find_top(f.t[u->f]);
897 int top_t = find_top(f.t[u->t]);
898 /* close topcard if previous action caused turn_over(): */
899 if (u->o) f.t[u->f][top_f] *= -1;
900 /* move n cards from tableu[f] to tableu[t]: */
901 for (int i = 0; i < u->n; i++) {
902 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
903 f.t[u->t][top_t-i] = NO_CARD;
904 }
905 }
906 #elif defined SPIDER
907 if (u->f == STOCK) {
908 /* stock -> tableu */
909 /*remove a card from each pile and put it back onto the stock:*/
910 for (int pile = NUM_PILES-1; pile >= 0; pile--) {
911 int top = find_top(f.t[pile]);
912 f.s[f.z++] = f.t[pile][top];
913 f.t[pile][top] = NO_CARD;
914 }
915 } else if (u->t == FOUNDATION) {
916 /* tableu -> foundation */
917 int top = find_top(f.t[u->f]);
918 /* close topcard if previous action caused turn_over(): */
919 if (u->o) f.t[u->f][top] *= -1;
920 /* append cards from foundation to tableu */
921 for (int i = RANK_K; i >= RANK_A; i--) {
922 f.t[u->f][++top] = f.f[u->n][i];
923 f.f[u->n][i] = NO_CARD;
924 }
925 f.w--; /* decrement complete-foundation-counter */
926
927 } else {
928 /* tableu -> tableu */
929 int top_f = find_top(f.t[u->f]);
930 int top_t = find_top(f.t[u->t]);
931 /* close topcard if previous action caused turn_over(): */
932 if (u->o) f.t[u->f][top_f] *= -1;
933 /* move n cards from tableu[f] to tableu[t]: */
934 for (int i = 0; i < u->n; i++) {
935 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
936 f.t[u->t][top_t-i] = NO_CARD;
937 }
938 }
939 #endif
940
941 void* old = f.u;
942 f.u = f.u->prev;
943 free(old);
944 }
945 void free_undo (struct undo* u) {
946 while (u && u != &undo_sentinel) {
947 void* old = u;
948 u = u->prev;
949 free (old);
950 }
951 }
952 //}}}
953
954 // initialization stuff {{{
955 void screen_setup (int enable) {
956 if (enable) {
957 raw_mode(1);
958 printf ("\033[s\033[?47h"); /* save cursor, alternate screen */
959 printf ("\033[H\033[J"); /* reset cursor, clear screen */
960 //TODO//printf ("\033[?1000h\033[?25l"); /* enable mouse, hide cursor */
961 } else {
962 //TODO//printf ("\033[?9l\033[?25h"); /* disable mouse, show cursor */
963 printf ("\033[?47l\033[u"); /* primary screen, restore cursor */
964 raw_mode(0);
965 }
966 }
967
968 void raw_mode(int enable) {
969 static struct termios saved_term_mode;
970 struct termios raw_term_mode;
971
972 if (enable) {
973 if (saved_term_mode.c_lflag == 0)/*don't overwrite stored mode*/
974 tcgetattr(STDIN_FILENO, &saved_term_mode);
975 raw_term_mode = saved_term_mode;
976 raw_term_mode.c_lflag &= ~(ICANON | ECHO);
977 raw_term_mode.c_cc[VMIN] = 1 ;
978 raw_term_mode.c_cc[VTIME] = 0;
979 tcsetattr(STDIN_FILENO, TCSAFLUSH, &raw_term_mode);
980 } else {
981 tcsetattr(STDIN_FILENO, TCSAFLUSH, &saved_term_mode);
982 }
983 }
984
985 void signal_handler (int signum) {
986 switch (signum) {
987 case SIGCONT:
988 screen_setup(0);
989 screen_setup(1);
990 print_table(NO_HI, NO_HI);
991 break;
992 case SIGINT:
993 exit(128+SIGINT);
994 }
995 }
996 void signal_setup(void) {
997 struct sigaction saction;
998
999 saction.sa_handler = signal_handler;
1000 sigemptyset(&saction.sa_mask);
1001 saction.sa_flags = 0;
1002 if (sigaction(SIGCONT, &saction, NULL) < 0) {
1003 perror ("SIGCONT");
1004 exit (1);
1005 }
1006 if (sigaction(SIGINT, &saction, NULL) < 0) {
1007 perror ("SIGINT");
1008 exit (1);
1009 }
1010 }
1011 //}}}
1012
1013 //vim: foldmethod=marker
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