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prevent taking from empty foundation
[solVItaire.git] / sol.c
1 #define _DEFAULT_SOURCE /* for getopt, sigaction, usleep */
2 #include <poll.h>
3 #include <signal.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <sys/ioctl.h>
7 #include <time.h>
8 #include <termios.h>
9 #include <unistd.h>
10
11 #include "sol.h"
12 #include "schemes.h"
13
14 struct playfield f;
15 struct opts op;
16
17 // action table {{{
18 /* stores a function pointer for every takeable action; called by game loop */
19 int (*action[NUM_PLACES][10])(int,int,int) = {
20 #ifdef KLONDIKE
21 /* 1 2 3 4 5 6 7 stk wst fnd*/
22 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
23 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
24 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, nop, nop, t2f },
25 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, nop, nop, t2f },
26 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, nop, nop, t2f },
27 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, nop, nop, t2f },
28 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, nop, nop, t2f },
29 /*stk*/ { nop, nop, nop, nop, nop, nop, nop, nop, s2w, nop },
30 /*wst*/ { w2t, w2t, w2t, w2t, w2t, w2t, w2t, w2s, w2f, w2f },
31 /*fnd*/ { f2t, f2t, f2t, f2t, f2t, f2t, f2t, nop, nop, nop },
32 #elif defined SPIDER
33 /* 1 2 3 4 5 6 7 8 9 10*/
34 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
35 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
36 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
37 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t },
38 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t },
39 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t },
40 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t },
41 /* 8 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t },
42 /* 9 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t },
43 /*10 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f },
44 /*stk*/ { s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t },
45 #elif defined FREECELL
46 /* 1 2 3 4 5 6 7 8 cll fnd*/
47 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2c, t2f },
48 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2c, t2f },
49 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2c, t2f },
50 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2c, t2f },
51 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2c, t2f },
52 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2c, t2f },
53 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2c, t2f },
54 /* 8 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2c, t2f },
55 /*cll*/ { c2t, c2t, c2t, c2t, c2t, c2t, c2t, c2t, c2f, c2f },
56 /*fnd*/ { f2t, f2t, f2t, f2t, f2t, f2t, f2t, f2t, f2c, nop },
57 #endif
58 };
59 // }}}
60
61 // argv parsing, game loops, cleanup {{{
62 int main(int argc, char** argv) {
63 /* opinionated defaults: */
64 op.s = &unicode_large_color;
65 op.v = 1; /* enable fake visbell by default */
66 #ifdef SPIDER
67 op.m = MEDIUM;
68 #endif
69
70 int optget;
71 opterr = 0; /* don't print message on unrecognized option */
72 while ((optget = getopt (argc, argv, "+:hs:vbcmMV")) != -1) {
73 switch (optget) {
74 #ifdef SPIDER
75 case 's': /* number of suits */
76 switch (optarg[0]) {
77 case '1': op.m = EASY; break;
78 case '2': op.m = MEDIUM; break;
79 case '4': op.m = NORMAL; break;
80 default: goto error;
81 } break;
82 #endif
83 case 'b': op.s = &unicode_large_mono; break;
84 case 'c': op.s = &unicode_large_color; break;
85 case 'm': op.s = &unicode_small_mono; break; /* "mini, monochrome" */
86 case 'M': op.s = &unicode_small_color; break; /* "mini, colorful" */
87 case 'V': op.v = 0; break; /* WARN: experimental; might change */
88 case 'h': default: goto error;
89 error:
90 fprintf (stderr, SHORTHELP LONGHELP KEYHELP, argv[0]);
91 return optget != 'h';
92 }
93 }
94
95 signal_setup();
96 atexit (*quit);
97
98 signal_handler(SIGWINCH); /* initialize window size */
99
100 newgame:
101 screen_setup(1);
102
103 switch(sol()) {
104 case GAME_NEW: goto newgame;
105 case GAME_WON:
106 print_table(NO_HI, NO_HI);
107 win_anim();
108 if (getch(NULL)=='q') return 0;
109 goto newgame;
110 case GAME_QUIT: return 0;
111 }
112 }
113
114 #define is_tableu(where) (where <= TAB_MAX) /* "card games helper functions" */
115
116 int sol(void) {
117 long seed = time(NULL);
118 restart:
119 free_undo(f.u);
120 deal(seed);
121
122 int from, to, opt;
123 int ret;
124 for(;;) {
125 switch (get_cmd(&from, &to, &opt)) {
126 case CMD_MOVE:
127 ret = action[from][to](from,to,opt);
128 #ifdef FREECELL
129 if (ret == ERR && is_tableu(from) && to == from)
130 /* t2f failed? try t2c! */
131 ret = t2c(from, STOCK, 0);
132 #endif
133 #ifdef INVERSE_MOVE
134 if (ret == ERR && is_tableu(from) && is_tableu(to))
135 /* try again with from/to swapped: */
136 ret = action[to][from](to,from,opt);
137 #endif
138 switch (ret) {
139 case OK: break;
140 case ERR: visbell(); break;
141 case WON: return GAME_WON;
142 }
143 break;
144 case CMD_JOIN:
145 switch (join(to)) {
146 case OK: break;
147 case ERR: visbell(); break;
148 case WON: return GAME_WON;
149 }
150 break;
151 case CMD_HINT: break;//TODO: show a possible (and sensible) move. if possible, involve active cursor
152 case CMD_FIND:
153 f.h[0] = getchar(); /* NOTE: not using getch(), so f,esc clears hls */
154 f.h[1] = '\0';
155 break;
156 case CMD_SEARCH:
157 raw_mode(0);
158 printf("\r/"); fflush(stdout);
159 fgets(f.h, 3, stdin);
160 if (f.h[0] != '\n' && f.h[1] != '\n') while(getchar()!='\n'); // note: when we read 1 byte, it is followed by CR, NUL. if we read two bytes (or more), it is only followed by NUL, since there is no space for the CR. TODO: cleanup
161 raw_mode(1);
162 f.h[2] = '\0';
163 break;
164 case CMD_UNDO: undo_pop(f.u); break;
165 case CMD_INVAL: visbell(); break;
166 case CMD_NEW: return GAME_NEW;
167 case CMD_AGAIN: goto restart;
168 case CMD_QUIT: return GAME_QUIT;
169 case CMD_HELP:
170 printf (KEYHELP "\nPress any key to continue.");
171 getch(NULL);
172 break;
173 }
174 }
175 }
176
177 void quit(void) {
178 screen_setup(0);
179 free_undo(f.u);
180 }
181 //}}}
182
183 // card games helper functions {{{
184 #define get_suit(card) \
185 ((card-1) % NUM_SUITS)
186 #define get_rank(card) \
187 ((card-1) / NUM_SUITS)
188 #define get_color(card) \
189 ((get_suit(card) ^ get_suit(card)>>1) & 1)
190
191 int find_top(card_t* pile) {
192 int i;
193 for(i=PILE_SIZE-1; i>=0 && !pile[i]; i--);
194 return i;
195 }
196 int first_movable(card_t* pile) {
197 /* NOTE: in FREECELL this does not take max_move into account! */
198 int i = 0;
199 for (;pile[i] && !is_movable(pile, i); i++);
200 return i;
201 }
202 int turn_over(card_t* pile) {
203 int top = find_top(pile);
204 if (pile[top] < 0) {
205 pile[top] *= -1;
206 return 1;
207 } else return 0;
208 }
209 int check_won(void) {
210 for (int pile = 0; pile < NUM_DECKS*NUM_SUITS; pile++)
211 if (f.f[pile][NUM_RANKS-1] == NO_CARD) return 0;
212
213 return 1;
214 }
215 int rank_next (card_t a, card_t b) {
216 return get_rank(a) == get_rank(b)-1;
217 }
218 int color_ok (card_t a, card_t b) {
219 #if defined KLONDIKE || defined FREECELL
220 /* color opposite? */
221 return (get_color(a) != get_color(b));
222 #elif defined SPIDER
223 /* same suit? */
224 return (get_suit(a) == get_suit(b));
225 #endif
226 }
227 int is_consecutive (card_t* pile, int pos) {
228 if (pos+1 >= PILE_SIZE) return 1; /* card is last */
229 if (pile[pos+1] == NO_CARD) return 1; /* card is first */
230
231 /* ranks consecutive? */
232 if (!rank_next(pile[pos+1], pile[pos])) return 0;
233 /* color/suit OK? */
234 if (!color_ok(pile[pos+1], pile[pos])) return 0;
235
236 return 1;
237 }
238
239 int is_movable(card_t* pile, int n) {
240 #ifdef KLONDIKE
241 return(pile[n] > NO_CARD); /*non-movable cards don't exist in klondike*/
242 #elif defined SPIDER || defined FREECELL
243 int top = find_top(pile);
244 for (int i = top; i >= 0; i--) {
245 if (pile[i] <= NO_CARD) return 0; /*no card or card face down?*/
246 if (!is_consecutive(pile, i)) return 0;
247 if (i == n) return 1; /* card reached, must be movable */
248 }
249 return 0;
250 #endif
251 }
252
253 int hls(card_t card, char* hi) {
254 /* checks if a card matches a highlight search. a hilight search might be a rank, a suit, a color or both. */
255 // TODO: now we use rankletters in keyboard input and here. that's ugly.
256 int ok = 0; /* prevent an invalid highlight from matching everything */
257 for (; *hi; hi++) {
258 switch(*hi) {
259 /* letter ranks: */
260 case 'a': case 'A': if (get_rank(card)!=RANK_A) return 0; ok++; break;
261 case '0':
262 case 'x': case 'X': if (get_rank(card)!=RANK_X) return 0; ok++; break;
263 case 'j': case 'J': if (get_rank(card)!=RANK_J) return 0; ok++; break;
264 case 'q': case 'Q': if (get_rank(card)!=RANK_Q) return 0; ok++; break;
265 case 'k': case 'K': if (get_rank(card)!=RANK_K) return 0; ok++; break;
266
267 /* suits: */
268 case 'c': case 'C': if (get_suit(card)!=CLUBS) return 0; ok++; break;
269 case 'd': case 'D': if (get_suit(card)!=DIAMONDS)return 0;ok++; break;
270 case 'h': case 'H': if (get_suit(card)!=HEARTS) return 0; ok++; break;
271 case 's': case 'S': if (get_suit(card)!=SPADES) return 0; ok++; break;
272
273 /* colours: */
274 case 'r': case 'R': if (get_color(card)!=RED) return 0; ok++; break;
275 case 'b': case 'B': if (get_color(card)!=BLK) return 0; ok++; break;
276
277 /* special: */
278 #if defined KLONDIKE || defined FREECELL
279 case 'f': case 'F': { /* highlight cards that go on the foundation next */
280 card_t* foundation = f.f[get_suit(card)];
281 int top = find_top(foundation);
282 if (foundation[top]) {
283 if (rank_next(foundation[top], card) &&
284 get_suit(card) == get_suit(foundation[top]))
285 return 1;
286 } else {
287 if (get_rank(card) == RANK_A) return 1;
288 }
289 return 0;}
290 #endif // NOTE: makes no sense in SPIDER
291
292 /* number ranks: */
293 default:
294 if (*hi < '1' || *hi > '9') continue;
295 if (get_rank(card) != *hi - '1') return 0;
296 ok++;
297 }
298 }
299
300 return ok;
301 }
302 //}}}
303
304 // takeable actions {{{
305 #ifdef KLONDIKE
306 card_t stack_take(void) { /*NOTE: assert(f.w >= 0) */
307 card_t card = f.s[f.w];
308 /* move stack one over, so there are no gaps in it: */
309 for (int i = f.w; i < f.z-1; i++)
310 f.s[i] = f.s[i+1];
311 f.z--;
312 f.w--; /* make previous card visible again */
313 return card;
314 }
315 int t2f(int from, int to, int opt) { /* tableu to foundation */
316 (void) to; (void) opt; /* don't need */
317 int top_from = find_top(f.t[from]);
318 to = get_suit(f.t[from][top_from]);
319 int top_to = find_top(f.f[to]);
320 if ((top_to < 0 && get_rank(f.t[from][top_from]) == RANK_A)
321 || (top_to >= 0 && rank_next(f.f[to][top_to],f.t[from][top_from]))) {
322 f.f[to][top_to+1] = f.t[from][top_from];
323 f.t[from][top_from] = NO_CARD;
324 undo_push(from, FOUNDATION, to,
325 turn_over(f.t[from]));
326 if (check_won()) return WON;
327 return OK;
328 } else return ERR;
329 }
330 int w2f(int from, int to, int opt) { /* waste to foundation */
331 (void) from; (void) to; (void) opt; /* don't need */
332 if (f.w < 0) return ERR;
333 to = get_suit(f.s[f.w]);
334 int top_to = find_top(f.f[to]);
335 if ((top_to < 0 && get_rank(f.s[f.w]) == RANK_A)
336 || (top_to >= 0 && rank_next(f.f[to][top_to], f.s[f.w]))) {
337 undo_push(WASTE, FOUNDATION, f.w | to<<16, 0);//ugly encoding :|
338 f.f[to][top_to+1] = stack_take();
339 if (check_won()) return WON;
340 return OK;
341 } else return ERR;
342
343 }
344 int s2w(int from, int to, int opt) { /* stock to waste */
345 (void) from; (void) to; (void) opt; /* don't need */
346 if (f.z == 0) return ERR;
347 f.w++;
348 if (f.w == f.z) f.w = -1;
349 return OK;
350 }
351 int w2s(int from, int to, int opt) { /* waste to stock (undo stock to waste) */
352 (void) from; (void) to; (void) opt; /* don't need */
353 if (f.z == 0) return ERR;
354 f.w--;
355 if (f.w < -1) f.w = f.z-1;
356 return OK;
357 }
358 int f2t(int from, int to, int opt) { /* foundation to tableu */
359 (void) from; /* don't need */
360 int top_to = find_top(f.t[to]);
361 from = opt;
362 int top_from = find_top(f.f[from]);
363
364 if (color_ok(f.t[to][top_to], f.f[from][top_from])
365 && (rank_next(f.f[from][top_from], f.t[to][top_to]))) {
366 f.t[to][top_to+1] = f.f[from][top_from];
367 f.f[from][top_from] = NO_CARD;
368 undo_push(FOUNDATION, to, from, 0);
369 return OK;
370 } else return ERR;
371 }
372 int w2t(int from, int to, int opt) { /* waste to tableu */
373 (void) from; (void) opt; /* don't need */
374 if (f.w < 0) return ERR;
375 int top_to = find_top(f.t[to]);
376 if ((color_ok(f.t[to][top_to], f.s[f.w])
377 && (rank_next(f.s[f.w], f.t[to][top_to])))
378 || (top_to < 0 && get_rank(f.s[f.w]) == RANK_K)) {
379 undo_push(WASTE, to, f.w, 0);
380 f.t[to][top_to+1] = stack_take();
381 return OK;
382 } else return ERR;
383 }
384 int t2t(int from, int to, int opt) { /* tableu to tableu */
385 (void) opt; /* don't need */
386 int top_to = find_top(f.t[to]);
387 int top_from = find_top(f.t[from]);
388 for (int i = top_from; i >=0; i--) {
389 if ((color_ok(f.t[to][top_to], f.t[from][i])
390 && (rank_next(f.t[from][i], f.t[to][top_to]))
391 && f.t[from][i] > NO_CARD) /* card face up? */
392 || (top_to < 0 && get_rank(f.t[from][i]) == RANK_K)) {
393 /* move cards [i..top_from] to their destination */
394 int count = 0;
395 for (;i <= top_from; i++) {
396 top_to++;
397 f.t[to][top_to] = f.t[from][i];
398 f.t[from][i] = NO_CARD;
399 count++;
400 }
401 undo_push(from, to, count,
402 turn_over(f.t[from]));
403 return OK;
404 }
405 }
406 return ERR; /* no such move possible */
407 }
408 #elif defined SPIDER
409 int remove_if_complete (int pileno) { //cleanup!
410 card_t* pile = f.t[pileno];
411 /* test if K...A complete; move to foundation if so */
412 int top_from = find_top(pile);
413 if (get_rank(pile[top_from]) != RANK_A) return 0;
414 for (int i = top_from; i>=0; i--) {
415 if (!is_consecutive (pile, i)) return 0;
416 if (i+RANK_K == top_from /* if ace to king: remove it */
417 && get_rank(pile[top_from-RANK_K]) == RANK_K) {
418 for(int i=top_from, j=0; i>top_from-NUM_RANKS; i--,j++){
419 f.f[f.w][j] = pile[i];
420 pile[i] = NO_CARD;
421 }
422 undo_push(pileno, FOUNDATION, f.w,
423 turn_over(pile));
424 f.w++;
425 return 1;
426 }
427 }
428
429 return 0;
430 }
431 int t2t(int from, int to, int opt) { //in dire need of cleanup
432 int top_from = find_top(f.t[from]);
433 int top_to = find_top(f.t[to]);
434 int empty_to = (top_to < 0)? opt: -1; /* empty pile? */
435
436 for (int i = top_from; i >= 0; i--) {
437 if (!is_consecutive(f.t[from], i)) break;
438
439 /* is consecutive OR to empty pile and rank ok? */
440 if (rank_next(f.t[from][i], f.t[to][top_to])
441 || (empty_to >= RANK_A && get_rank(f.t[from][i]) == empty_to)) {
442 int count = 0;
443 for (;i <= top_from; i++) {
444 top_to++;
445 f.t[to][top_to] = f.t[from][i];
446 f.t[from][i] = NO_CARD;
447 count++;
448 }
449 undo_push(from, to, count,
450 turn_over(f.t[from]));
451 remove_if_complete(to);
452 if (check_won()) return WON;
453 return OK;
454 }
455 }
456
457 return ERR; /* no such move possible */
458 }
459 int s2t(int from, int to, int opt) {
460 (void) from; (void) to; (void) opt; /* don't need */
461 if (f.z <= 0) return ERR; /* stack out of cards */
462 for (int pile = 0; pile < NUM_PILES; pile++)
463 if (f.t[pile][0]==NO_CARD) return ERR; /*no piles may be empty*/
464
465 undo_push(STOCK, TABLEU, 1, 0); /* NOTE: before remove_if_complete()! */
466 for (int pile = 0; pile < NUM_PILES; pile++) {
467 f.t[pile][find_top(f.t[pile])+1] = f.s[--f.z];
468 remove_if_complete(pile);
469 if (check_won()) return WON;
470 }
471 return OK;
472 }
473 int t2f(int from, int to, int opt) {
474 (void) to; (void) opt; /* don't need */
475 /* manually retrigger remove_if_complete() (e.g. after undo_pop) */
476 return remove_if_complete(from)?OK:ERR;
477 }
478 #elif defined FREECELL
479 int max_move(int from, int to) {
480 /* returns the maximum number of cards that can be moved */
481 /* see also: https://boardgames.stackexchange.com/a/45157/26498 */
482 int free_tabs = 0, free_cells = 0;
483 for (int i = 0; i < NUM_PILES; i++) free_tabs += f.t[i][0] == NO_CARD;
484 for (int i = 0; i < NUM_CELLS; i++) free_cells += f.s[i] == NO_CARD;
485
486 /* don't count the tableau we are moving to: */
487 if (to >= 0 && f.t[to][0] == NO_CARD) free_tabs--;
488
489 /* theoretic maximum is limited by the number of cards on the pile */
490 int max_theory = (1<<free_tabs) * (free_cells + 1);
491 int max_effective = 1 + find_top(f.t[from]) - first_movable(f.t[from]);
492 return max_effective < max_theory? max_effective : max_theory;
493 }
494 //TODO FREECELL: auto move to tableu after each move (not all cards possible, only when it is the smallest rank still on the board)
495 int t2t(int from, int to, int opt) {
496 int top_to = find_top(f.t[to]);
497 int top_from = find_top(f.t[from]);
498 int cards = max_move(from, to);
499 if (top_to < 0) { /* moving to empty pile? */
500 if (opt > cards)
501 return ERR; /* cannot execute move */
502 cards = opt; /* user wants to move n cards*/
503 }
504
505 for (int i = top_from; i >=0; i--) {
506 if (cards-->0/*enough space and not more attempted than wanted*/
507 && ((top_to >= 0 /* if destn. not empty: check rank/color */
508 && (color_ok(f.t[to][top_to], f.t[from][i])
509 && (rank_next(f.t[from][i], f.t[to][top_to]))))
510 || (top_to < 0 && !cards))) {/*if dest empty and right # cards*/
511 /* move cards [i..top_from] to their destination */
512 int count = 0;
513 for (;i <= top_from; i++) {
514 top_to++;
515 f.t[to][top_to] = f.t[from][i];
516 f.t[from][i] = NO_CARD;
517 count++;
518 }
519 undo_push(from, to, count, 0);
520 return OK;
521 }
522 }
523 return ERR; /* no such move possible */
524 }
525 int t2f(int from, int to, int opt) { /* 1:1 copy from KLONDIKE */
526 (void) to; (void) opt; /* don't need */
527 int top_from = find_top(f.t[from]);
528 to = get_suit(f.t[from][top_from]);
529 int top_to = find_top(f.f[to]);
530 if ((top_to < 0 && get_rank(f.t[from][top_from]) == RANK_A)
531 || (top_to >= 0 && rank_next(f.f[to][top_to],f.t[from][top_from]))) {
532 f.f[to][top_to+1] = f.t[from][top_from];
533 f.t[from][top_from] = NO_CARD;
534 undo_push(from, FOUNDATION, to, 0);
535 if (check_won()) return WON;
536 return OK;
537 } else return ERR;
538 }
539 int f2t(int from, int to, int opt) {
540 (void) from; /* don't need */
541 int top_to = find_top(f.t[to]);
542 from = opt;
543 int top_from = find_top(f.f[from]);
544
545 if (top_to < 0 /* empty tableu? */
546 ||(color_ok(f.t[to][top_to], f.f[from][top_from])
547 && (rank_next(f.f[from][top_from], f.t[to][top_to])))) {
548 f.t[to][top_to+1] = f.f[from][top_from];
549 f.f[from][top_from] = NO_CARD;
550 undo_push(FOUNDATION, to, from, 0);
551 return OK;
552 } else return ERR;
553 }
554 int t2c(int from, int to, int opt) {
555 (void) to; (void) opt; /* don't need */
556 /* is a cell free? */
557 if (f.w == (1<<NUM_CELLS)-1)
558 return ERR;
559 for (to = 0; to < NUM_CELLS; to++)
560 if (!(f.w>>to&1)) break;
561 /* move 1 card */
562 int top_from = find_top(f.t[from]);
563 f.s[to] = f.t[from][top_from];
564 f.t[from][top_from] = NO_CARD;
565 f.w |= 1<<to; /* mark cell as occupied */
566 undo_push(from, STOCK, to, 0);
567
568 return OK;
569 }
570 int c2t(int from, int to, int opt) {
571 (void) from; /* don't need */
572 int top_to = find_top(f.t[to]);
573 from = opt;
574
575 if (top_to < 0 /* empty tableu? */
576 ||(color_ok(f.t[to][top_to], f.s[from])
577 && (rank_next(f.s[from], f.t[to][top_to])))) {
578 f.t[to][top_to+1] = f.s[from];
579 f.s[from] = NO_CARD;
580 f.w &= ~(1<<from); /* mark cell as free */
581 undo_push(STOCK, to, from, 0);
582 return OK;
583 } else return ERR;
584 return ERR;
585 }
586 int c2f(int from, int to, int opt) {
587 (void) from; (void) to; /* don't need */
588 from = opt;
589 if (f.s[from] == NO_CARD) return ERR;
590 to = get_suit(f.s[from]);
591 int top_to = find_top(f.f[to]);
592 if ((top_to < 0 && get_rank(f.s[from]) == RANK_A)
593 || (top_to >= 0 && rank_next(f.f[to][top_to],f.s[from]))) {
594 f.f[to][top_to+1] = f.s[from];
595 f.s[from] = NO_CARD;
596 f.w &= ~(1<<from); /* mark cell as free */
597 undo_push(STOCK, FOUNDATION, from | to<<16, 0);
598 if (check_won()) return WON;
599 return OK;
600 } else return ERR;
601 }
602 int f2c(int from, int to, int opt) {
603 (void) from; (void) to; /* don't need */
604 /* is a cell free? */
605 if (f.w == (1<<NUM_CELLS)-1)
606 return ERR;
607 for (to = 0; to < NUM_CELLS; to++)
608 if (!(f.w>>to&1)) break;
609 /* move 1 card */
610 from = opt;
611 int top_from = find_top(f.f[from]);
612 f.s[to] = f.f[from][top_from];
613 f.f[from][top_from] = NO_CARD;
614 f.w |= 1<<to; /* mark cell as occupied */
615 undo_push(FOUNDATION, STOCK, from | to<<16, 0);
616
617 return OK;
618 }
619 #define w2f c2f /* for join()'s "to foundation" */
620 #endif
621
622 //TODO: generalize prediction engine for CMD_HINT
623 #ifdef KLONDIKE
624 #define would_complete(pile) 0
625 #elif defined SPIDER
626 #define would_complete(pile) \
627 (get_rank(f.t[pile][r[pile].top]) == RANK_A \
628 && get_rank(f.t[to][bottom_to]) == RANK_K)
629 #elif defined FREECELL
630 #define would_complete(pile) 0
631 #endif
632 #define would_turn(pile) \
633 (f.t[pile][r[pile].pos-1] < 0)
634 #define would_empty(pile) \
635 (r[pile].pos == 0)
636
637 int join(int to) {
638 int top_to = find_top(f.t[to]);
639 #ifdef SPIDER
640 int bottom_to = first_movable(f.t[to]);
641 #endif
642
643 #if defined KLONDIKE || defined FREECELL
644 if (to == WASTE || to == STOCK) return ERR; /*why would you do that!?*/
645
646 if (to == FOUNDATION) {
647 int status = ERR;
648 for (int i = 0; i < NUM_PILES+NUM_CELLS; i++)
649 switch (is_tableu(i)?t2f(i, FOUNDATION, 0)
650 :w2f(STOCK,FOUNDATION,i-NUM_PILES)){
651 case WON: return WON;
652 case OK: status = OK;
653 case ERR: /* nop */;
654 }
655 return status;
656 }
657 #endif
658
659 #ifdef KLONDIKE
660 if (top_to < 0) { /* move a king to empty pile: */
661 for (int i = 0; i <= TAB_MAX; i++) {
662 if (f.t[i][0] < 0) /* i.e. would turn? */
663 if (t2t(i, to, 0) == OK) return OK;
664 }
665 return w2t(WASTE, to, 0);
666 }
667 #elif defined FREECELL
668 if (top_to < 0) { /* move longest cascade to empty tableu: */ //TODO FREECELL:
669 int longest = -1;
670 int length = -1;
671 for (int i = 0; i <= TAB_MAX; i++) {
672 int m = max_move(i, to);
673 /*longest cascade that won't uncover another free pile*/
674 //TODO: don't rip apart cascades
675 if (m >= length && m <= find_top(f.t[i]))
676 length = m, longest = i;
677 }
678 if (longest < 0) return ERR;
679 return t2t(longest, to, length);
680 }
681 #endif
682
683 struct rating {
684 int ok:1; /* card to move in pile? */
685 int above; /* number of movable cards above */
686 int below; /* number of cards below ours */
687 int pos; /* where the card to move is in the pile */
688 int top; /* find_top() */
689 } r[NUM_PILES] = {{0}};
690 int complete = 0;/* SPIDER: true if any pile would complete a stack */
691 int turn = 0; /* SPIDER: true if any pile would turn_over */
692 int empty = 0; /* true if any pile would become empty */
693
694 /* 1. rate each pile: */
695 #ifdef SPIDER
696 if (top_to < 0) {
697 for (int pile = 0; pile < NUM_PILES; pile++) {
698 if (pile == to) continue;
699 int top = find_top(f.t[pile]);
700 int bottom = first_movable(f.t[pile]);
701 r[pile].pos = bottom; /* need for would_empty */
702
703 if (top < 0) continue; /* no cards to move */
704 if (would_empty(pile)) continue; /* doesn't help */
705
706 r[pile].ok++;
707 r[pile].above = 0; /* always take as many as possible */
708 r[pile].below = top - bottom;
709 r[pile].top = top;
710 complete |= would_complete(pile); /* never happens */
711 turn |= would_turn(pile);
712 empty |= would_empty(pile);
713 }
714 } else
715 #endif
716 for (int pile = 0; pile < NUM_PILES; pile++) {
717 r[pile].top = r[pile].pos = find_top(f.t[pile]);
718 /* backtrack until we find a compatible-to-'to'-pile card: */
719 #ifdef FREECELL
720 int maxmove = max_move(pile, -1);
721 #endif
722 while (r[pile].pos >= 0 && is_movable(f.t[pile], r[pile].pos)) {
723 int rankdiff = get_rank(f.t[pile][r[pile].pos])
724 - get_rank(f.t[to][top_to]);
725 if (rankdiff >= 0) break; /* past our card */
726 #ifdef FREECELL
727 if (!maxmove--) break; /* can't move this many cards */
728 #endif
729 if (rankdiff == -1 && /* rank matches */
730 color_ok(f.t[pile][r[pile].pos], f.t[to][top_to])
731 ) {
732 r[pile].ok++;
733 complete |= would_complete(pile);
734 turn |= would_turn(pile);
735 empty |= would_empty(pile);
736 for (int i = r[pile].pos; i >= 0; i--)
737 if (is_movable(f.t[pile], i-1))
738 r[pile].above++;
739 else break;
740 break;
741 }
742 r[pile].pos--;
743 r[pile].below++;
744 }
745 }
746
747 /* 2. find optimal pile: (optimized for spider) */
748 //todo: in spider, prefer longest piles if above==0 (faster completions)
749 int from = -1;
750 for (int pile = 0, above = 99, below = 99; pile < NUM_PILES; pile++) {
751 if (!r[pile].ok) continue;
752 /* don't bother if another pile would be better: prefer ... */
753 /* ... to complete a stack: */
754 if (!would_complete(pile) && complete) continue;
755 /* ... emptying piles: */
756 if (!would_empty(pile) && empty && !complete) continue;
757 /* ... to turn_over: */
758 if (!would_turn(pile) && turn && !complete && !empty) continue;
759 /* ... not to rip apart too many cards: */
760 if (r[pile].above > above) continue;
761 /* if tied, prefer ... */
762 if (r[pile].above == above
763 /* ... larger pile if destination is empty */
764 && (top_to < 0? r[pile].below < below
765 /* ... shorter pile otherwise */
766 : r[pile].below > below))
767 continue;
768
769 from = pile;
770 above = r[pile].above;
771 below = r[pile].below;
772 }
773
774 /* 3. move cards over and return: */
775 #ifdef KLONDIKE
776 /* prefer waste if it wouldn't turn_over: */
777 /* NOTE: does not attempt to take from froundation */
778 if (!empty && !turn && w2t(WASTE, to, 0) == OK)
779 return OK;
780 if (from < 0) /* nothing found */
781 return ERR;
782 return t2t(from, to, 0);
783 #elif defined SPIDER
784 if (from < 0) /* nothing found */
785 return ERR;
786 int bottom = first_movable(f.t[from]);
787 return t2t(from, to, get_rank(f.t[from][bottom]));
788 #elif defined FREECELL
789 //TODO: if would rip apart, try freecells first (instead after)
790 if (from < 0) /* no tableu move found */ {
791 /* try all free cells before giving up: */
792 for (int i = 0; i < NUM_CELLS; i++)
793 if (c2t(STOCK, to, i) == OK) return OK;
794 return ERR;
795 }
796 return t2t(from, to, 0);
797 #endif
798 }
799 #undef would_empty
800 #undef would_turn
801 #undef would_complete
802 int nop(int from, int to, int opt) { (void)from;(void)to;(void)opt;return ERR; }
803 // }}}
804
805 // keyboard input handling {{{
806 // cursor functions{{{
807 #ifdef KLONDIKE
808 void cursor_left (struct cursor* cursor) {
809 op.h = 1;
810 if (is_tableu(cursor->pile)) {
811 if (cursor->pile > 0) cursor->pile--;
812 cursor->opt = 0;
813 } else { /* stock/waste/foundation*/
814 switch (cursor->pile) {
815 case WASTE: cursor->pile = STOCK; cursor->opt = 0; break;
816 case FOUNDATION:
817 if (cursor->opt <= 0)
818 cursor->pile = WASTE;
819 else
820 cursor->opt--;
821 }
822 }
823 }
824 void cursor_down (struct cursor* cursor) {
825 op.h = 1;
826 if (!is_tableu(cursor->pile)) {
827 switch (cursor->pile) {
828 case STOCK: cursor->pile = TAB_1; break;
829 case WASTE: cursor->pile = TAB_2; break;
830 case FOUNDATION:
831 cursor->pile = TAB_4 + cursor->opt;
832 }
833 cursor->opt = 0;
834 }
835 }
836 void cursor_up (struct cursor* cursor) {
837 op.h = 1;
838 if (is_tableu(cursor->pile)) {
839 switch (cursor->pile) { //ugly :|
840 case TAB_1: cursor->pile = STOCK; break;
841 case TAB_2: cursor->pile = WASTE; break;
842 case TAB_3: cursor->pile = WASTE; break;
843 case TAB_4: case TAB_5: case TAB_6: case TAB_7:
844 cursor->opt=cursor->pile-TAB_4;
845 cursor->pile = FOUNDATION;
846 break;
847 }
848 }
849 }
850 void cursor_right (struct cursor* cursor) {
851 op.h = 1;
852 if (is_tableu(cursor->pile)) {
853 if (cursor->pile < TAB_MAX) cursor->pile++;
854 cursor->opt = 0;
855 } else {
856 switch (cursor->pile) {
857 case STOCK: cursor->pile = WASTE; break;
858 case WASTE: cursor->pile = FOUNDATION;cursor->opt = 0; break;
859 case FOUNDATION:
860 if (cursor->opt < NUM_SUITS-1)
861 cursor->opt++;
862 }
863 }
864 }
865 #elif defined SPIDER
866 /*NOTE: one can't highlight the stock due to me being too lazy to implement it*/
867 void cursor_left (struct cursor* cursor) {
868 op.h = 1;
869 if (cursor->pile > 0) cursor->pile--;
870 cursor->opt = 0;
871 }
872 void cursor_down (struct cursor* cursor) {
873 op.h = 1;
874 int first = first_movable(f.t[cursor->pile]);
875 int top = find_top(f.t[cursor->pile]);
876 if (first + cursor->opt < top)
877 cursor->opt++;
878 }
879 void cursor_up (struct cursor* cursor) {
880 op.h = 1;
881 if (cursor->opt > 0) cursor->opt--;
882 }
883 void cursor_right (struct cursor* cursor) {
884 op.h = 1;
885 if (cursor->pile < TAB_MAX) cursor->pile++;
886 cursor->opt = 0;
887 }
888 #elif defined FREECELL
889 void cursor_left (struct cursor* cursor) {
890 op.h = 1;
891 if (is_tableu(cursor->pile)) {
892 if (cursor->pile > 0) cursor->pile--;
893 cursor->opt = 0;
894 } else { /* cells/foundation*/
895 switch (cursor->pile) {
896 case STOCK:
897 if (cursor->opt > 0)
898 cursor->opt--;
899 break;
900 case FOUNDATION:
901 if (cursor->opt <= 0) {
902 cursor->pile = STOCK;
903 cursor->opt = 3;
904 } else {
905 cursor->opt--;
906 }
907 }
908 }
909 }
910 void cursor_down (struct cursor* cursor) {
911 op.h = 1;
912 if (is_tableu(cursor->pile)) {
913 if (cursor->opt < max_move(cursor->pile, -1)-1)
914 cursor->opt++;
915 } else {
916 cursor->pile = cursor->opt+NUM_CELLS*(cursor->pile==FOUNDATION);
917 cursor->opt = 0;
918 }
919 }
920 void cursor_up (struct cursor* cursor) {
921 op.h = 1;
922 if (is_tableu(cursor->pile)) {
923 if (cursor->opt > 0) {
924 cursor->opt--;
925 } else {
926 switch (cursor->pile) {
927 case TAB_1: case TAB_2: case TAB_3: case TAB_4:
928 cursor->opt = cursor->pile; /*assumes TAB_1==0*/
929 cursor->pile = STOCK;
930 break;
931 case TAB_5: case TAB_6: case TAB_7: case TAB_8:
932 cursor->opt = cursor->pile - NUM_CELLS;
933 cursor->pile = FOUNDATION;
934 }
935 }
936 }
937 }
938 void cursor_right (struct cursor* cursor) {
939 op.h = 1;
940 if (is_tableu(cursor->pile)) {
941 if (cursor->pile < TAB_MAX) cursor->pile++;
942 cursor->opt = 0;
943 } else {
944 switch (cursor->pile) {
945 case STOCK:
946 if (cursor->opt < NUM_SUITS-1) {
947 cursor->opt++;
948 } else {
949 cursor->pile = FOUNDATION;
950 cursor->opt = 0;
951 } break;
952 case FOUNDATION:
953 if (cursor->opt < NUM_SUITS-1)
954 cursor->opt++;
955 }
956 }
957 }
958 #endif
959 void cursor_to (struct cursor* cursor, int pile) {
960 op.h = 1;
961 cursor->pile = pile;
962 cursor->opt = 0;
963 }
964 int set_mouse(int pile, int* main, int* opt) {
965 //TODO: this should set cursor.opt, so card selector choice dialog does not trigger!
966 op.h = 0;
967 if (pile < 0) return 1;
968 *main = pile;
969 #ifdef KLONDIKE
970 if (pile >= FOUNDATION)//TODO: check upper bound!
971 *main = FOUNDATION,
972 *opt = pile - FOUNDATION;
973 #elif defined SPIDER
974 (void)opt;
975 #elif defined FREECELL
976 if (pile > TAB_MAX) {
977 *main = pile-STOCK < NUM_CELLS? STOCK : FOUNDATION;
978 *opt = (pile-STOCK) % 4;
979 }
980 #endif
981 return 0;
982 }
983 //}}}
984 int get_cmd (int* from, int* to, int* opt) {
985 int _f, t;
986 unsigned char mouse[6] = {0}; /* must clear [3]! */
987 struct cursor inactive = {-1,-1};
988 static struct cursor active = {0,0};
989 static char last_successful_action[2] = {0,0}; //TODO: dot implementation should be in main game loop (CMD_AGAIN)
990 if (is_tableu(active.pile))
991 active.opt = 0;
992
993 /***/
994 from_l: print_table(&active, &inactive);
995 _f = getch(mouse);
996
997 switch (_f) {
998 /* direct addressing: */
999 case '1': *from = TAB_1; break;
1000 case '2': *from = TAB_2; break;
1001 case '3': *from = TAB_3; break;
1002 case '4': *from = TAB_4; break;
1003 case '5': *from = TAB_5; break;
1004 case '6': *from = TAB_6; break;
1005 case '7': *from = TAB_7; break;
1006 #ifdef SPIDER
1007 case '8': *from = TAB_8; break;
1008 case '9': *from = TAB_9; break;
1009 case '0': *from = TAB_10;break;
1010 #elif defined FREECELL
1011 case '8': *from = TAB_8; break;
1012 case '9': *from = STOCK; break;
1013 case '0': *from = FOUNDATION; break;
1014 #elif defined KLONDIKE
1015 case '9': *from = WASTE; break;
1016 case '0': *from = FOUNDATION; break;
1017 case '8': /* fallthrough */
1018 #endif
1019 #ifndef FREECELL
1020 case '\n': *from = STOCK; break;
1021 #endif
1022 /* cursor keys addressing: */
1023 case KEY_LEFT:
1024 case 'h': cursor_left (&active); goto from_l;
1025 case KEY_DOWN:
1026 case 'j': cursor_down (&active); goto from_l;
1027 case KEY_UP:
1028 case 'k': cursor_up (&active); goto from_l;
1029 case KEY_RIGHT:
1030 case 'l': cursor_right(&active); goto from_l;
1031 case KEY_HOME:
1032 case 'H': cursor_to(&active,TAB_1); goto from_l; /* leftmost tableu */
1033 case KEY_END:
1034 case 'L': cursor_to(&active,TAB_MAX);goto from_l; /* rigthmost tableu */
1035 case KEY_INS:
1036 case 'M': cursor_to(&active,TAB_MAX/2); goto from_l; /* center tableu */
1037 case ' ': /* continue with second cursor */
1038 *from = active.pile;
1039 #ifdef KLONDIKE
1040 *opt = active.opt; /* when FOUNDATION */
1041 #endif
1042 inactive = active;
1043 break;
1044 /* mouse addressing: */
1045 case MOUSE_MIDDLE: return CMD_NONE;
1046 case MOUSE_RIGHT:
1047 if (set_mouse(term2pile(mouse), to, opt))
1048 return CMD_INVAL;
1049 return CMD_JOIN;
1050 case MOUSE_LEFT:
1051 if (set_mouse(term2pile(mouse), from, opt))
1052 return CMD_INVAL;
1053 if (!is_tableu(*from))
1054 inactive.opt = *opt; /* prevents card selector dialog */
1055 break;
1056 /* misc keys: */
1057 case '.':
1058 ungetc(last_successful_action[1], stdin);
1059 ungetc(last_successful_action[0], stdin); //XXX: 2nd ungetc() not portable!
1060 goto from_l;
1061 case ':':
1062 {char buf[256];
1063 fprintf (stderr, ":");
1064 raw_mode(0); /* turn on echo */
1065 fgets (buf, 256, stdin);
1066 raw_mode(1);
1067 switch(buf[0]) {
1068 case 'q': return CMD_QUIT;
1069 case 'n': return CMD_NEW;
1070 case 'r': return CMD_AGAIN;
1071 case 'h': return CMD_HELP;
1072 default: return CMD_INVAL;
1073 }}
1074 case 'J':
1075 *to = active.pile;
1076 return CMD_JOIN;
1077 case 'K': /* fallthrough */
1078 case '?': return CMD_HINT;
1079 case 'f': return CMD_FIND;
1080 case '/': return CMD_SEARCH;
1081 case 'u': return CMD_UNDO;
1082 case 002: return CMD_NONE; /* sent by SIGWINCH */
1083 case EOF: return CMD_NONE; /* sent by SIGCONT */
1084 default: return CMD_INVAL;
1085 }
1086 inactive.pile = *from; /* for direct addressing highlighting */
1087
1088 /* prevent taking from empty tableu pile: */
1089 if (is_tableu(*from) && f.t[*from][0] == NO_CARD) return CMD_INVAL;
1090
1091 /* prevent taking from empty stock: */
1092 #ifdef KLONDIKE
1093 if (*from == WASTE && f.w == -1) return CMD_INVAL;
1094 #elif defined FREECELL
1095 /* basic test and direct addressing: */
1096 if (*from == STOCK && !(f.s[0]||f.s[1]||f.s[2]||f.s[3]))
1097 return CMD_INVAL;
1098 /* cursor keys addressing: */
1099 if (active.pile == STOCK && f.s[active.opt] == NO_CARD)
1100 return CMD_INVAL;
1101 /* mouse addressing: */
1102 if (inactive.pile == STOCK && inactive.opt > -1 && f.s[inactive.opt] == NO_CARD)
1103 return CMD_INVAL;
1104 #endif
1105
1106 /* prevent taking from empty foundation pile: */
1107 #ifndef SPIDER
1108 /* basic test and direct addressing: */
1109 if (*from == FOUNDATION && !(*f.f[0]||*f.f[1]||*f.f[2]||*f.f[3]))
1110 return CMD_INVAL;
1111 /* cursor keys addressing: */
1112 if (active.pile == FOUNDATION && f.f[active.opt] == NO_CARD)
1113 return CMD_INVAL;
1114 /* mouse addressing: */
1115 if (inactive.pile == FOUNDATION && inactive.opt > -1 && *f.f[inactive.opt] == NO_CARD)
1116 return CMD_INVAL;
1117 #endif
1118
1119 #ifndef FREECELL
1120 if (*from == STOCK) {
1121 *to = WASTE;
1122 return CMD_MOVE;
1123 }
1124 #endif
1125
1126 /***/
1127 to_l: print_table(&active, &inactive);
1128 t = getch(mouse);
1129
1130 switch (t) {
1131 case KEY_LEFT:
1132 case 'h': cursor_left (&active); goto to_l;
1133 case KEY_DOWN:
1134 case 'j': cursor_down (&active); goto to_l;
1135 case KEY_UP:
1136 case 'k': cursor_up (&active); goto to_l;
1137 case KEY_RIGHT:
1138 case 'l': cursor_right(&active); goto to_l;
1139 case KEY_HOME:
1140 case 'H': cursor_to(&active,TAB_1); goto to_l;
1141 case KEY_END:
1142 case 'L': cursor_to(&active,TAB_MAX); goto to_l;
1143 case KEY_INS:
1144 case 'M': cursor_to(&active,TAB_MAX/2); goto to_l;
1145 case 'J': /* fallthrough; just join selected pile */
1146 case ' ':
1147 *to = active.pile;
1148 break; /* continues with the foundation/empty tableu check */
1149 case MOUSE_MIDDLE:
1150 case MOUSE_RIGHT: return CMD_NONE;
1151 case MOUSE_LEFT:
1152 if (set_mouse(term2pile(mouse), to, opt))
1153 return CMD_INVAL;
1154 break;
1155 case 'K': /* fallthrough */
1156 case '?': return CMD_HINT;
1157 case 'f': return CMD_FIND; // XXX: will cancel from-card
1158 case '/': return CMD_SEARCH; //ditto.
1159 case 'u': return CMD_NONE; /* cancel selection */
1160 case EOF: return CMD_NONE; /* sent by SIGCONT */
1161 default:
1162 if (t < '0' || t > '9') return CMD_INVAL;
1163 if (t == '0')
1164 #ifdef KLONDIKE
1165 *to = FOUNDATION;
1166 #elif defined SPIDER
1167 *to = TAB_10;
1168 #elif defined FREECELL
1169 *to = FOUNDATION;
1170 else if (t == '9')
1171 *to = STOCK;
1172 #endif
1173 else
1174 *to = t-'1';
1175 }
1176 last_successful_action[0] = _f;
1177 last_successful_action[1] = t;
1178
1179 /***/
1180 /* direct addressing post-processing stage:
1181 because foundations/freecells share the same key (and you can't select
1182 partial piles) there are sometimes ambiguous situations where it isn't
1183 clear from which pile (or how many cards) to take. the code below will
1184 only ask the user if there are at least two possible moves and
1185 automatically choose otherwise. */
1186 #ifdef FREECELL
1187 /* if it was selected with a cursor, it's obvious: */
1188 if (inactive.opt >= 0) {
1189 if (is_tableu(*from)) {
1190 /* NOTE: max_move same as in cursor_down() */
1191 *opt = max_move(*from, -1) - inactive.opt;
1192 } else {
1193 *opt = inactive.opt;
1194 }
1195 /* moving from tableu to empty tableu? */
1196 } else if(is_tableu(*from) && is_tableu(*to) && f.t[*to][0] == NO_CARD){
1197 int top = find_top(f.t[*from]);
1198 int max = max_move(*from, *to);
1199 int rank;
1200 if (top < 0) return CMD_INVAL;
1201 if (max == 1) { /* only 1 movable? */
1202 return *opt = 1, CMD_MOVE;
1203 } else { /* only ask the user if it's unclear: */
1204 int bottom = top - (max-1);
1205 printf ("\rup to ([a23456789xjqk] or space/return): ");
1206 rank = getch(NULL);
1207 switch (rank) {
1208 case ' ': rank = get_rank(f.t[*from][top]); break;
1209 case'\n': rank = get_rank(f.t[*from][bottom]); break;
1210 case 'a': case 'A': rank = RANK_A; break;
1211 case '0': /* fallthrough */
1212 case 'x': case 'X': rank = RANK_X; break;
1213 case 'j': case 'J': rank = RANK_J; break;
1214 case 'q': case 'Q': rank = RANK_Q; break;
1215 case 'k': case 'K': rank = RANK_K; break;
1216 default: rank -= '1';
1217 }
1218 if (rank < RANK_A || rank > RANK_K) return CMD_INVAL;
1219
1220 for (int i = 0; max--; i++)
1221 if (get_rank(f.t[*from][top-i]) == rank)
1222 return *opt = 1+i, CMD_MOVE;
1223
1224 return CMD_INVAL;
1225 }
1226 /* `opt` is the number of cards to move */
1227 /* moving between stock/foundation? */
1228 } else if (*from == FOUNDATION && *to == FOUNDATION) {
1229 return CMD_INVAL; /* nonsensical */
1230 } else if (*from == FOUNDATION && *to == STOCK) {
1231 if (f.w == (1<<NUM_CELLS)-1) return CMD_INVAL; /*no free cells*/
1232 int ok_foundation; /* find compatible (non-empty) foundations:*/
1233 int used_fs=0; for (int i = 0; i < NUM_SUITS; i++)
1234 if (!!f.f[i][0]) ok_foundation = i, used_fs++;
1235
1236 if (used_fs == 0) return CMD_INVAL; /* nowhere to take from */
1237 if (used_fs == 1) { /* take from the only one */
1238 return *opt = ok_foundation, CMD_MOVE;
1239 } else { /* ask user */
1240 printf ("take from (1-4): "); fflush (stdout);
1241 *opt = getch(NULL) - '1';
1242 if (*opt < 0 || *opt > 3) return CMD_INVAL;
1243 }
1244 /* `opt` is the foundation index (0..3) */
1245 } else if (*from == STOCK) { /* cell -> foundation/tableu */
1246 if (!f.w) return CMD_INVAL; /* no cell to take from */
1247 int ok_cell; /* find compatible (non-empty) cells: */
1248 int tab = is_tableu(*to);
1249 int used_cs=0; for (int i = 0; i < NUM_CELLS; i++) {
1250 card_t* pile = (tab?f.t[*to]:f.f[get_suit(f.s[i])]);
1251 int top_to = find_top(pile);
1252 if (tab? /* to tableu? */
1253 ((top_to<0 && f.s[i] > NO_CARD)
1254 ||(top_to>=0 && rank_next(f.s[i], pile[top_to])
1255 && color_ok(f.s[i], pile[top_to])))
1256 : /* to foundation? */
1257 ((top_to<0 && get_rank(f.s[i]) == RANK_A)
1258 ||(top_to>=0 && rank_next(pile[top_to],f.s[i])))
1259 )
1260 ok_cell = i, used_cs++;
1261 }
1262
1263 if (used_cs == 0) return CMD_INVAL; /* nowhere to take from */
1264 if (used_cs == 1) { /* take from the only one */
1265 return *opt = ok_cell, CMD_MOVE;
1266 } else { /* ask user */
1267 printf ("take from (1-4): "); fflush (stdout);
1268 *opt = getch(NULL) - '1';
1269 if (*opt < 0 || *opt > 3) return CMD_INVAL;
1270 }
1271 /* `opt` is the cell index (0..3) */
1272 } else
1273 #endif
1274 //TODO: mouse-friendly "up to?" dialog
1275 #if defined KLONDIKE || defined FREECELL
1276 if (*from == FOUNDATION) {
1277 if (inactive.opt >= 0) {
1278 *opt = inactive.opt;
1279 return CMD_MOVE;
1280 }
1281 int top = find_top(f.t[*to]);
1282 if (top < 0) return CMD_INVAL;
1283 int color = get_color(f.t[*to][top]);
1284 int choice_1 = 1-color; /* selects piles of */
1285 int choice_2 = 2+color; /* the opposite color */
1286 int top_c1 = find_top(f.f[choice_1]);
1287 int top_c2 = find_top(f.f[choice_2]);
1288
1289 switch ((rank_next(f.f[choice_1][top_c1], f.t[*to][top])
1290 && top_c1 >= 0 ) << 0
1291 |(rank_next(f.f[choice_2][top_c2], f.t[*to][top])
1292 && top_c2 >= 0 ) << 1) {
1293 case ( 1<<0): *opt = choice_1; break; /* choice_1 only */
1294 case (1<<1 ): *opt = choice_2; break; /* choice_2 only */
1295 case (1<<1 | 1<<0): /* both, ask user which to pick from */
1296 printf ("take from (1-4): "); fflush (stdout);
1297 *opt = getch(NULL) - '1';
1298 if (*opt < 0 || *opt > 3) return CMD_INVAL;
1299 break;
1300 default: return CMD_INVAL; /* none matched */
1301 }
1302 /* `opt` is the foundation index (0..3) */
1303 }
1304 #elif defined SPIDER
1305 /* moving to empty tableu? */
1306 if (is_tableu(*to) && f.t[*to][0] == NO_CARD) {
1307 int bottom = first_movable(f.t[*from]);
1308 if (inactive.opt >= 0) { /*if from was cursor addressed: */
1309 *opt = get_rank(f.t[*from][bottom + inactive.opt]);
1310 return CMD_MOVE;
1311 }
1312 int top = find_top(f.t[*from]);
1313 if (top < 0) return CMD_INVAL;
1314 if (top >= 0 && !is_movable(f.t[*from], top-1)) {
1315 *opt = get_rank(f.t[*from][top]);
1316 } else { /* only ask the user if it's unclear: */
1317 printf ("\rup to ([a23456789xjqk] or space/return): ");
1318 *opt = getch(NULL);
1319 switch (*opt) {
1320 case ' ': *opt = get_rank(f.t[*from][top]); break;
1321 case'\n': *opt = get_rank(f.t[*from][bottom]); break;
1322 case 'a': case 'A': *opt = RANK_A; break;
1323 case '0': /* fallthrough */
1324 case 'x': case 'X': *opt = RANK_X; break;
1325 case 'j': case 'J': *opt = RANK_J; break;
1326 case 'q': case 'Q': *opt = RANK_Q; break;
1327 case 'k': case 'K': *opt = RANK_K; break;
1328 default: *opt -= '1';
1329 }
1330 if (*opt < RANK_A || *opt > RANK_K) return CMD_INVAL;
1331 }
1332 /* `opt` is the rank of the highest card to move */
1333 }
1334 #endif
1335 return CMD_MOVE;
1336 }
1337
1338 int getctrlseq(unsigned char* buf) {
1339 int c;
1340 enum esc_states {
1341 START,
1342 ESC_SENT,
1343 CSI_SENT,
1344 MOUSE_EVENT,
1345 } state = START;
1346 int offset = 0x20; /* never sends control chars as data */
1347 while ((c = getchar()) != EOF) {
1348 switch (state) {
1349 case START:
1350 switch (c) {
1351 case '\033': state=ESC_SENT; break;
1352 default: return c;
1353 }
1354 break;
1355 case ESC_SENT:
1356 switch (c) {
1357 case '[': state=CSI_SENT; break;
1358 default: return KEY_INVAL;
1359 }
1360 break;
1361 case CSI_SENT:
1362 switch (c) {
1363 case 'A': return KEY_UP;
1364 case 'B': return KEY_DOWN;
1365 case 'C': return KEY_RIGHT;
1366 case 'D': return KEY_LEFT;
1367 /*NOTE: home/end send ^[[x~ . no support for modifiers*/
1368 case 'H': return KEY_HOME;
1369 case 'F': return KEY_END;
1370 case '2': getchar(); return KEY_INS;
1371 case '5': getchar(); return KEY_PGUP;
1372 case '6': getchar(); return KEY_PGDN;
1373 case 'M': state=MOUSE_EVENT; break;
1374 default: return KEY_INVAL;
1375 }
1376 break;
1377 case MOUSE_EVENT:
1378 if (buf == NULL) return KEY_INVAL;
1379 buf[0] = c - offset;
1380 buf[1] = getchar() - offset;
1381 buf[2] = getchar() - offset;
1382 return MOUSE_ANY;
1383 default:
1384 return KEY_INVAL;
1385 }
1386 }
1387 return 2;
1388 }
1389 int term2pile(unsigned char *mouse) {
1390 int line = (mouse[2]-1);
1391 int column = (mouse[1]-1) / op.s->width;
1392
1393 if (line < op.s->height) { /* first line */
1394 #ifdef KLONDIKE
1395 switch (column) {
1396 case 0: return STOCK;
1397 case 1: return WASTE;
1398 case 2: return -1; /* spacer */
1399 case 3: return FOUNDATION+0;
1400 case 4: return FOUNDATION+1;
1401 case 5: return FOUNDATION+2;
1402 case 6: return FOUNDATION+3;
1403 }
1404 #elif defined SPIDER
1405 if (column < 3) return STOCK;
1406 return -1;
1407 #elif defined FREECELL
1408 if (column < NUM_SUITS + NUM_CELLS) return STOCK+column;
1409 return -1;
1410 #endif
1411 } else if (line > op.s->height) { /* tableu */
1412 if (column <= TAB_MAX) return column;
1413 }
1414 return -1;
1415 }
1416 int wait_mouse_up(unsigned char* mouse) {
1417 //TODO: mouse drag: start gets inactive, hovering gets active cursors
1418 struct cursor cur = {-1,-1};
1419 int level = 1;
1420 /* note: if dragged [3]==1 and second position is in mouse[0,4,5] */
1421
1422 /* display a cursor while mouse button is pushed: */
1423 int pile = term2pile(mouse);
1424 cur.pile = pile;
1425 #ifdef KLONDIKE
1426 if (pile >= FOUNDATION) {
1427 cur.pile = FOUNDATION;
1428 cur.opt = pile-FOUNDATION;
1429 }
1430 #elif defined FREECELL
1431 if (pile > TAB_MAX) {
1432 cur.pile = pile-STOCK < NUM_CELLS? STOCK : FOUNDATION;
1433 cur.opt = (pile-STOCK) % 4;
1434 }
1435 #endif
1436 /* need to temporarily show the cursor, then revert to last state: */
1437 int old_show_cursor_hi = op.h; //TODO: ARGH! that's awful!
1438 op.h = 1;
1439 print_table(&cur, NO_HI); //TODO: should not overwrite inactive cursor!
1440 op.h = old_show_cursor_hi;
1441
1442 while (level > 0) {
1443 if (getctrlseq (mouse+3) == MOUSE_ANY) {
1444 /* ignore mouse wheel events: */
1445 if (mouse[3] & 0x40) continue;
1446
1447 else if((mouse[3]&3) == 3) level--; /* release event */
1448 else level++; /* another button pressed */
1449 }
1450 }
1451
1452 int success = mouse[1] == mouse[4] && mouse[2] == mouse[5];
1453 if (success) {
1454 mouse[3] = 0;
1455 }
1456 return success;
1457 }
1458
1459 int getch(unsigned char* buf) {
1460 //TODO: if buf==NULL disable mouse input
1461 /* returns a character, EOF, or constant for an escape/control sequence - NOT
1462 compatible with the ncurses implementation of same name */
1463 int action;
1464 if (buf && buf[3]) {
1465 /* mouse was dragged; return 'ungetted' previous destination */
1466 action = MOUSE_DRAG;
1467 /* keep original [0], as [3] only contains release event */
1468 buf[1] = buf[4];
1469 buf[2] = buf[5];
1470 buf[3] = 0;
1471 } else {
1472 action = getctrlseq(buf);
1473 }
1474
1475 switch (action) {
1476 case MOUSE_ANY:
1477 if (buf[0] > 3) break; /* ignore wheel events */
1478 wait_mouse_up(buf);
1479 /* fallthrough */
1480 case MOUSE_DRAG:
1481 switch (buf[0]) {
1482 case 0: return MOUSE_LEFT;
1483 case 1: return MOUSE_MIDDLE;
1484 case 2: return MOUSE_RIGHT;
1485 }
1486 }
1487
1488 return action;
1489 }
1490 // }}}
1491
1492 // shuffling and dealing {{{
1493 void deal(long seed) {
1494 //TODO: clear hls/f.h
1495 f = (const struct playfield){0}; /* clear playfield */
1496 card_t deck[DECK_SIZE*NUM_DECKS];
1497 int avail = DECK_SIZE*NUM_DECKS;
1498 for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) deck[i] = (i%DECK_SIZE)+1;
1499 #ifdef SPIDER
1500 if (op.m != NORMAL) for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) {
1501 if (op.m == MEDIUM) deck[i] = 1+((deck[i]-1) | 2);
1502 if (op.m == EASY) deck[i] = 1+((deck[i]-1) | 2 | 1);
1503 /* the 1+ -1 dance gets rid of the offset created by NO_CARD */
1504 }
1505 #endif
1506 srand (seed);
1507 for (int i = DECK_SIZE*NUM_DECKS-1; i > 0; i--) { /* fisher-yates */
1508 int j = rand() % (i+1);
1509 if (j-i) deck[i]^=deck[j],deck[j]^=deck[i],deck[i]^=deck[j];
1510 }
1511
1512 /* deal cards: */
1513 for (int i = 0; i < NUM_PILES; i++) {
1514 #ifdef KLONDIKE
1515 #define SIGN -
1516 int count = i; /* pile n has n closed cards, then 1 open */
1517 #elif defined SPIDER
1518 #define SIGN -
1519 int count = i<4?5:4; /* pile 1-4 have 5, 5-10 have 4 closed */
1520 #elif defined FREECELL
1521 #define SIGN +
1522 int count = i<4?6:5;/*like spider, but cards are dealt face-up*/
1523 #endif
1524 /* "SIGN": face down cards are negated */
1525 for (int j = 0; j < count; j++) f.t[i][j] = SIGN deck[--avail];
1526 f.t[i][count] = deck[--avail]; /* the face-up card */
1527 #undef SIGN
1528 }
1529 /* rest of the cards to the stock: */
1530 /* NOTE: assert(avail==50) for spider, assert(avail==0) for freecell */
1531 for (f.z = 0; avail; f.z++) f.s[f.z] = deck[--avail];
1532 #ifdef KLONDIKE
1533 f.w = -1; /* @start: nothing on waste */
1534 #elif defined SPIDER
1535 f.w = 0; /* number of used foundations */
1536 #elif defined FREECELL
1537 f.w = 0; /* bitmask of used free cells */
1538 #endif
1539
1540 f.u = &undo_sentinel;
1541 }
1542 //}}}
1543
1544 // screen drawing routines {{{
1545 void print_hi(int invert, int grey_bg, int bold, int blink, char* str) {
1546 if (!op.h) invert = 0; /* don't show invert if we used the mouse last */
1547 if (bold && op.s == &unicode_large_color){ //awful hack for bold + faint
1548 int offset = str[3]==017?16:str[4]==017?17:0;
1549 printf ("%s%s%s%s""%.*s%s%s""%s%s%s%s",
1550 "\033[1m", invert?"\033[7m":"", grey_bg?"\033[100m":"", blink?"\033[5m":"",
1551 offset, str, bold?"\033[1m":"", str+offset,
1552 blink?"\033[25m":"", grey_bg?"\033[49m":"", invert?"\033[27m":"","\033[22m");
1553 return;
1554 }
1555 printf ("%s%s%s%s%s%s%s%s%s",
1556 bold?"\033[1m":"", invert?"\033[7m":"", grey_bg?"\033[100m":"", blink?"\033[5m":"",
1557 str,
1558 blink?"\033[25m":"", grey_bg?"\033[49m":"", invert?"\033[27m":"",bold?"\033[22m":"");
1559 }
1560 void print_table(const struct cursor* active, const struct cursor* inactive) {
1561 printf("\033[2J\033[H"); /* clear screen, reset cursor */
1562 #ifdef KLONDIKE
1563 /* print stock, waste and foundation: */
1564 for (int line = 0; line < op.s->height; line++) {
1565 /* stock: */
1566 print_hi (active->pile == STOCK, inactive->pile == STOCK, 1, 0, (
1567 (f.w < f.z-1)?op.s->facedown
1568 :op.s->placeholder)[line]);
1569 /* waste: */
1570 int do_blink = hls(f.s[f.w], f.h); //xxx: unnecessarily recalculating
1571 print_hi (active->pile == WASTE, inactive->pile == WASTE, 1, do_blink, (
1572 /* NOTE: cast, because f.w sometimes is (short)-1 !? */
1573 ((short)f.w >= 0)?op.s->card[f.s[f.w]]
1574 :op.s->placeholder)[line]);
1575 printf ("%s", op.s->card[NO_CARD][line]); /* spacer */
1576 /* foundation: */
1577 for (int pile = 0; pile < NUM_SUITS; pile++) {
1578 int card = find_top(f.f[pile]);
1579 print_hi (active->pile==FOUNDATION && active->opt==pile,
1580 inactive->pile==FOUNDATION && (
1581 /* cursor addr. || direct addr. */
1582 inactive->opt==pile || inactive->opt < 0
1583 ), !!f.f[pile][0], 0,
1584 (card < 0)?op.s->foundation[line]
1585 :op.s->card[f.f[pile][card]][line]);
1586 }
1587 printf("\n");
1588 }
1589 printf("\n");
1590 #elif defined SPIDER
1591 int fdone; for (fdone = NUM_DECKS*NUM_SUITS; fdone; fdone--)
1592 if (f.f[fdone-1][RANK_K]) break; /*number of completed stacks*/
1593 int spacer_from = f.z?(f.z/10-1) * op.s->halfwidth[0] + op.s->width:0;
1594 int spacer_to = NUM_PILES*op.s->width -
1595 ((fdone?(fdone-1) * op.s->halfwidth[1]:0)+op.s->width);
1596 for (int line = 0; line < op.s->height; line++) {
1597 /* available stock: */
1598 for (int i = f.z/10; i; i--) {
1599 if (i==1) printf ("%s", op.s->facedown[line]);
1600 else printf ("%s", op.s->halfstack[line]);
1601 }
1602 /* spacer: */
1603 for (int i = spacer_from; i < spacer_to; i++) printf (" ");
1604 /* foundation (overlapping): */
1605 for (int i = NUM_DECKS*NUM_SUITS-1, half = 0; i >= 0; i--) {
1606 int overlap = half? op.s->halfcard[line]: 0;
1607 if (f.f[i][RANK_K]) printf ("%.*s", op.s->halfwidth[2],
1608 op.s->card[f.f[i][RANK_K]][line]+overlap),
1609 half++;
1610 }
1611 printf("\n");
1612 }
1613 printf("\n");
1614 #elif defined FREECELL
1615 /* print open cells, foundation: */
1616 for (int line = 0; line < op.s->height; line++) {
1617 for (int pile = 0; pile < NUM_CELLS; pile++) {
1618 int do_blink = hls(f.s[pile], f.h);
1619 print_hi (active->pile==STOCK && active->opt==pile,
1620 inactive->pile==STOCK && (
1621 /* cursor addr. || direct addr. */
1622 inactive->opt==pile || inactive->opt < 0
1623 ), !!f.s[pile], do_blink,
1624 ((f.s[pile])?op.s->card[f.s[pile]]
1625 :op.s->placeholder)[line]);
1626 }
1627 for (int pile = 0; pile < NUM_SUITS; pile++) {
1628 int card = find_top(f.f[pile]);
1629 print_hi (active->pile==FOUNDATION && active->opt==pile,
1630 inactive->pile==FOUNDATION && (
1631 /* cursor addr. || direct addr. */
1632 inactive->opt==pile || inactive->opt < 0
1633 ), !!f.f[pile][0], 0,
1634 (card < 0)?op.s->foundation[line]
1635 :op.s->card[f.f[pile][card]][line]);
1636 }
1637 printf("\n");
1638 }
1639 printf("\n");
1640 #endif
1641 #ifdef KLONDIKE
1642 #define DO_HI(cursor) (cursor->pile == pile && (movable || empty))
1643 #define TOP_HI(c) 1 /* can't select partial stacks in KLONDIKE */
1644 #elif defined SPIDER || defined FREECELL
1645 int offset[NUM_PILES]={0}; /* first card to highlight */
1646 # ifdef FREECELL
1647 int bottom[NUM_PILES]; /* first movable card */
1648 for (int i=0; i<NUM_PILES; i++)
1649 bottom[i] = find_top(f.t[i]) - max_move(i,-1);
1650 # endif
1651 #define DO_HI(cursor) (cursor->pile == pile && (movable || empty) \
1652 && offset[pile] >= cursor->opt)
1653 #define TOP_HI(cursor) (cursor->pile == pile && movable \
1654 && offset[pile] == cursor->opt)
1655 #endif
1656 /* print tableu piles: */
1657 int row[NUM_PILES] = {0};
1658 int line[NUM_PILES]= {0};
1659 int label[NUM_PILES]={0};
1660 int line_had_card;
1661 int did_placeholders = 0;
1662 do {
1663 line_had_card = 0;
1664 for (int pile = 0; pile < NUM_PILES; pile++) {
1665 card_t card = f.t[pile][row[pile]];
1666 card_t next = f.t[pile][row[pile]+1];
1667 int movable = is_movable(f.t[pile], row[pile]);
1668 int do_blink = hls(card, f.h);
1669 #ifdef FREECELL
1670 if(row[pile] <= bottom[pile]) movable = 0;
1671 #endif
1672 int empty = !card && row[pile] == 0;
1673
1674 print_hi (DO_HI(active), DO_HI(inactive), movable, do_blink, (
1675 (!card && row[pile] == 0)?op.s->placeholder
1676 :(card<0)?op.s->facedown
1677 :op.s->card[card]
1678 )[line[pile]]);
1679
1680 int extreme_overlap = ( 3 /* spacer, labels, status */
1681 + 2 * op.s->height /* stock, top tableu card */
1682 + find_top(f.t[pile]) * op.s->overlap) >op.w[0];
1683 /* normal overlap: */
1684 if (++line[pile] >= (next?op.s->overlap:op.s->height)
1685 /* extreme overlap on closed cards: */
1686 || (extreme_overlap &&
1687 line[pile] >= 1 &&
1688 f.t[pile][row[pile]] < 0 &&
1689 f.t[pile][row[pile]+1] <0)
1690 /* extreme overlap on sequences: */
1691 || (extreme_overlap &&
1692 !TOP_HI(active) && /*always show top selected card*/
1693 line[pile] >= 1 && row[pile] > 0 &&
1694 f.t[pile][row[pile]-1] > NO_CARD &&
1695 is_consecutive (f.t[pile], row[pile]) &&
1696 is_consecutive (f.t[pile], row[pile]-1) &&
1697 f.t[pile][row[pile]+1] != NO_CARD)
1698 ) {
1699 line[pile]=0;
1700 row[pile]++;
1701 #if defined SPIDER || defined FREECELL
1702 if (movable) offset[pile]++;
1703 #endif
1704 }
1705 /* tableu labels: */
1706 if(!card && !label[pile] && row[pile]>0&&line[pile]>0) {
1707 label[pile] = 1;
1708 printf ("\b\b%d ", (pile+1) % 10); //XXX: hack
1709 }
1710 line_had_card |= !!card;
1711 did_placeholders |= row[pile] > 0;
1712 }
1713 printf ("\n");
1714 } while (line_had_card || !did_placeholders);
1715 }
1716
1717 void visbell (void) {
1718 if (!op.v) return;
1719 printf ("\033[?5h"); fflush (stdout);
1720 usleep (100000);
1721 printf ("\033[?5l"); fflush (stdout);
1722 }
1723 void win_anim(void) {
1724 printf ("\033[?25l"); /* hide cursor */
1725 for (;;) {
1726 /* set cursor to random location */
1727 int row = 1+rand()%(1+op.w[0]-op.s->height);
1728 int col = 1+rand()%(1+op.w[1]-op.s->width);
1729
1730 /* draw random card */
1731 int face = 1 + rand() % 52;
1732 for (int l = 0; l < op.s->height; l++) {
1733 printf ("\033[%d;%dH", row+l, col);
1734 printf ("%s", op.s->card[face][l]);
1735 }
1736 fflush (stdout);
1737
1738 /* exit on keypress */
1739 struct pollfd p = {STDIN_FILENO, POLLIN, 0};
1740 if (poll (&p, 1, 80)) goto fin;
1741 }
1742 fin:
1743 printf ("\033[?25h"); /* show cursor */
1744 return;
1745 }
1746 //}}}
1747
1748 // undo logic {{{
1749 void undo_push (int _f, int t, int n, int o) {
1750 struct undo* new = malloc(sizeof(struct undo));
1751 new->f = _f;
1752 new->t = t;
1753 new->n = n;
1754 new->o = o;
1755 new->prev = f.u;
1756 new->next = NULL;
1757 f.u->next = new;
1758 f.u = f.u->next;
1759 }
1760 void undo_pop (struct undo* u) {
1761 if (u == &undo_sentinel) return;
1762
1763 #ifdef KLONDIKE
1764 if (u->f == FOUNDATION) {
1765 /* foundation -> tableu */
1766 int top_f = find_top(f.f[u->n]);
1767 int top_t = find_top(f.t[u->t]);
1768 f.f[u->n][top_f+1] = f.t[u->t][top_t];
1769 f.t[u->t][top_t] = NO_CARD;
1770 } else if (u->f == WASTE && u->t == FOUNDATION) {
1771 /* waste -> foundation */
1772 /* split u->n into wst and fnd: */
1773 int wst = u->n & 0xffff;
1774 int fnd = u->n >> 16;
1775 /* move stock cards one position up to make room: */
1776 for (int i = f.z; i >= wst; i--) f.s[i+1] = f.s[i];
1777 /* move one card from foundation to waste: */
1778 int top = find_top(f.f[fnd]);
1779 f.s[wst] = f.f[fnd][top];
1780 f.f[fnd][top] = NO_CARD;
1781 f.z++;
1782 f.w++;
1783 } else if (u->f == WASTE) {
1784 /* waste -> tableu */
1785 /* move stock cards one position up to make room: */
1786 for (int i = f.z-1; i >= u->n; i--) f.s[i+1] = f.s[i];
1787 /* move one card from tableu to waste: */
1788 int top = find_top(f.t[u->t]);
1789 f.s[u->n] = f.t[u->t][top];
1790 f.t[u->t][top] = NO_CARD;
1791 f.z++;
1792 f.w++;
1793 } else if (u->t == FOUNDATION) {
1794 /* tableu -> foundation */
1795 int top_f = find_top(f.t[u->f]);
1796 int top_t = find_top(f.f[u->n]);
1797 /* close topcard if previous action caused turn_over(): */
1798 if (u->o) f.t[u->f][top_f] *= -1;
1799 /* move one card from foundation to tableu: */
1800 f.t[u->f][top_f+1] = f.f[u->n][top_t];
1801 f.f[u->n][top_t] = NO_CARD;
1802 } else {
1803 /* tableu -> tableu */
1804 int top_f = find_top(f.t[u->f]);
1805 int top_t = find_top(f.t[u->t]);
1806 /* close topcard if previous action caused turn_over(): */
1807 if (u->o) f.t[u->f][top_f] *= -1;
1808 /* move n cards from tableu[f] to tableu[t]: */
1809 for (int i = 0; i < u->n; i++) {
1810 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1811 f.t[u->t][top_t-i] = NO_CARD;
1812 }
1813 }
1814 #elif defined SPIDER
1815 if (u->f == STOCK) {
1816 /* stock -> tableu */
1817 /*remove a card from each pile and put it back onto the stock:*/
1818 for (int pile = NUM_PILES-1; pile >= 0; pile--) {
1819 int top = find_top(f.t[pile]);
1820 f.s[f.z++] = f.t[pile][top];
1821 f.t[pile][top] = NO_CARD;
1822 }
1823 } else if (u->t == FOUNDATION) {
1824 /* tableu -> foundation */
1825 int top = find_top(f.t[u->f]);
1826 /* close topcard if previous action caused turn_over(): */
1827 if (u->o) f.t[u->f][top] *= -1;
1828 /* append cards from foundation to tableu */
1829 for (int i = RANK_K; i >= RANK_A; i--) {
1830 f.t[u->f][++top] = f.f[u->n][i];
1831 f.f[u->n][i] = NO_CARD;
1832 }
1833 f.w--; /* decrement complete-foundation-counter */
1834
1835 } else {
1836 /* tableu -> tableu */
1837 int top_f = find_top(f.t[u->f]);
1838 int top_t = find_top(f.t[u->t]);
1839 /* close topcard if previous action caused turn_over(): */
1840 if (u->o) f.t[u->f][top_f] *= -1;
1841 /* move n cards from tableu[f] to tableu[t]: */
1842 for (int i = 0; i < u->n; i++) {
1843 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1844 f.t[u->t][top_t-i] = NO_CARD;
1845 }
1846 }
1847 #elif defined FREECELL
1848 /*NOTE: if from and to are both stock/foundation, opt = from | to<<16 */
1849 if (u->f == STOCK && u->t == FOUNDATION) {
1850 /* free cells -> foundation */
1851 /* split u->n into cll and fnd: */
1852 int cll = u->n & 0xffff;
1853 int fnd = u->n >> 16;
1854 /* move one card from foundation to free cell: */
1855 int top = find_top(f.f[fnd]);
1856 f.s[cll] = f.f[fnd][top];
1857 f.f[fnd][top] = NO_CARD;
1858 f.w |= 1<<cll; /* mark cell as occupied */
1859 } else if (u->f == STOCK) {
1860 /* free cells -> cascade */
1861 int top_t = find_top(f.t[u->t]);
1862 f.s[u->n] = f.t[u->t][top_t];
1863 f.t[u->t][top_t] = NO_CARD;
1864 f.w |= 1<<u->n; /* mark cell as occupied */
1865 } else if (u->f == FOUNDATION && u->t == STOCK) {
1866 /* foundation -> free cells */
1867 /* split u->n into cll and fnd: */
1868 int cll = u->n >> 16;
1869 int fnd = u->n & 0xffff;
1870 /* move 1 card from free cell to foundation: */
1871 int top_f = find_top(f.f[fnd]);
1872 f.f[fnd][top_f+1] = f.s[cll];
1873 f.s[cll] = NO_CARD;
1874 f.w &= ~(1<<cll); /* mark cell as free */
1875 } else if (u->f == FOUNDATION) {
1876 /* foundation -> cascade */
1877 int top_f = find_top(f.f[u->n]);
1878 int top_t = find_top(f.t[u->t]);
1879 f.f[u->n][top_f+1] = f.t[u->t][top_t];
1880 f.t[u->t][top_t] = NO_CARD;
1881 } else if (u->t == STOCK) {
1882 /* cascade -> free cells */
1883 int top_f = find_top(f.t[u->f]);
1884 f.t[u->f][top_f+1] = f.s[u->n];
1885 f.s[u->n] = NO_CARD;
1886 f.w &= ~(1<<u->n); /* mark cell as free */
1887 } else if (u->t == FOUNDATION) {
1888 /* cascade -> foundation */
1889 int top_f = find_top(f.t[u->f]);
1890 int top_t = find_top(f.f[u->n]);
1891 /* move one card from foundation to cascade: */
1892 f.t[u->f][top_f+1] = f.f[u->n][top_t];
1893 f.f[u->n][top_t] = NO_CARD;
1894 } else {
1895 /* cascade -> cascade */
1896 int top_f = find_top(f.t[u->f]);
1897 int top_t = find_top(f.t[u->t]);
1898 /* move n cards from tableu[f] to tableu[t]: */
1899 for (int i = 0; i < u->n; i++) {
1900 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1901 f.t[u->t][top_t-i] = NO_CARD;
1902 }
1903 }
1904 #endif
1905
1906 void* old = f.u;
1907 f.u = f.u->prev;
1908 free(old);
1909 }
1910 void free_undo (struct undo* u) {
1911 while (u && u != &undo_sentinel) {
1912 void* old = u;
1913 u = u->prev;
1914 free (old);
1915 }
1916 }
1917 //}}}
1918
1919 // initialization stuff {{{
1920 void screen_setup (int enable) {
1921 if (enable) {
1922 raw_mode(1);
1923 printf ("\033[s\033[?47h"); /* save cursor, alternate screen */
1924 printf ("\033[H\033[J"); /* reset cursor, clear screen */
1925 printf ("\033[?1000h"); /* enable mouse */
1926 } else {
1927 printf ("\033[?1000l"); /* disable mouse */
1928 printf ("\033[?47l\033[u"); /* primary screen, restore cursor */
1929 raw_mode(0);
1930 }
1931 }
1932
1933 void raw_mode(int enable) {
1934 static struct termios saved_term_mode;
1935 struct termios raw_term_mode;
1936
1937 if (enable) {
1938 if (saved_term_mode.c_lflag == 0)/*don't overwrite stored mode*/
1939 tcgetattr(STDIN_FILENO, &saved_term_mode);
1940 raw_term_mode = saved_term_mode;
1941 raw_term_mode.c_lflag &= ~(ICANON | ECHO);
1942 raw_term_mode.c_cc[VMIN] = 1 ;
1943 raw_term_mode.c_cc[VTIME] = 0;
1944 tcsetattr(STDIN_FILENO, TCSAFLUSH, &raw_term_mode);
1945 } else {
1946 tcsetattr(STDIN_FILENO, TCSAFLUSH, &saved_term_mode);
1947 }
1948 }
1949
1950 void signal_handler (int signum) {
1951 struct winsize w;
1952 switch (signum) {
1953 case SIGTSTP:
1954 screen_setup(0);
1955 signal(SIGTSTP, SIG_DFL); /* NOTE: assumes SysV semantics! */
1956 raise(SIGTSTP);
1957 break;
1958 case SIGCONT:
1959 screen_setup(1);
1960 print_table(NO_HI, NO_HI);
1961 break;
1962 case SIGINT: //TODO: don't exit; just warn like vim does
1963 exit(128+SIGINT);
1964 case SIGWINCH:
1965 ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
1966 op.w[0] = w.ws_row;
1967 op.w[1] = w.ws_col;
1968 break;
1969 }
1970 }
1971 void signal_setup(void) {
1972 struct sigaction saction;
1973
1974 saction.sa_handler = signal_handler;
1975 sigemptyset(&saction.sa_mask);
1976 saction.sa_flags = 0;
1977 if (sigaction(SIGTSTP, &saction, NULL) < 0) {
1978 perror ("SIGTSTP");
1979 exit (1);
1980 }
1981 if (sigaction(SIGCONT, &saction, NULL) < 0) {
1982 perror ("SIGCONT");
1983 exit (1);
1984 }
1985 if (sigaction(SIGINT, &saction, NULL) < 0) {
1986 perror ("SIGINT");
1987 exit (1);
1988 }
1989 if (sigaction(SIGWINCH, &saction, NULL) < 0) {
1990 perror ("SIGWINCH");
1991 exit (1);
1992 }
1993 }
1994 //}}}
1995
1996 //vim: foldmethod=marker
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