]> git.gir.st - solVItaire.git/blob - sol.c
swap win_anim width/height
[solVItaire.git] / sol.c
1 #define _DEFAULT_SOURCE /* for getopt, sigaction, usleep */
2 #include <poll.h>
3 #include <signal.h>
4 #include <stdio.h>
5 #include <stdlib.h>
6 #include <sys/ioctl.h>
7 #include <time.h>
8 #include <termios.h>
9 #include <unistd.h>
10
11 #include "sol.h"
12 #include "schemes.h"
13
14 struct playfield f;
15 struct opts op;
16
17 // action table {{{
18 /* stores a function pointer for every takeable action; called by game loop */
19 int (*action[NUM_PLACES][10])(int,int,int) = {
20 #ifdef KLONDIKE
21 /* 1 2 3 4 5 6 7 stk wst fnd*/
22 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
23 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, nop, nop, t2f },
24 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, nop, nop, t2f },
25 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, nop, nop, t2f },
26 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, nop, nop, t2f },
27 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, nop, nop, t2f },
28 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, nop, nop, t2f },
29 /*stk*/ { nop, nop, nop, nop, nop, nop, nop, nop, s2w, nop },
30 /*wst*/ { w2t, w2t, w2t, w2t, w2t, w2t, w2t, w2s, w2f, w2f },
31 /*fnd*/ { f2t, f2t, f2t, f2t, f2t, f2t, f2t, nop, nop, nop },
32 #elif defined SPIDER
33 /* 1 2 3 4 5 6 7 8 9 10*/
34 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
35 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
36 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t },
37 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t },
38 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t },
39 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t },
40 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t },
41 /* 8 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t },
42 /* 9 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t },
43 /*10 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f },
44 /*stk*/ { s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t, s2t },
45 #elif defined FREECELL
46 /* 1 2 3 4 5 6 7 8 cll fnd*/
47 /* 1 */ { t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2c, t2f },
48 /* 2 */ { t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2t, t2c, t2f },
49 /* 3 */ { t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2t, t2c, t2f },
50 /* 4 */ { t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2t, t2c, t2f },
51 /* 5 */ { t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2t, t2c, t2f },
52 /* 6 */ { t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2t, t2c, t2f },
53 /* 7 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2t, t2c, t2f },
54 /* 8 */ { t2t, t2t, t2t, t2t, t2t, t2t, t2t, t2f, t2c, t2f },
55 /*cll*/ { c2t, c2t, c2t, c2t, c2t, c2t, c2t, c2t, c2f, c2f },
56 /*fnd*/ { f2t, f2t, f2t, f2t, f2t, f2t, f2t, f2t, f2c, nop },
57 #endif
58 };
59 // }}}
60
61 // argv parsing, game loops, cleanup {{{
62 int main(int argc, char** argv) {
63 /* opinionated defaults: */
64 op.s = &unicode_large_color;
65 op.v = 1; /* enable fake visbell by default */
66 #ifdef SPIDER
67 op.m = MEDIUM;
68 #endif
69
70 int optget;
71 opterr = 0; /* don't print message on unrecognized option */
72 while ((optget = getopt (argc, argv, "+:hs:vbcmMV")) != -1) {
73 switch (optget) {
74 #ifdef SPIDER
75 case 's': /* number of suits */
76 switch (optarg[0]) {
77 case '1': op.m = EASY; break;
78 case '2': op.m = MEDIUM; break;
79 case '4': op.m = NORMAL; break;
80 default: goto error;
81 } break;
82 #endif
83 case 'b': op.s = &unicode_large_mono; break;
84 case 'c': op.s = &unicode_large_color; break;
85 case 'm': op.s = &unicode_small_mono; break; /* "mini, monochrome" */
86 case 'M': op.s = &unicode_small_color; break; /* "mini, colorful" */
87 case 'V': op.v = 0; break; /* WARN: experimental; might change */
88 case 'h': default: goto error;
89 error:
90 fprintf (stderr, SHORTHELP LONGHELP KEYHELP, argv[0]);
91 return optget != 'h';
92 }
93 }
94
95 signal_setup();
96 atexit (*quit);
97
98 signal_handler(SIGWINCH); /* initialize window size */
99
100 newgame:
101 screen_setup(1);
102
103 switch(sol()) {
104 case GAME_NEW: goto newgame;
105 case GAME_WON:
106 print_table(NO_HI, NO_HI);
107 win_anim();
108 if (getch(NULL)=='q') return 0;
109 goto newgame;
110 case GAME_QUIT: return 0;
111 }
112 }
113
114 #define is_tableu(where) (where <= TAB_MAX) // "card games helper functions"
115
116 int sol(void) {
117 int ret;
118 long seed = time(NULL);
119 restart:
120 free_undo(f.u);
121 deal(seed);
122
123 int from, to, opt;
124 for(;;) {
125 switch (get_cmd(&from, &to, &opt)) {
126 case CMD_MOVE:
127 ret = action[from][to](from,to,opt);
128 if (ret == ERR && is_tableu(from) && is_tableu(to))
129 /* try again with from/to swapped: */
130 ret = action[to][from](to,from,opt);
131 switch (ret) {
132 case OK: break;
133 case ERR: visbell(); break;
134 case WON: return GAME_WON;
135 }
136 break;
137 case CMD_JOIN:
138 switch (join(to)) {
139 case OK: break;
140 case ERR: visbell(); break;
141 case WON: return GAME_WON;
142 }
143 break;
144 case CMD_HINT: break;//TODO: show a possible (and sensible) move. if possible, involve active cursor
145 case CMD_UNDO: undo_pop(f.u); break;
146 case CMD_INVAL: visbell(); break;
147 case CMD_NEW: return GAME_NEW;
148 case CMD_AGAIN: goto restart;
149 case CMD_QUIT: return GAME_QUIT;
150 case CMD_HELP:
151 printf (KEYHELP "\nPress any key to continue.");
152 getch(NULL);
153 break;
154 }
155 }
156 }
157
158 void quit(void) {
159 screen_setup(0);
160 free_undo(f.u);
161 }
162 //}}}
163
164 // card games helper functions {{{
165 #define get_suit(card) \
166 ((card-1) % NUM_SUITS)
167 #define get_rank(card) \
168 ((card-1) / NUM_SUITS)
169 #define get_color(card) \
170 ((get_suit(card) ^ get_suit(card)>>1) & 1)
171
172 int find_top(card_t* pile) {
173 int i;
174 for(i=PILE_SIZE-1; i>=0 && !pile[i]; i--);
175 return i;
176 }
177 int first_movable(card_t* pile) {
178 int i = 0;
179 for (;pile[i] && !is_movable(pile, i); i++);
180 return i;
181 }
182 int turn_over(card_t* pile) {
183 int top = find_top(pile);
184 if (pile[top] < 0) {
185 pile[top] *= -1;
186 return 1;
187 } else return 0;
188 }
189 int check_won(void) {
190 for (int pile = 0; pile < NUM_DECKS*NUM_SUITS; pile++)
191 if (f.f[pile][NUM_RANKS-1] == NO_CARD) return 0;
192
193 return 1;
194 }
195 int rank_next (card_t a, card_t b) {
196 return get_rank(a) == get_rank(b)-1;
197 }
198 int is_consecutive (card_t* pile, int pos) {
199 if (pos+1 >= PILE_SIZE) return 1; /* card is last */
200 if (pile[pos+1] == NO_CARD) return 1; /* card is first */
201
202 #if defined KLONDIKE || defined FREECELL
203 /* ranks consecutive? */
204 if (!rank_next(pile[pos+1], pile[pos])) return 0;
205 /* color opposite? */
206 if (get_color(pile[pos+1]) == get_color(pile[pos])) return 0;
207 #elif defined SPIDER
208 /* ranks consecutive? */
209 if (!rank_next(pile[pos+1], pile[pos])) return 0;
210 /* same suit? */
211 if (get_suit(pile[pos+1]) != get_suit(pile[pos])) return 0;
212 #endif
213
214 return 1;
215 }
216
217 int is_movable(card_t* pile, int n) {
218 #ifdef KLONDIKE
219 return(pile[n] > NO_CARD); /*non-movable cards don't exist in klondike*/
220 #elif defined SPIDER || defined FREECELL
221 int top = find_top(pile);
222 for (int i = top; i >= 0; i--) {
223 if (pile[i] <= NO_CARD) return 0; /*no card or card face down?*/
224 if (!is_consecutive(pile, i)) return 0;
225 if (i == n) return 1; /* card reached, must be movable */
226 }
227 return 0;
228 #endif
229 }
230 //}}}
231
232 // takeable actions {{{
233 #ifdef KLONDIKE
234 card_t stack_take(void) { /*NOTE: assert(f.w >= 0) */
235 card_t card = f.s[f.w];
236 /* move stack one over, so there are no gaps in it: */
237 for (int i = f.w; i < f.z-1; i++)
238 f.s[i] = f.s[i+1];
239 f.z--;
240 f.w--; /* make previous card visible again */
241 return card;
242 }
243 int t2f(int from, int to, int opt) { /* tableu to foundation */
244 (void) to; (void) opt; /* don't need */
245 int top_from = find_top(f.t[from]);
246 to = get_suit(f.t[from][top_from]);
247 int top_to = find_top(f.f[to]);
248 if ((top_to < 0 && get_rank(f.t[from][top_from]) == RANK_A)
249 || (top_to >= 0 && rank_next(f.f[to][top_to],f.t[from][top_from]))) {
250 f.f[to][top_to+1] = f.t[from][top_from];
251 f.t[from][top_from] = NO_CARD;
252 undo_push(from, FOUNDATION, to,
253 turn_over(f.t[from]));
254 if (check_won()) return WON;
255 return OK;
256 } else return ERR;
257 }
258 int w2f(int from, int to, int opt) { /* waste to foundation */
259 (void) from; (void) to; (void) opt; /* don't need */
260 if (f.w < 0) return ERR;
261 to = get_suit(f.s[f.w]);
262 int top_to = find_top(f.f[to]);
263 if ((top_to < 0 && get_rank(f.s[f.w]) == RANK_A)
264 || (top_to >= 0 && rank_next(f.f[to][top_to], f.s[f.w]))) {
265 undo_push(WASTE, FOUNDATION, f.w | to<<16, 0);//ugly encoding :|
266 f.f[to][top_to+1] = stack_take();
267 if (check_won()) return WON;
268 return OK;
269 } else return ERR;
270
271 }
272 int s2w(int from, int to, int opt) { /* stock to waste */
273 (void) from; (void) to; (void) opt; /* don't need */
274 if (f.z == 0) return ERR;
275 f.w++;
276 if (f.w == f.z) f.w = -1;
277 return OK;
278 }
279 int w2s(int from, int to, int opt) { /* waste to stock (undo stock to waste) */
280 (void) from; (void) to; (void) opt; /* don't need */
281 if (f.z == 0) return ERR;
282 f.w--;
283 if (f.w < -1) f.w = f.z-1;
284 return OK;
285 }
286 int f2t(int from, int to, int opt) { /* foundation to tableu */
287 (void) from; /* don't need */
288 int top_to = find_top(f.t[to]);
289 from = opt;
290 int top_from = find_top(f.f[from]);
291
292 if ((get_color(f.t[to][top_to]) != get_color(f.f[from][top_from]))
293 && (rank_next(f.f[from][top_from], f.t[to][top_to]))) {
294 f.t[to][top_to+1] = f.f[from][top_from];
295 f.f[from][top_from] = NO_CARD;
296 undo_push(FOUNDATION, to, from, 0);
297 return OK;
298 } else return ERR;
299 }
300 int w2t(int from, int to, int opt) { /* waste to tableu */
301 (void) from; (void) opt; /* don't need */
302 if (f.w < 0) return ERR;
303 int top_to = find_top(f.t[to]);
304 if (((get_color(f.t[to][top_to]) != get_color(f.s[f.w]))
305 && (rank_next(f.s[f.w], f.t[to][top_to])))
306 || (top_to < 0 && get_rank(f.s[f.w]) == RANK_K)) {
307 undo_push(WASTE, to, f.w, 0);
308 f.t[to][top_to+1] = stack_take();
309 return OK;
310 } else return ERR;
311 }
312 int t2t(int from, int to, int opt) { /* tableu to tableu */
313 (void) opt; /* don't need */
314 int top_to = find_top(f.t[to]);
315 int top_from = find_top(f.t[from]);
316 int count = 0; //NOTE: could probably be factored out
317 for (int i = top_from; i >=0; i--) {
318 if (((get_color(f.t[to][top_to]) != get_color(f.t[from][i]))
319 && (rank_next(f.t[from][i], f.t[to][top_to]))
320 && f.t[from][i] > NO_CARD) /* card face up? */
321 || (top_to < 0 && get_rank(f.t[from][i]) == RANK_K)) {
322 /* move cards [i..top_from] to their destination */
323 for (;i <= top_from; i++) {
324 top_to++;
325 f.t[to][top_to] = f.t[from][i];
326 f.t[from][i] = NO_CARD;
327 count++;
328 }
329 undo_push(from, to, count,
330 turn_over(f.t[from]));
331 return OK;
332 }
333 }
334 return ERR; /* no such move possible */
335 }
336 #elif defined SPIDER
337 int remove_if_complete (int pileno) { //cleanup!
338 card_t* pile = f.t[pileno];
339 /* test if K...A complete; move to foundation if so */
340 int top_from = find_top(pile);
341 if (get_rank(pile[top_from]) != RANK_A) return 0;
342 for (int i = top_from; i>=0; i--) {
343 if (!is_consecutive (pile, i)) return 0;
344 if (i+RANK_K == top_from /* if ace to king: remove it */
345 && get_rank(pile[top_from-RANK_K]) == RANK_K) {
346 for(int i=top_from, j=0; i>top_from-NUM_RANKS; i--,j++){
347 f.f[f.w][j] = pile[i];
348 pile[i] = NO_CARD;
349 }
350 undo_push(pileno, FOUNDATION, f.w,
351 turn_over(pile));
352 f.w++;
353 return 1;
354 }
355 }
356
357 return 0;
358 }
359 int t2t(int from, int to, int opt) { //in dire need of cleanup
360 int top_from = find_top(f.t[from]);
361 int top_to = find_top(f.t[to]);
362 int empty_to = (top_to < 0)? opt: -1; /* empty pile? */
363 int count = 0; //NOTE: could probably be factored out
364
365 for (int i = top_from; i >= 0; i--) {
366 if (!is_consecutive(f.t[from], i)) break;
367
368 /* is consecutive OR to empty pile and rank ok? */
369 if (rank_next(f.t[from][i], f.t[to][top_to])
370 || (empty_to >= RANK_A && get_rank(f.t[from][i]) == empty_to)) {
371 for (;i <= top_from; i++) {
372 top_to++;
373 f.t[to][top_to] = f.t[from][i];
374 f.t[from][i] = NO_CARD;
375 count++;
376 }
377 undo_push(from, to, count,
378 turn_over(f.t[from]));
379 remove_if_complete(to);
380 if (check_won()) return WON;
381 return OK;
382 }
383 }
384
385 return ERR; /* no such move possible */
386 }
387 int s2t(int from, int to, int opt) {
388 (void) from; (void) to; (void) opt; /* don't need */
389 if (f.z <= 0) return ERR; /* stack out of cards */
390 for (int pile = 0; pile < NUM_PILES; pile++)
391 if (f.t[pile][0]==NO_CARD) return ERR; /*no piles may be empty*/
392 for (int pile = 0; pile < NUM_PILES; pile++) {
393 f.t[pile][find_top(f.t[pile])+1] = f.s[--f.z];
394 remove_if_complete(pile);
395 if (check_won()) return WON;
396 }
397 undo_push(STOCK, TABLEU, 1, 0);/*NOTE: puts 1 card on each tableu pile*/
398 return OK;
399 }
400 int t2f(int from, int to, int opt) {
401 (void) to; (void) opt; /* don't need */
402 /* manually retrigger remove_if_complete() (e.g. after undo_pop) */
403 return remove_if_complete(from)?OK:ERR;
404 }
405 #elif defined FREECELL
406 int max_move(int from, int to) {
407 /* returns the maximum number of cards that can be moved */
408 /* see also: https://boardgames.stackexchange.com/a/45157/26498 */
409 int free_tabs = 0, free_cells = 0;
410 for (int i = 0; i < NUM_PILES; i++) free_tabs += f.t[i][0] == NO_CARD;
411 for (int i = 0; i < NUM_CELLS; i++) free_cells += f.s[i] == NO_CARD;
412
413 /* don't count the tableau we are moving to: */
414 if (f.t[to][0] == NO_CARD) free_tabs--;
415
416 /* theoretic maximum is limited by the number of cards on the pile */
417 int max_theory = (1<<free_tabs) * (free_cells + 1);
418 int max_effective = 1 + find_top(f.t[from]) - first_movable(f.t[from]);
419 return max_effective < max_theory? max_effective : max_theory;
420 }
421 //TODO FREECELL: auto move to tableu after each move (not all cards possible, only when it is the smallest rank still on the board)
422 int t2t(int from, int to, int opt) {
423 int top_to = find_top(f.t[to]);
424 int top_from = find_top(f.t[from]);
425 int count = 0; //NOTE: could probably be factored out
426 int cards = max_move(from, to);
427 if (top_to < 0) { /* moving to empty pile? */
428 if (opt > cards)
429 return ERR; /* cannot execute move */
430 cards = opt; /* user wants to move n cards*/
431 }
432
433 for (int i = top_from; i >=0; i--) {
434 if (cards-->0/*enough space and not more attempted than wanted*/
435 && ((top_to >= 0 /* if destn. not empty: check rank/color */
436 && ((get_color(f.t[to][top_to]) != get_color(f.t[from][i]))
437 && (rank_next(f.t[from][i], f.t[to][top_to]))))
438 || (top_to < 0 && !cards))) {/*if dest empty and right # cards*/
439 /* move cards [i..top_from] to their destination */
440 for (;i <= top_from; i++) {
441 top_to++;
442 f.t[to][top_to] = f.t[from][i];
443 f.t[from][i] = NO_CARD;
444 count++;
445 }
446 undo_push(from, to, count, 0);
447 return OK;
448 }
449 }
450 return ERR; /* no such move possible */
451 }
452 int t2f(int from, int to, int opt) { /* 1:1 copy from KLONDIKE */
453 (void) to; (void) opt; /* don't need */
454 int top_from = find_top(f.t[from]);
455 to = get_suit(f.t[from][top_from]);
456 int top_to = find_top(f.f[to]);
457 if ((top_to < 0 && get_rank(f.t[from][top_from]) == RANK_A)
458 || (top_to >= 0 && rank_next(f.f[to][top_to],f.t[from][top_from]))) {
459 f.f[to][top_to+1] = f.t[from][top_from];
460 f.t[from][top_from] = NO_CARD;
461 undo_push(from, FOUNDATION, to, 0);
462 if (check_won()) return WON;
463 return OK;
464 } else return ERR;
465 }
466 int f2t(int from, int to, int opt) {
467 (void) from; /* don't need */
468 int top_to = find_top(f.t[to]);
469 from = opt;
470 int top_from = find_top(f.f[from]);
471
472 if (top_to < 0 /* empty tableu? */
473 ||((get_color(f.t[to][top_to]) != get_color(f.f[from][top_from]))
474 && (rank_next(f.f[from][top_from], f.t[to][top_to])))) {
475 f.t[to][top_to+1] = f.f[from][top_from];
476 f.f[from][top_from] = NO_CARD;
477 undo_push(FOUNDATION, to, from, 0);
478 return OK;
479 } else return ERR;
480 }
481 int t2c(int from, int to, int opt) {
482 (void) to; (void) opt; /* don't need */
483 /* is a cell free? */
484 if (f.w == (1<<NUM_CELLS)-1)
485 return ERR;
486 for (to = 0; to < NUM_CELLS; to++)
487 if (!(f.w>>to&1)) break;
488 /* move 1 card */
489 int top_from = find_top(f.t[from]);
490 f.s[to] = f.t[from][top_from];
491 f.t[from][top_from] = NO_CARD;
492 f.w |= 1<<to; /* mark cell as occupied */
493 undo_push(from, STOCK, to, 0);
494
495 return OK;
496 }
497 int c2t(int from, int to, int opt) {
498 (void) from; /* don't need */
499 int top_to = find_top(f.t[to]);
500 from = opt;
501
502 if (top_to < 0 /* empty tableu? */
503 ||((get_color(f.t[to][top_to]) != get_color(f.s[from]))
504 && (rank_next(f.s[from], f.t[to][top_to])))) {
505 f.t[to][top_to+1] = f.s[from];
506 f.s[from] = NO_CARD;
507 f.w &= ~(1<<from); /* mark cell as free */
508 undo_push(STOCK, to, from, 0);
509 return OK;
510 } else return ERR;
511 return ERR;
512 }
513 int c2f(int from, int to, int opt) {
514 (void) from; (void) to; /* don't need */
515 from = opt;
516 to = get_suit(f.s[from]);
517 int top_to = find_top(f.f[to]);
518 if ((top_to < 0 && get_rank(f.s[from]) == RANK_A)
519 || (top_to >= 0 && rank_next(f.f[to][top_to],f.s[from]))) {
520 f.f[to][top_to+1] = f.s[from];
521 f.s[from] = NO_CARD;
522 f.w &= ~(1<<from); /* mark cell as free */
523 undo_push(STOCK, FOUNDATION, from | to<<16, 0);
524 if (check_won()) return WON;
525 return OK;
526 } else return ERR;
527 }
528 int f2c(int from, int to, int opt) {
529 (void) from; (void) to; /* don't need */
530 /* is a cell free? */
531 if (f.w == (1<<NUM_CELLS)-1)
532 return ERR;
533 for (to = 0; to < NUM_CELLS; to++)
534 if (!(f.w>>to&1)) break;
535 /* move 1 card */
536 from = opt;
537 int top_from = find_top(f.f[from]);
538 f.s[to] = f.f[from][top_from];
539 f.f[from][top_from] = NO_CARD;
540 f.w |= 1<<to; /* mark cell as occupied */
541 undo_push(FOUNDATION, STOCK, from | to<<16, 0);
542
543 return OK;
544 }
545 #endif
546
547 //TODO: generalize prediction engine for CMD_HINT
548 #ifdef KLONDIKE
549 #define would_complete(pile) 0
550 #elif defined SPIDER
551 #define would_complete(pile) \
552 (get_rank(f.t[pile][r[pile].top]) == RANK_A \
553 && get_rank(f.t[to][bottom_to]) == RANK_K)
554 #elif defined FREECELL
555 #define would_complete(pile) 0
556 #endif
557 #define would_turn(pile) \
558 (f.t[pile][r[pile].pos-1] < 0)
559 #define would_empty(pile) \
560 (r[pile].pos == 0)
561
562 int join(int to) {
563 int top_to = find_top(f.t[to]);
564 #ifdef SPIDER
565 int bottom_to = first_movable(f.t[to]);
566 #endif
567
568 #ifdef KLONDIKE
569 if (to == WASTE || to == STOCK) return ERR; /*why would you do that!?*/
570
571 if (to == FOUNDATION) {
572 int status = ERR;
573 for (int i = 0; i <= TAB_MAX; i++)
574 switch ((i?t2f:w2f)(i-1, FOUNDATION, 0)) {
575 case WON: return WON;
576 case OK: status = OK;
577 case ERR: /* nop */;
578 }
579 return status;
580 }
581
582 if (top_to < 0) { /* move a king to empty pile: */
583 for (int i = 0; i < TAB_MAX; i++) {
584 if (f.t[i][0] < 0) /* i.e. would turn? */
585 if (t2t(i, to, 0) == OK) return OK;
586 }
587 return w2t(WASTE, to, 0);
588 }
589 #endif
590
591 struct rating {
592 int ok:1; /* card to move in pile? */
593 int above; /* number of movable cards above */
594 int below; /* number of cards below ours */
595 int pos; /* where the card to move is in the pile */
596 int top; /* find_top() */
597 } r[NUM_PILES] = {{0}};
598 int complete = 0;/* SPIDER: true if any pile would complete a stack */
599 int turn = 0; /* SPIDER: true if any pile would turn_over */
600 int empty = 0; /* true if any pile would become empty */
601
602 /* 1. rate each pile: */
603 #ifdef SPIDER
604 if (top_to < 0) {
605 for (int pile = 0; pile < NUM_PILES; pile++) {
606 if (pile == to) continue;
607 int top = find_top(f.t[pile]);
608 int bottom = first_movable(f.t[pile]);
609 r[pile].pos = bottom; /* need for would_empty */
610
611 if (top < 0) continue; /* no cards to move */
612 if (would_empty(pile)) continue; /* doesn't help */
613
614 r[pile].ok++;
615 r[pile].above = 0; /* always take as many as possible */
616 r[pile].below = top - bottom;
617 r[pile].top = top;
618 complete |= would_complete(pile); /* never happens */
619 turn |= would_turn(pile);
620 empty |= would_empty(pile);
621 }
622 } else
623 #endif
624 for (int pile = 0; pile < NUM_PILES; pile++) {
625 r[pile].top = r[pile].pos = find_top(f.t[pile]);
626 /* backtrack until we find a compatible-to-'to'-pile card: */
627 while (r[pile].pos >= 0 && is_movable(f.t[pile], r[pile].pos)) {
628 int rankdiff = get_rank(f.t[pile][r[pile].pos])
629 - get_rank(f.t[to][top_to]);
630 if (rankdiff >= 0) break; /* past our card */
631 if (rankdiff == -1 /* rank matches */
632 #ifdef KLONDIKE
633 && get_color(f.t[pile][r[pile].pos]) /* color OK */
634 != get_color(f.t[to][top_to])
635 #elif defined SPIDER
636 && get_suit(f.t[pile][r[pile].pos]) /* color OK */
637 == get_suit(f.t[to][top_to])
638 #endif
639 ) {
640 r[pile].ok++;
641 complete |= would_complete(pile);
642 turn |= would_turn(pile);
643 empty |= would_empty(pile);
644 for (int i = r[pile].pos; i >= 0; i--)
645 if (is_movable(f.t[pile], i-1))
646 r[pile].above++;
647 else break;
648 break;
649 }
650 r[pile].pos--;
651 r[pile].below++;
652 }
653 }
654
655 /* 2. find optimal pile: (optimized for spider) */
656 //todo: in spider, prefer longest piles if above==0 (faster completions)
657 int from = -1;
658 for (int pile = 0, above = 99, below = 99; pile < NUM_PILES; pile++) {
659 if (!r[pile].ok) continue;
660 /* don't bother if another pile would be better: prefer ... */
661 /* ... to complete a stack: */
662 if (!would_complete(pile) && complete) continue;
663 /* ... emptying piles: */
664 if (!would_empty(pile) && empty && !complete) continue;
665 /* ... to turn_over: */
666 if (!would_turn(pile) && turn && !complete && !empty) continue;
667 /* ... not to rip apart too many cards: */
668 if (r[pile].above > above) continue;
669 /* if tied, prefer ... */
670 if (r[pile].above == above
671 /* ... larger pile if destination is empty */
672 && (top_to < 0? r[pile].below < below
673 /* ... shorter pile otherwise */
674 : r[pile].below > below))
675 continue;
676
677 from = pile;
678 above = r[pile].above;
679 below = r[pile].below;
680 }
681
682 /* 3. move cards over and return: */
683 #ifdef KLONDIKE
684 /* prefer waste if it wouldn't turn_over: */
685 /* NOTE: does not attempt to take from froundation */
686 if (!turn && w2t(WASTE, to, 0) == OK) //TODO: gives higher priority to waste than to empty!
687 return OK;
688 if (from < 0) /* nothing found */
689 return ERR;
690 return t2t(from, to, 0);
691 #elif defined SPIDER
692 if (from < 0) /* nothing found */
693 return ERR;
694 int bottom = first_movable(f.t[from]);
695 return t2t(from, to, get_rank(f.t[from][bottom]));
696 #elif defined FREECELL
697 (void)from;
698 return ERR; //TODO FREECELL: implement join
699 #endif
700 }
701 #undef would_empty
702 #undef would_turn
703 #undef would_complete
704 int nop(int from, int to, int opt) { (void)from;(void)to;(void)opt;return ERR; }
705 // }}}
706
707 // keyboard input handling {{{
708 // cursor functions{{{
709 #ifdef KLONDIKE
710 void cursor_left (struct cursor* cursor) {
711 op.h = 1;
712 if (is_tableu(cursor->pile)) {
713 if (cursor->pile > 0) cursor->pile--;
714 cursor->opt = 0;
715 } else { /* stock/waste/foundation*/
716 switch (cursor->pile) {
717 case WASTE: cursor->pile = STOCK; cursor->opt = 0; break;
718 case FOUNDATION:
719 if (cursor->opt <= 0)
720 cursor->pile = WASTE;
721 else
722 cursor->opt--;
723 }
724 }
725 }
726 void cursor_down (struct cursor* cursor) {
727 op.h = 1;
728 if (!is_tableu(cursor->pile)) {
729 switch (cursor->pile) {
730 case STOCK: cursor->pile = TAB_1; break;
731 case WASTE: cursor->pile = TAB_2; break;
732 case FOUNDATION:
733 cursor->pile = TAB_4 + cursor->opt;
734 }
735 cursor->opt = 0;
736 }
737 }
738 void cursor_up (struct cursor* cursor) {
739 op.h = 1;
740 if (is_tableu(cursor->pile)) {
741 switch (cursor->pile) { //ugly :|
742 case TAB_1: cursor->pile = STOCK; break;
743 case TAB_2: cursor->pile = WASTE; break;
744 case TAB_3: cursor->pile = WASTE; break;
745 case TAB_4: case TAB_5: case TAB_6: case TAB_7:
746 cursor->opt=cursor->pile-TAB_4;
747 cursor->pile = FOUNDATION;
748 break;
749 }
750 }
751 }
752 void cursor_right (struct cursor* cursor) {
753 op.h = 1;
754 if (is_tableu(cursor->pile)) {
755 if (cursor->pile < TAB_MAX) cursor->pile++;
756 cursor->opt = 0;
757 } else {
758 switch (cursor->pile) {
759 case STOCK: cursor->pile = WASTE; break;
760 case WASTE: cursor->pile = FOUNDATION;cursor->opt = 0; break;
761 case FOUNDATION:
762 if (cursor->opt < NUM_SUITS-1)
763 cursor->opt++;
764 }
765 }
766 }
767 #elif defined SPIDER
768 /*NOTE: one can't highlight the stock due to me being too lazy to implement it*/
769 void cursor_left (struct cursor* cursor) {
770 op.h = 1;
771 if (cursor->pile > 0) cursor->pile--;
772 cursor->opt = 0;
773 }
774 void cursor_down (struct cursor* cursor) {
775 op.h = 1;
776 int first = first_movable(f.t[cursor->pile]);
777 int top = find_top(f.t[cursor->pile]);
778 if (first + cursor->opt < top)
779 cursor->opt++;
780 }
781 void cursor_up (struct cursor* cursor) {
782 op.h = 1;
783 if (cursor->opt > 0) cursor->opt--;
784 }
785 void cursor_right (struct cursor* cursor) {
786 op.h = 1;
787 if (cursor->pile < TAB_MAX) cursor->pile++;
788 cursor->opt = 0;
789 }
790 #elif defined FREECELL
791 void cursor_left (struct cursor* cursor) {
792 op.h = 1;
793 if (is_tableu(cursor->pile)) {
794 if (cursor->pile > 0) cursor->pile--;
795 cursor->opt = 0;
796 } else { /* cells/foundation*/
797 switch (cursor->pile) {
798 case STOCK:
799 if (cursor->opt > 0)
800 cursor->opt--;
801 break;
802 case FOUNDATION:
803 if (cursor->opt <= 0) {
804 cursor->pile = STOCK;
805 cursor->opt = 3;
806 } else {
807 cursor->opt--;
808 }
809 }
810 }
811 }
812 void cursor_down (struct cursor* cursor) {
813 op.h = 1;
814 if (is_tableu(cursor->pile)) {
815 int first = first_movable(f.t[cursor->pile]);
816 int top = find_top(f.t[cursor->pile]);
817 if (first + cursor->opt < top)
818 cursor->opt++;
819 } else {
820 cursor->pile = cursor->opt+NUM_CELLS*(cursor->pile==FOUNDATION);
821 cursor->opt = 0;
822 }
823 }
824 void cursor_up (struct cursor* cursor) {
825 op.h = 1;
826 if (is_tableu(cursor->pile)) {
827 if (cursor->opt > 0) {
828 cursor->opt--;
829 } else {
830 switch (cursor->pile) {
831 case TAB_1: case TAB_2: case TAB_3: case TAB_4:
832 cursor->opt = cursor->pile; /*assumes TAB_1==0*/
833 cursor->pile = STOCK;
834 break;
835 case TAB_5: case TAB_6: case TAB_7: case TAB_8:
836 cursor->opt = cursor->pile - NUM_CELLS;
837 cursor->pile = FOUNDATION;
838 }
839 }
840 }
841 }
842 void cursor_right (struct cursor* cursor) {
843 op.h = 1;
844 if (is_tableu(cursor->pile)) {
845 if (cursor->pile < TAB_MAX) cursor->pile++;
846 cursor->opt = 0;
847 } else {
848 switch (cursor->pile) {
849 case STOCK:
850 if (cursor->opt < NUM_SUITS-1) {
851 cursor->opt++;
852 } else {
853 cursor->pile = FOUNDATION;
854 cursor->opt = 0;
855 } break;
856 case FOUNDATION:
857 if (cursor->opt < NUM_SUITS-1)
858 cursor->opt++;
859 }
860 }
861 }
862 #endif
863 void cursor_to (struct cursor* cursor, int pile) {
864 op.h = 1;
865 cursor->pile = pile;
866 cursor->opt = 0;
867 }
868 int set_mouse(int pile, int* main, int* opt) {
869 //TODO: this should set cursor.opt, so card selector choice dialog does not trigger!
870 op.h = 0;
871 if (pile < 0) return 1;
872 *main = pile;
873 #ifdef KLONDIKE
874 if (pile >= FOUNDATION)//TODO: check upper bound!
875 *main = FOUNDATION,
876 *opt = pile - FOUNDATION;
877 #elif defined SPIDER
878 (void)opt;
879 #elif defined FREECELL
880 if (pile > TAB_MAX) {
881 *main = pile-STOCK < NUM_CELLS? STOCK : FOUNDATION;
882 *opt = (pile-STOCK) % 4;
883 }
884 #endif
885 return 0;
886 }
887 //}}}
888 int get_cmd (int* from, int* to, int* opt) {
889 int _f, t;
890 unsigned char mouse[6] = {0}; /* must clear [3]! */
891 struct cursor inactive = {-1,-1};
892 static struct cursor active = {0,0};
893 if (is_tableu(active.pile))
894 active.opt = 0;
895
896 /***/
897 from_l: print_table(&active, &inactive);
898 _f = getch(mouse);
899
900 switch (_f) {
901 /* direct addressing: */
902 case '1': *from = TAB_1; break;
903 case '2': *from = TAB_2; break;
904 case '3': *from = TAB_3; break;
905 case '4': *from = TAB_4; break;
906 case '5': *from = TAB_5; break;
907 case '6': *from = TAB_6; break;
908 case '7': *from = TAB_7; break;
909 #ifdef SPIDER
910 case '8': *from = TAB_8; break;
911 case '9': *from = TAB_9; break;
912 case '0': *from = TAB_10;break;
913 #elif defined FREECELL
914 case '8': *from = TAB_8; break;
915 case '9': *from = STOCK; break;
916 case '0': *from = FOUNDATION; break;
917 #elif defined KLONDIKE
918 case '9': *from = WASTE; break;
919 case '0': *from = FOUNDATION; break;
920 case '8': /* fallthrough */
921 #endif
922 #ifndef FREECELL
923 case '\n': *from = STOCK; break;
924 #endif
925 /* cursor keys addressing: */
926 case KEY_LEFT:
927 case 'h': cursor_left (&active); goto from_l;
928 case KEY_DOWN:
929 case 'j': cursor_down (&active); goto from_l;
930 case KEY_UP:
931 case 'k': cursor_up (&active); goto from_l;
932 case KEY_RIGHT:
933 case 'l': cursor_right(&active); goto from_l;
934 case KEY_HOME:
935 case 'H': cursor_to(&active,TAB_1); goto from_l; /* leftmost tableu */
936 case KEY_END:
937 case 'L': cursor_to(&active,TAB_MAX);goto from_l; /* rigthmost tableu */
938 case KEY_INS:
939 case 'M': cursor_to(&active,TAB_MAX/2); goto from_l; /* center tableu */
940 case ' ': /* continue with second cursor */
941 *from = active.pile;
942 #ifdef KLONDIKE
943 *opt = active.opt; /* when FOUNDATION */
944 #endif
945 inactive = active;
946 break;
947 #ifdef FREECELL
948 //TODO: instead of backspace, use doublespace (first try x2t, then x2c)
949 case 0x7f: case '\b': /* backspace key sends DEL on most terminals */
950 if (active.pile == STOCK) return CMD_INVAL;
951 *from = active.pile;
952 *opt = active.opt; /* when FOUNDATION */
953 *to = STOCK;
954 return CMD_MOVE;
955 case '\n': return CMD_INVAL;//TODO: move card to foundation?
956 #endif
957 /* mouse addressing: */
958 case MOUSE_MIDDLE: return CMD_NONE;
959 case MOUSE_RIGHT:
960 if (set_mouse(term2pile(mouse), to, opt))
961 return CMD_INVAL;
962 goto join_l;
963 case MOUSE_LEFT:
964 if (set_mouse(term2pile(mouse), from, opt))
965 return CMD_INVAL;
966 if (!is_tableu(*from))
967 inactive.opt = *opt; /* prevents card selector dialog */
968 break;
969 /* misc keys: */
970 case ':':
971 {char buf[256];
972 fprintf (stderr, ":");
973 raw_mode(0); /* turn on echo */
974 fgets (buf, 256, stdin);
975 raw_mode(1);
976 switch(buf[0]) {
977 case 'q': return CMD_QUIT;
978 case 'n': return CMD_NEW;
979 case 'r': return CMD_AGAIN;
980 case 'h': return CMD_HELP;
981 default: return CMD_INVAL;
982 }}
983 case 'J':
984 *to = active.pile;
985 join_l:
986 #ifdef KLONDIKE
987 if (*to == FOUNDATION) return CMD_JOIN;
988 #endif
989 if (*to > TAB_MAX) return CMD_INVAL;
990 return CMD_JOIN;
991 case 'K': /* fallthrough */
992 case '?': return CMD_HINT;
993 case 'u': return CMD_UNDO;
994 case 002: return CMD_NONE; /* sent by SIGWINCH */
995 case EOF: return CMD_NONE; /* sent by SIGCONT */
996 default: return CMD_INVAL;
997 }
998 inactive.pile = *from; /* for direct addressing highlighting */
999 if (is_tableu(*from) && f.t[*from][0] == NO_CARD) return CMD_INVAL;
1000
1001 #ifndef FREECELL
1002 if (*from == STOCK) {
1003 *to = WASTE;
1004 return CMD_MOVE;
1005 }
1006 #endif
1007
1008 /***/
1009 to_l: print_table(&active, &inactive);
1010 t = getch(mouse);
1011
1012 switch (t) {
1013 case KEY_LEFT:
1014 case 'h': cursor_left (&active); goto to_l;
1015 case KEY_DOWN:
1016 case 'j': cursor_down (&active); goto to_l;
1017 case KEY_UP:
1018 case 'k': cursor_up (&active); goto to_l;
1019 case KEY_RIGHT:
1020 case 'l': cursor_right(&active); goto to_l;
1021 case KEY_HOME:
1022 case 'H': cursor_to(&active,TAB_1); goto to_l;
1023 case KEY_END:
1024 case 'L': cursor_to(&active,TAB_MAX); goto to_l;
1025 case KEY_INS:
1026 case 'M': cursor_to(&active,TAB_MAX/2); goto to_l;
1027 case 'J': /* fallthrough; just join selected pile */
1028 case ' ':
1029 *to = active.pile;
1030 break; /* continues with the foundation/empty tableu check */
1031 case MOUSE_MIDDLE:
1032 case MOUSE_RIGHT: return CMD_NONE;
1033 case MOUSE_LEFT:
1034 if (set_mouse(term2pile(mouse), to, opt))
1035 return CMD_INVAL;
1036 /*#ifdef SPIDER
1037 //TODO: set opt if to field is empty; suppress "up do" dialog from below
1038 if (is_tableu(*to) && f.t[*to][0] == NO_CARD) {
1039 int top = find_top(f.t[*from]);
1040 if (top < 0) return CMD_INVAL;
1041 if (top >= 0 && !is_movable(f.t[*from], top-1)) {
1042 *opt = get_rank(f.t[*from][top]);
1043 } else {
1044 // ask user
1045 }
1046 }
1047 #endif*/
1048 break;
1049 case 'K': /* fallthrough */
1050 case '?': return CMD_HINT;
1051 case 'u': return CMD_NONE; /* cancel selection */
1052 case EOF: return CMD_NONE; /* sent by SIGCONT */
1053 default:
1054 if (t < '0' || t > '9') return CMD_INVAL;
1055 if (t == '0')
1056 #ifdef KLONDIKE
1057 *to = FOUNDATION;
1058 #elif defined SPIDER
1059 *to = TAB_10;
1060 #elif defined FREECELL
1061 *to = FOUNDATION;
1062 else if (t == '9')
1063 *to = STOCK;
1064 #endif
1065 else
1066 *to = t-'1';
1067 }
1068
1069 /***/
1070 #ifdef KLONDIKE
1071 if (*from == FOUNDATION) {
1072 if (inactive.opt >= 0) {
1073 *opt = inactive.opt;
1074 return CMD_MOVE;
1075 }
1076 int top = find_top(f.t[*to]);
1077 if (top < 0) return CMD_INVAL;
1078 int color = get_color(f.t[*to][top]);
1079 int choice_1 = 1-color; /* selects piles of */
1080 int choice_2 = 2+color; /* the opposite color */
1081 int top_c1 = find_top(f.f[choice_1]);
1082 int top_c2 = find_top(f.f[choice_2]);
1083
1084 switch ((rank_next(f.f[choice_1][top_c1], f.t[*to][top])
1085 && top_c1 >= 0 ) << 0
1086 |(rank_next(f.f[choice_2][top_c2], f.t[*to][top])
1087 && top_c2 >= 0 ) << 1) {
1088 case ( 1<<0): *opt = choice_1; break; /* choice_1 only */
1089 case (1<<1 ): *opt = choice_2; break; /* choice_2 only */
1090 case (1<<1 | 1<<0): /* both, ask user which to pick from */
1091 printf ("take from (1-4): "); fflush (stdout);
1092 *opt = getch(NULL) - '1';
1093 if (*opt < 0 || *opt > 3) return CMD_INVAL;
1094 break;
1095 default: return CMD_INVAL; /* none matched */
1096 }
1097 /* `opt` is the foundation index (0..3) */
1098 }
1099 #elif defined SPIDER
1100 /* moving to empty tableu? */
1101 if (is_tableu(*to) && f.t[*to][0] == NO_CARD) {
1102 int bottom = first_movable(f.t[*from]);
1103 if (inactive.opt >= 0) { /*if from was cursor addressed: */
1104 *opt = get_rank(f.t[*from][bottom + inactive.opt]);
1105 return CMD_MOVE;
1106 }
1107 int top = find_top(f.t[*from]);
1108 if (top < 0) return CMD_INVAL;
1109 if (top >= 0 && !is_movable(f.t[*from], top-1)) {
1110 *opt = get_rank(f.t[*from][top]);
1111 } else { /* only ask the user if it's unclear: */
1112 printf ("\rup to ([a23456789xjqk] or space/return): ");
1113 *opt = getch(NULL);
1114 switch (*opt) {
1115 case ' ': *opt = get_rank(f.t[*from][top]); break;
1116 case'\n': *opt = get_rank(f.t[*from][bottom]); break;
1117 case 'a': case 'A': *opt = RANK_A; break;
1118 case '0': /* fallthrough */
1119 case 'x': case 'X': *opt = RANK_X; break;
1120 case 'j': case 'J': *opt = RANK_J; break;
1121 case 'q': case 'Q': *opt = RANK_Q; break;
1122 case 'k': case 'K': *opt = RANK_K; break;
1123 default: *opt -= '1';
1124 }
1125 if (*opt < RANK_A || *opt > RANK_K) return ERR;
1126 }
1127 /* `opt` is the rank of the highest card to move */
1128 }
1129 #elif defined FREECELL
1130 //TODO FREECELL: card selector choice dialog
1131
1132 /* if it was selected with a cursor, it's obvious: */
1133 if (inactive.opt >= 0) {
1134 if (is_tableu(*from)) {
1135 //WARN: inefficient!
1136 int movable = 1 + (find_top(f.t[*from]) - first_movable(f.t[*from]));
1137 *opt = movable - inactive.opt;
1138 } else {
1139 *opt = inactive.opt;
1140 }
1141 /* moving from tableu to empty tableu? */
1142 } else if (is_tableu(*from) && is_tableu(*to) && f.t[*to][0] == NO_CARD) {
1143 // how many cards? (NOTE: spider asks "up to rank?"; do this then convert to number of cards?
1144 printf ("take how many (1-9): "); fflush (stdout);
1145 *opt = getch(NULL) - '0';
1146 if (*opt < 1 || *opt > 9) return CMD_INVAL;
1147 /* moving between stock/foundation? */
1148 } else if (*from == FOUNDATION && *to == STOCK) {
1149 //can take from all non-empty foundations
1150 printf ("take from (1-4): "); fflush (stdout);
1151 *opt = getch(NULL) - '1';
1152 if (*opt < 0 || *opt > 3) return CMD_INVAL;
1153 } else if (*from == STOCK && *to == FOUNDATION) {
1154 //check all non-empty cells
1155 printf ("take from (1-4): "); fflush (stdout);
1156 *opt = getch(NULL) - '1';
1157 if (*opt < 0 || *opt > 3) return CMD_INVAL;
1158 } else if (*from == FOUNDATION || *from == STOCK) { /* -> tableu */
1159 //foundation: 2 choices
1160 //stock: 4 choices
1161 printf ("take from (1-4): "); fflush (stdout);
1162 *opt = getch(NULL) - '1';
1163 if (*opt < 0 || *opt > 3) return CMD_INVAL;
1164 }
1165 #endif
1166 return CMD_MOVE;
1167 }
1168
1169 int getctrlseq(unsigned char* buf) {
1170 int c;
1171 enum esc_states {
1172 START,
1173 ESC_SENT,
1174 CSI_SENT,
1175 MOUSE_EVENT,
1176 } state = START;
1177 int offset = 0x20; /* never sends control chars as data */
1178 while ((c = getchar()) != EOF) {
1179 switch (state) {
1180 case START:
1181 switch (c) {
1182 case '\033': state=ESC_SENT; break;
1183 default: return c;
1184 }
1185 break;
1186 case ESC_SENT:
1187 switch (c) {
1188 case '[': state=CSI_SENT; break;
1189 default: return KEY_INVAL;
1190 }
1191 break;
1192 case CSI_SENT:
1193 switch (c) {
1194 case 'A': return KEY_UP;
1195 case 'B': return KEY_DOWN;
1196 case 'C': return KEY_RIGHT;
1197 case 'D': return KEY_LEFT;
1198 /*NOTE: home/end send ^[[x~ . no support for modifiers*/
1199 case 'H': return KEY_HOME;
1200 case 'F': return KEY_END;
1201 case '2': getchar(); return KEY_INS;
1202 case '5': getchar(); return KEY_PGUP;
1203 case '6': getchar(); return KEY_PGDN;
1204 case 'M': state=MOUSE_EVENT; break;
1205 default: return KEY_INVAL;
1206 }
1207 break;
1208 case MOUSE_EVENT:
1209 if (buf == NULL) return KEY_INVAL;
1210 buf[0] = c - offset;
1211 buf[1] = getchar() - offset;
1212 buf[2] = getchar() - offset;
1213 return MOUSE_ANY;
1214 default:
1215 return KEY_INVAL;
1216 }
1217 }
1218 return 2;
1219 }
1220 int term2pile(unsigned char *mouse) {
1221 int line = (mouse[2]-1);
1222 int column = (mouse[1]-1) / op.s->width;
1223
1224 if (line < op.s->height) { /* first line */
1225 #ifdef KLONDIKE
1226 switch (column) {
1227 case 0: return STOCK;
1228 case 1: return WASTE;
1229 case 2: return -1; /* spacer */
1230 case 3: return FOUNDATION+0;
1231 case 4: return FOUNDATION+1;
1232 case 5: return FOUNDATION+2;
1233 case 6: return FOUNDATION+3;
1234 }
1235 #elif defined SPIDER
1236 if (column < 3) return STOCK;
1237 return -1;
1238 #elif defined FREECELL
1239 if (column < NUM_SUITS + NUM_CELLS) return STOCK+column;
1240 return -1;
1241 #endif
1242 } else if (line > op.s->height) { /* tableu */
1243 if (column <= TAB_MAX) return column;
1244 }
1245 return -1;
1246 }
1247 int wait_mouse_up(unsigned char* mouse) {
1248 //TODO: mouse drag: start gets inactive, hovering gets active cursors
1249 struct cursor cur = {-1,-1};
1250 int level = 1;
1251 /* note: if dragged [3]==1 and second position is in mouse[0,4,5] */
1252
1253 /* display a cursor while mouse button is pushed: */
1254 int pile = term2pile(mouse);
1255 cur.pile = pile;
1256 #ifdef KLONDIKE
1257 if (pile >= FOUNDATION) {
1258 cur.pile = FOUNDATION;
1259 cur.opt = pile-FOUNDATION;
1260 }
1261 #elif defined FREECELL
1262 if (pile > TAB_MAX) {
1263 cur.pile = pile-STOCK < NUM_CELLS? STOCK : FOUNDATION;
1264 cur.opt = (pile-STOCK) % 4;
1265 }
1266 #endif
1267 /* need to temporarily show the cursor, then revert to last state: */
1268 int old_show_cursor_hi = op.h; //TODO: ARGH! that's awful!
1269 op.h = 1;
1270 print_table(&cur, NO_HI); //TODO: should not overwrite inactive cursor!
1271 op.h = old_show_cursor_hi;
1272
1273 while (level > 0) {
1274 if (getctrlseq (mouse+3) == MOUSE_ANY) {
1275 /* ignore mouse wheel events: */
1276 if (mouse[3] & 0x40) continue;
1277
1278 else if((mouse[3]&3) == 3) level--; /* release event */
1279 else level++; /* another button pressed */
1280 }
1281 }
1282
1283 int success = mouse[1] == mouse[4] && mouse[2] == mouse[5];
1284 if (success) {
1285 mouse[3] = 0;
1286 }
1287 return success;
1288 }
1289
1290 int getch(unsigned char* buf) {
1291 /* returns a character, EOF, or constant for an escape/control sequence - NOT
1292 compatible with the ncurses implementation of same name */
1293 int action;
1294 if (buf && buf[3]) {
1295 /* mouse was dragged; return 'ungetted' previous destination */
1296 action = MOUSE_DRAG;
1297 /* keep original [0], as [3] only contains release event */
1298 buf[1] = buf[4];
1299 buf[2] = buf[5];
1300 buf[3] = 0;
1301 } else {
1302 action = getctrlseq(buf);
1303 }
1304
1305 switch (action) {
1306 case MOUSE_ANY:
1307 if (buf[0] > 3) break; /* ignore wheel events */
1308 wait_mouse_up(buf);
1309 /* fallthrough */
1310 case MOUSE_DRAG:
1311 switch (buf[0]) {
1312 case 0: return MOUSE_LEFT;
1313 case 1: return MOUSE_MIDDLE;
1314 case 2: return MOUSE_RIGHT;
1315 }
1316 }
1317
1318 return action;
1319 }
1320 // }}}
1321
1322 // shuffling and dealing {{{
1323 void deal(long seed) {
1324 f = (const struct playfield){0}; /* clear playfield */
1325 card_t deck[DECK_SIZE*NUM_DECKS];
1326 int avail = DECK_SIZE*NUM_DECKS;
1327 for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) deck[i] = (i%DECK_SIZE)+1;
1328 #ifdef SPIDER
1329 if (op.m != NORMAL) for (int i = 0; i < DECK_SIZE*NUM_DECKS; i++) {
1330 if (op.m == MEDIUM) deck[i] = 1+((deck[i]-1) | 2);
1331 if (op.m == EASY) deck[i] = 1+((deck[i]-1) | 2 | 1);
1332 /* the 1+ -1 dance gets rid of the offset created by NO_CARD */
1333 }
1334 #endif
1335 srand (seed);
1336 for (int i = DECK_SIZE*NUM_DECKS-1; i > 0; i--) { /* fisher-yates */
1337 int j = rand() % (i+1);
1338 if (j-i) deck[i]^=deck[j],deck[j]^=deck[i],deck[i]^=deck[j];
1339 }
1340
1341 /* deal cards: */
1342 for (int i = 0; i < NUM_PILES; i++) {
1343 #ifdef KLONDIKE
1344 #define SIGN -
1345 int count = i; /* pile n has n closed cards, then 1 open */
1346 #elif defined SPIDER
1347 #define SIGN -
1348 int count = i<4?5:4; /* pile 1-4 have 5, 5-10 have 4 closed */
1349 #elif defined FREECELL
1350 #define SIGN +
1351 int count = i<4?6:5;/*like spider, but cards are dealt face-up*/
1352 #endif
1353 /* "SIGN": face down cards are negated */
1354 for (int j = 0; j < count; j++) f.t[i][j] = SIGN deck[--avail];
1355 f.t[i][count] = deck[--avail]; /* the face-up card */
1356 #undef SIGN
1357 }
1358 /* rest of the cards to the stock: */
1359 /* NOTE: assert(avail==50) for spider, assert(avail==0) for freecell */
1360 for (f.z = 0; avail; f.z++) f.s[f.z] = deck[--avail];
1361 #ifdef KLONDIKE
1362 f.w = -1; /* @start: nothing on waste */
1363 #elif defined SPIDER
1364 f.w = 0; /* number of used foundations */
1365 #elif defined FREECELL
1366 f.w = 0; /* bitmask of used free cells */
1367 #endif
1368
1369 f.u = &undo_sentinel;
1370 }
1371 //}}}
1372
1373 // screen drawing routines {{{
1374 void print_hi(int invert, int grey_bg, int bold, char* str) {
1375 if (!op.h) invert = 0; /* don't show invert if we used the mouse last */
1376 if (bold && op.s == &unicode_large_color){ //awful hack for bold + faint
1377 int offset = str[3]==017?16:str[4]==017?17:0;
1378 printf ("%s%s%s""%.*s%s%s""%s%s%s",
1379 "\033[1m", invert?"\033[7m":"", grey_bg?"\033[100m":"",
1380 offset, str, bold?"\033[1m":"", str+offset,
1381 grey_bg?"\033[49m":"", invert?"\033[27m":"","\033[22m");
1382 return;
1383 }
1384 printf ("%s%s%s%s%s%s%s",
1385 bold?"\033[1m":"", invert?"\033[7m":"", grey_bg?"\033[100m":"",
1386 str,
1387 grey_bg?"\033[49m":"", invert?"\033[27m":"",bold?"\033[22m":"");
1388 }
1389 void print_table(const struct cursor* active, const struct cursor* inactive) {
1390 printf("\033[2J\033[H"); /* clear screen, reset cursor */
1391 #ifdef KLONDIKE
1392 /* print stock, waste and foundation: */
1393 for (int line = 0; line < op.s->height; line++) {
1394 /* stock: */
1395 print_hi (active->pile == STOCK, inactive->pile == STOCK, 1, (
1396 (f.w < f.z-1)?op.s->facedown
1397 :op.s->placeholder)[line]);
1398 /* waste: */
1399 print_hi (active->pile == WASTE, inactive->pile == WASTE, 1, (
1400 /* NOTE: cast, because f.w sometimes is (short)-1 !? */
1401 ((short)f.w >= 0)?op.s->card[f.s[f.w]]
1402 :op.s->placeholder)[line]);
1403 printf ("%s", op.s->card[NO_CARD][line]); /* spacer */
1404 /* foundation: */
1405 for (int pile = 0; pile < NUM_SUITS; pile++) {
1406 int card = find_top(f.f[pile]);
1407 print_hi (active->pile==FOUNDATION && active->opt==pile,
1408 inactive->pile==FOUNDATION && (
1409 /* cursor addr. || direct addr. */
1410 inactive->opt==pile || inactive->opt < 0
1411 ), 1,
1412 (card < 0)?op.s->placeholder[line]
1413 :op.s->card[f.f[pile][card]][line]);
1414 }
1415 printf("\n");
1416 }
1417 printf("\n");
1418 #elif defined SPIDER
1419 int fdone; for (fdone = NUM_DECKS*NUM_SUITS; fdone; fdone--)
1420 if (f.f[fdone-1][RANK_K]) break; /*number of completed stacks*/
1421 int spacer_from = f.z?(f.z/10-1) * op.s->halfwidth[0] + op.s->width:0;
1422 int spacer_to = NUM_PILES*op.s->width -
1423 ((fdone?(fdone-1) * op.s->halfwidth[1]:0)+op.s->width);
1424 for (int line = 0; line < op.s->height; line++) {
1425 /* available stock: */
1426 for (int i = f.z/10; i; i--) {
1427 if (i==1) printf ("%s", op.s->facedown[line]);
1428 else printf ("%s", op.s->halfstack[line]);
1429 }
1430 /* spacer: */
1431 for (int i = spacer_from; i < spacer_to; i++) printf (" ");
1432 /* foundation (overlapping): */
1433 for (int i = NUM_DECKS*NUM_SUITS-1, half = 0; i >= 0; i--) {
1434 int overlap = half? op.s->halfcard[line]: 0;
1435 if (f.f[i][RANK_K]) printf ("%.*s", op.s->halfwidth[2],
1436 op.s->card[f.f[i][RANK_K]][line]+overlap),
1437 half++;
1438 }
1439 printf("\n");
1440 }
1441 printf("\n");
1442 #elif defined FREECELL
1443 /* print open cells, foundation: */
1444 for (int line = 0; line < op.s->height; line++) {
1445 //FREECELL TODO: cells and foundation look the same! (different placeholder?)
1446 for (int pile = 0; pile < NUM_CELLS; pile++)
1447 print_hi (active->pile==STOCK && active->opt==pile,
1448 inactive->pile==STOCK && (
1449 /* cursor addr. || direct addr. */
1450 inactive->opt==pile || inactive->opt < 0
1451 ), 1,
1452 ((f.s[pile])?op.s->card[f.s[pile]]
1453 :op.s->placeholder)[line]);
1454 for (int pile = 0; pile < NUM_SUITS; pile++) {
1455 int card = find_top(f.f[pile]);
1456 print_hi (active->pile==FOUNDATION && active->opt==pile,
1457 inactive->pile==FOUNDATION && (
1458 /* cursor addr. || direct addr. */
1459 inactive->opt==pile || inactive->opt < 0
1460 ), 1,
1461 (card < 0)?op.s->placeholder[line]
1462 :op.s->card[f.f[pile][card]][line]);
1463 }
1464 printf("\n");
1465 }
1466 printf("\n");
1467 #endif
1468 #ifdef KLONDIKE
1469 #define DO_HI(cursor) (cursor->pile == pile && (movable || empty))
1470 #define TOP_HI(c) 1 /* can't select partial stacks in KLONDIKE */
1471 #elif defined SPIDER || defined FREECELL
1472 int offset[NUM_PILES]={0};
1473 //TODO FREECELL: multi-card-moving constraint! for DO_HI() and TOP_HI()
1474 #define DO_HI(cursor) (cursor->pile == pile && (movable || empty) \
1475 && offset[pile] >= cursor->opt)
1476 #define TOP_HI(cursor) (cursor->pile == pile && movable \
1477 && offset[pile] == cursor->opt)
1478 #endif
1479 /* print tableu piles: */
1480 int row[NUM_PILES] = {0};
1481 int line[NUM_PILES]= {0};
1482 int label[NUM_PILES]={0};
1483 int line_had_card;
1484 int did_placeholders = 0;
1485 do {
1486 line_had_card = 0;
1487 for (int pile = 0; pile < NUM_PILES; pile++) {
1488 card_t card = f.t[pile][row[pile]];
1489 card_t next = f.t[pile][row[pile]+1];
1490 int movable = is_movable(f.t[pile], row[pile]);
1491 int empty = !card && row[pile] == 0;
1492
1493 print_hi (DO_HI(active), DO_HI(inactive), movable, (
1494 (!card && row[pile] == 0)?op.s->placeholder
1495 :(card<0)?op.s->facedown
1496 :op.s->card[card]
1497 )[line[pile]]);
1498
1499 int extreme_overlap = ( 3 /* spacer, labels, status */
1500 + 2 * op.s->height /* stock, top tableu card */
1501 + find_top(f.t[pile]) * op.s->overlap) >op.w[0];
1502 /* normal overlap: */
1503 if (++line[pile] >= (next?op.s->overlap:op.s->height)
1504 /* extreme overlap on closed cards: */
1505 || (extreme_overlap &&
1506 line[pile] >= 1 &&
1507 f.t[pile][row[pile]] < 0 &&
1508 f.t[pile][row[pile]+1] <0)
1509 /* extreme overlap on sequences: */
1510 || (extreme_overlap &&
1511 !TOP_HI(active) && /*always show top selected card*/
1512 line[pile] >= 1 && row[pile] > 0 &&
1513 f.t[pile][row[pile]-1] > NO_CARD &&
1514 is_consecutive (f.t[pile], row[pile]) &&
1515 is_consecutive (f.t[pile], row[pile]-1) &&
1516 f.t[pile][row[pile]+1] != NO_CARD)
1517 ) {
1518 line[pile]=0;
1519 row[pile]++;
1520 #if defined SPIDER || defined FREECELL
1521 if (movable) offset[pile]++;
1522 #endif
1523 }
1524 /* tableu labels: */
1525 if(!card && !label[pile] && row[pile]>0&&line[pile]>0) {
1526 label[pile] = 1;
1527 printf ("\b\b%d ", (pile+1) % 10); //XXX: hack
1528 }
1529 line_had_card |= !!card;
1530 did_placeholders |= row[pile] > 0;
1531 }
1532 printf ("\n");
1533 } while (line_had_card || !did_placeholders);
1534 }
1535
1536 void visbell (void) {
1537 if (!op.v) return;
1538 printf ("\033[?5h"); fflush (stdout);
1539 usleep (100000);
1540 printf ("\033[?5l"); fflush (stdout);
1541 }
1542 void win_anim(void) {
1543 printf ("\033[?25l"); /* hide cursor */
1544 for (;;) {
1545 /* set cursor to random location */
1546 int row = 1+rand()%(1+op.w[0]-op.s->height);
1547 int col = 1+rand()%(1+op.w[1]-op.s->width);
1548
1549 /* draw random card */
1550 int face = 1 + rand() % 52;
1551 for (int l = 0; l < op.s->height; l++) {
1552 printf ("\033[%d;%dH", row+l, col);
1553 printf ("%s", op.s->card[face][l]);
1554 }
1555 fflush (stdout);
1556
1557 /* exit on keypress */
1558 struct pollfd p = {STDIN_FILENO, POLLIN, 0};
1559 if (poll (&p, 1, 80)) goto fin;
1560 }
1561 fin:
1562 printf ("\033[?25h"); /* show cursor */
1563 return;
1564 }
1565 //}}}
1566
1567 // undo logic {{{
1568 void undo_push (int _f, int t, int n, int o) {
1569 struct undo* new = malloc(sizeof(struct undo));
1570 new->f = _f;
1571 new->t = t;
1572 new->n = n;
1573 new->o = o;
1574 new->prev = f.u;
1575 new->next = NULL;
1576 f.u->next = new;
1577 f.u = f.u->next;
1578 }
1579 void undo_pop (struct undo* u) {
1580 if (u == &undo_sentinel) return;
1581
1582 #ifdef KLONDIKE
1583 if (u->f == FOUNDATION) {
1584 /* foundation -> tableu */
1585 int top_f = find_top(f.f[u->n]);
1586 int top_t = find_top(f.t[u->t]);
1587 f.f[u->n][top_f+1] = f.t[u->t][top_t];
1588 f.t[u->t][top_t] = NO_CARD;
1589 } else if (u->f == WASTE && u->t == FOUNDATION) {
1590 /* waste -> foundation */
1591 /* split u->n into wst and fnd: */
1592 int wst = u->n & 0xffff;
1593 int fnd = u->n >> 16;
1594 /* move stock cards one position up to make room: */
1595 for (int i = f.z; i >= wst; i--) f.s[i+1] = f.s[i];
1596 /* move one card from foundation to waste: */
1597 int top = find_top(f.f[fnd]);
1598 f.s[wst] = f.f[fnd][top];
1599 f.f[fnd][top] = NO_CARD;
1600 f.z++;
1601 f.w++;
1602 } else if (u->f == WASTE) {
1603 /* waste -> tableu */
1604 /* move stock cards one position up to make room: */
1605 for (int i = f.z-1; i >= u->n; i--) f.s[i+1] = f.s[i];
1606 /* move one card from tableu to waste: */
1607 int top = find_top(f.t[u->t]);
1608 f.s[u->n] = f.t[u->t][top];
1609 f.t[u->t][top] = NO_CARD;
1610 f.z++;
1611 f.w++;
1612 } else if (u->t == FOUNDATION) {
1613 /* tableu -> foundation */
1614 int top_f = find_top(f.t[u->f]);
1615 int top_t = find_top(f.f[u->n]);
1616 /* close topcard if previous action caused turn_over(): */
1617 if (u->o) f.t[u->f][top_f] *= -1;
1618 /* move one card from foundation to tableu: */
1619 f.t[u->f][top_f+1] = f.f[u->n][top_t];
1620 f.f[u->n][top_t] = NO_CARD;
1621 } else {
1622 /* tableu -> tableu */
1623 int top_f = find_top(f.t[u->f]);
1624 int top_t = find_top(f.t[u->t]);
1625 /* close topcard if previous action caused turn_over(): */
1626 if (u->o) f.t[u->f][top_f] *= -1;
1627 /* move n cards from tableu[f] to tableu[t]: */
1628 for (int i = 0; i < u->n; i++) {
1629 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1630 f.t[u->t][top_t-i] = NO_CARD;
1631 }
1632 }
1633 #elif defined SPIDER
1634 if (u->f == STOCK) {
1635 /* stock -> tableu */
1636 /*remove a card from each pile and put it back onto the stock:*/
1637 for (int pile = NUM_PILES-1; pile >= 0; pile--) {
1638 int top = find_top(f.t[pile]);
1639 f.s[f.z++] = f.t[pile][top];
1640 f.t[pile][top] = NO_CARD;
1641 }
1642 } else if (u->t == FOUNDATION) {
1643 /* tableu -> foundation */
1644 int top = find_top(f.t[u->f]);
1645 /* close topcard if previous action caused turn_over(): */
1646 if (u->o) f.t[u->f][top] *= -1;
1647 /* append cards from foundation to tableu */
1648 for (int i = RANK_K; i >= RANK_A; i--) {
1649 f.t[u->f][++top] = f.f[u->n][i];
1650 f.f[u->n][i] = NO_CARD;
1651 }
1652 f.w--; /* decrement complete-foundation-counter */
1653
1654 } else {
1655 /* tableu -> tableu */
1656 int top_f = find_top(f.t[u->f]);
1657 int top_t = find_top(f.t[u->t]);
1658 /* close topcard if previous action caused turn_over(): */
1659 if (u->o) f.t[u->f][top_f] *= -1;
1660 /* move n cards from tableu[f] to tableu[t]: */
1661 for (int i = 0; i < u->n; i++) {
1662 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1663 f.t[u->t][top_t-i] = NO_CARD;
1664 }
1665 }
1666 #elif defined FREECELL
1667 /*NOTE: if from and to are both stock/foundation, opt = from | to<<16 */
1668 if (u->f == STOCK && u->t == FOUNDATION) {
1669 /* free cells -> foundation */
1670 /* split u->n into cll and fnd: */
1671 int cll = u->n & 0xffff;
1672 int fnd = u->n >> 16;
1673 /* move one card from foundation to free cell: */
1674 int top = find_top(f.f[fnd]);
1675 f.s[cll] = f.f[fnd][top];
1676 f.f[fnd][top] = NO_CARD;
1677 f.w |= 1<<cll; /* mark cell as occupied */
1678 } else if (u->f == STOCK) {
1679 /* free cells -> cascade */
1680 int top_t = find_top(f.t[u->t]);
1681 f.s[u->n] = f.t[u->t][top_t];
1682 f.t[u->t][top_t] = NO_CARD;
1683 f.w |= 1<<u->n; /* mark cell as occupied */
1684 } else if (u->f == FOUNDATION && u->t == STOCK) {
1685 /* foundation -> free cells */
1686 /* split u->n into cll and fnd: */
1687 int cll = u->n >> 16;
1688 int fnd = u->n & 0xffff;
1689 /* move 1 card from free cell to foundation: */
1690 int top_f = find_top(f.f[fnd]);
1691 f.f[fnd][top_f+1] = f.s[cll];
1692 f.s[cll] = NO_CARD;
1693 f.w &= ~(1<<cll); /* mark cell as free */
1694 } else if (u->f == FOUNDATION) {
1695 /* foundation -> cascade */
1696 int top_f = find_top(f.f[u->n]);
1697 int top_t = find_top(f.t[u->t]);
1698 f.f[u->n][top_f+1] = f.t[u->t][top_t];
1699 f.t[u->t][top_t] = NO_CARD;
1700 } else if (u->t == STOCK) {
1701 /* cascade -> free cells */
1702 int top_f = find_top(f.t[u->f]);
1703 f.t[u->f][top_f+1] = f.s[u->n];
1704 f.s[u->n] = NO_CARD;
1705 f.w &= ~(1<<u->n); /* mark cell as free */
1706 } else if (u->t == FOUNDATION) {
1707 /* cascade -> foundation */
1708 int top_f = find_top(f.t[u->f]);
1709 int top_t = find_top(f.f[u->n]);
1710 /* move one card from foundation to cascade: */
1711 f.t[u->f][top_f+1] = f.f[u->n][top_t];
1712 f.f[u->n][top_t] = NO_CARD;
1713 } else {
1714 /* cascade -> cascade */
1715 int top_f = find_top(f.t[u->f]);
1716 int top_t = find_top(f.t[u->t]);
1717 /* move n cards from tableu[f] to tableu[t]: */
1718 for (int i = 0; i < u->n; i++) {
1719 f.t[u->f][top_f+u->n-i] = f.t[u->t][top_t-i];
1720 f.t[u->t][top_t-i] = NO_CARD;
1721 }
1722 }
1723 #endif
1724
1725 void* old = f.u;
1726 f.u = f.u->prev;
1727 free(old);
1728 }
1729 void free_undo (struct undo* u) {
1730 while (u && u != &undo_sentinel) {
1731 void* old = u;
1732 u = u->prev;
1733 free (old);
1734 }
1735 }
1736 //}}}
1737
1738 // initialization stuff {{{
1739 void screen_setup (int enable) {
1740 if (enable) {
1741 raw_mode(1);
1742 printf ("\033[s\033[?47h"); /* save cursor, alternate screen */
1743 printf ("\033[H\033[J"); /* reset cursor, clear screen */
1744 printf ("\033[?1000h"); /* enable mouse */
1745 } else {
1746 printf ("\033[?1000l"); /* disable mouse */
1747 printf ("\033[?47l\033[u"); /* primary screen, restore cursor */
1748 raw_mode(0);
1749 }
1750 }
1751
1752 void raw_mode(int enable) {
1753 static struct termios saved_term_mode;
1754 struct termios raw_term_mode;
1755
1756 if (enable) {
1757 if (saved_term_mode.c_lflag == 0)/*don't overwrite stored mode*/
1758 tcgetattr(STDIN_FILENO, &saved_term_mode);
1759 raw_term_mode = saved_term_mode;
1760 raw_term_mode.c_lflag &= ~(ICANON | ECHO);
1761 raw_term_mode.c_cc[VMIN] = 1 ;
1762 raw_term_mode.c_cc[VTIME] = 0;
1763 tcsetattr(STDIN_FILENO, TCSAFLUSH, &raw_term_mode);
1764 } else {
1765 tcsetattr(STDIN_FILENO, TCSAFLUSH, &saved_term_mode);
1766 }
1767 }
1768
1769 void signal_handler (int signum) {
1770 struct winsize w;
1771 switch (signum) {
1772 case SIGTSTP:
1773 screen_setup(0);
1774 signal(SIGTSTP, SIG_DFL); /* NOTE: assumes SysV semantics! */
1775 raise(SIGTSTP);
1776 break;
1777 case SIGCONT:
1778 screen_setup(1);
1779 print_table(NO_HI, NO_HI);
1780 break;
1781 case SIGINT: //TODO: don't exit; just warn like vim does
1782 exit(128+SIGINT);
1783 case SIGWINCH:
1784 ioctl(STDOUT_FILENO, TIOCGWINSZ, &w);
1785 op.w[0] = w.ws_row;
1786 op.w[1] = w.ws_col;
1787 break;
1788 }
1789 }
1790 void signal_setup(void) {
1791 struct sigaction saction;
1792
1793 saction.sa_handler = signal_handler;
1794 sigemptyset(&saction.sa_mask);
1795 saction.sa_flags = 0;
1796 if (sigaction(SIGTSTP, &saction, NULL) < 0) {
1797 perror ("SIGTSTP");
1798 exit (1);
1799 }
1800 if (sigaction(SIGCONT, &saction, NULL) < 0) {
1801 perror ("SIGCONT");
1802 exit (1);
1803 }
1804 if (sigaction(SIGINT, &saction, NULL) < 0) {
1805 perror ("SIGINT");
1806 exit (1);
1807 }
1808 if (sigaction(SIGWINCH, &saction, NULL) < 0) {
1809 perror ("SIGWINCH");
1810 exit (1);
1811 }
1812 }
1813 //}}}
1814
1815 //vim: foldmethod=marker
Imprint / Impressum