]> git.gir.st - solVItaire.git/blob - README.md
update undo data structure (comments only)
[solVItaire.git] / README.md
1 # solVIItaire
2
3 play klondike and spider solitaire in your unicode terminal.
4
5 ## TODO
6
7 ### P1
8 * HOLD: duplicate card ♠A found in tableu: added check at start to monitor this
9 ### P2
10 * TODO: undo:
11 - insert append_undo() in x2y() functions
12 - to encode stack position we need to overload `f.u.n` as index.
13 * TODO: sigint, sigcont handler! atexit() to avoid inconsistent term state
14 * TODO: cleanup: in `x2y()` functions there is a lot of replication and noise
15 when calculating legal moves, top cards, etc.
16 * TODO: some input functions are in `x2y()` -- move them to `get_cmd()` (req.
17 for mouse, hjkl modes)
18 ### P3
19 * TODO: hjkl keyboard mode
20 * TODO: mouse mode
21 * TODO: extreme overlapping: if we are printing a sequence or multiple face down
22 cards, only print `.overlap` lines of the ends, and `1` line for the
23 middle cards
24 * TODO: screen size > stack height => rendering issues!
25 * TODO: online (key-)help `?`, `-h`, `-v`
26 * TODO: suggest moves (`h` => hint)
27 ### P4
28 * TODO: scores, variants: draw 3, max. n overturns
29 * TODO: vt220 mode
30 * TODO: ed(1) mode (solEDaire): playable on a line printer; ascii/ibm only?
31
32 ### DONE
33 * DONE: use `#ifdef`s to differentiate games (sol, spider, ed-sol, ed-spider)
34 * DONE: keyboard alias: twice same key == waste/pile -> foundation
35 * DONE: spider keyboard: `<from><to>` stacks; 1-9,0=tableu, return=draw
36 * DONE: spider: easy/medium difficulty: only deal 1/2 suits instead of 4 -> deal()
37 * DONE: patience: allow taking from 0(foundation)
38 * DONE: highlight `from` pile, so users can see at what input stage they are
39 * DONE: make piles 0-indexed in klondike as well
40
41 ## Notes
42
43 - terminology:
44 ```
45 {stock}[waste] [4*foundation]
46
47 [] {} {} {} {} {} {}
48 [] (tableu piles) {} {}
49 [] {} {} {} {}
50 [] {} {} {}
51 [] {} {}
52 [] {}
53 []
54 ```
55 - data structures:
56 - enum for each card (e.g. `SPADES_ACE`, `HEARTS_10`)
57 - each pile is an array holding (13 open cards + up to 6 closed)
58 [0] is the "northmost"/bottom-most card; unoccupied are NULL/NO_CARD
59 - a single card is represented in the 'cards' enum; if it is closed, it is negated.
60 - the foundation are 4 arrays of size 13
61 - the stock pile is an array holding n cards and an index to the one to display
62 when removing, decrement stack size and move all cards above index 1 over
63 - previous states array: where to move which cards to get back to the state before
64 - undo:
65 double-linked list (follow `.prev` to undo, `.next` to redo)
66 "N cards were moved from X to Y" (do Y->X to undo)
67 allows jumping forwards in time as well (by repeating X->Y)
68 warn: when appending state, must check if `.next` was non-NULL and free rest of chain if so.
69 - multiple card sizes: schemes.h will store cards like below. if we want to draw a card
70 that has one or more other cards below it, we only draw the first `.overlap` lines,
71 otherwise if it is the last one, we draw the whole one.
72 this will give a look like in `~/solitaire-tests`
73 ```
74 .grid=7, /*vertical alignment*/
75 .overlap=2,
76 .cards = [
77 ["╭───╮",
78 "│♠ X│",
79 "│ ♠ │",
80 "╰───╯",
81 NULL],
82 ]
83 /*or:*/
84 .grid=2,
85 .overlap=1,
86 .cards = [
87 [ "🃖 ", NULL ],
88 ]
89 ```
90 "open": face up card
91 "closed": face down card
Imprint / Impressum