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a074364c 1Keymap framework - how to define your keymap
2============================================
3***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.***
4
5## 0. Keymap and layers
71381457 6The **keymap** is an array composed of one or more layers.
7Each **layer** is an array of **keycodes**, defining **actions** for each physical key.
8Layers can be activated and deactivated independently. Multiple layers may be active at once, resulting in the currently-active **layer state**. Each layer has an index between 0-31. As active layers are stacked together, higher layers take precedence over lower layers.
a074364c 9
10 Keymap: 32 Layers Layer: Keycode matrix
11 ----------------- ---------------------
12 stack of layers array_of_keycode[row][column]
13 ____________ precedence _______________________
14 / / | high / ESC / F1 / F2 / F3 ....
15 31 /___________// | /-----/-----/-----/-----
16 30 /___________// | / TAB / Q / W / E ....
17 29 /___________/ | /-----/-----/-----/-----
18 : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
19 : / : : : : : / | : / : : : :
20 2 /___________// | 2 `--------------------------
21 1 /___________// | 1 `--------------------------
22 0 /___________/ V low 0 `--------------------------
23
71381457 24**Note:** The keymap array is limited to **32 layers**.
a074364c 25
26
a074364c 27
71381457 28### 0.1 Layer state
29The current keymap layer state is determined by two parameters: the *default layer*, and the individual *layer states*. Changing the default layer is useful for switching key layouts completely; for example, switching to Dvorak, Colemak or Workman instead of QWERTY. Individual layer states, on the other hand, can be used to overlay the base layer with other functions such as navigation keys, function keys (F1-F12), media keys or other actions.
a074364c 30
71381457 31Because the default layer is really just a special case affecting the overall layer state, it is important to first understand how the layer state is determined.
a074364c 32
71381457 33#### 0.1.1 The layer state
34The **layer state** indicates the current on/off status of all layers. It is defined in the firmware by a 32-bit integer, `layer_state`, which stores each layer's on/off status in a single bit: 0 for off, 1 for on. As layers are activated and deactivated, their respective bits are flipped, changing the value of `layer_state`.
a074364c 35
36 Overlay feature layer
37 --------------------- bit|status
38 ____________ ---+------
39 31 / / 31 | 0
40 30 /___________// -----> 30 | 1
41 29 /___________/ -----> 29 | 1
42 : : | :
43 : ____________ : | :
44 2 / / 2 | 0
45 ,->1 /___________/ -----> 1 | 1
46 | 0 0 | 0
47 | +
48 `--- default_layer = 1 |
49 layer_state = 0x60000002 <-'
50
71381457 51#### 0.1.2 The default layer
52The **default layer** is the base keymap layer (0-31) which is always active and considered the "bottom" of the stack. When the firmware boots, the default layer is the only active layer. It is set to layer 0 by default, though this can be changed ~~in *config.h*~~ via Boot Magic settings.
53
54 Initial state of Keymap Change base layout
55 ----------------------- ------------------
56
57 31 31
58 30 30
59 29 29
60 : :
61 : : ____________
62 2 ____________ 2 / /
63 1 / / ,->1 /___________/
64 ,->0 /___________/ | 0
65 | |
66 `--- default_layer = 0 `--- default_layer = 1
67 layer_state = 0x00000001 layer_state = 0x00000002
68
69Note that the `default_layer_state` variable only determines the lowest value to which `layer_state` may be set, and that `default_layer_state` is used by the core firmware when determining the starting value of `layer_state` before applying changes. In other words, the default layer will *always* be set to *on* in `layer_state`.
70
71The default layer is defined in the firmware by the `default_layer_state` variable, which is identical in format to the `layer_state` variable exlpained above. The value may be changed using the following functions:
72
73- `default_layer_state_set(state)` sets the state to the specified 32-bit integer value.
74- AND/OR/XOR functions set the state based on a boolean logic comparison between the current state and the specified 32-bit integer value:
75 - `default_layer_state_and(state)`
76 - `default_layer_state_or(state)`
77 - `default_layer_state_xor(state)`
78
79For example, to set layer 3 as the default layer:
80
81```C
82// convert 3 to a 32-bit unsigned long value, and set the default layer
83default_layer_state_set(1UL<<3);
84```
85
a074364c 86
87
88### 0.2 Layer Precedence and Transparency
71381457 89Note that ***higher layers have priority in the layer stack***. The firmware starts at the topmost active layer, and works down to the bottom to find the an active keycode. Once the search encounters any keycode other than **`KC_TRNS`** (transparent) on an active layer, the search is halted and the remaining lower layers aren't examined, even if they are active.
90
91**Note:** a layer must be activated before it may be included in the stack search.
92
93`KC_TRNS` is a special placeholder which can be used on overlay layers. This allows for the creation of "partial" layers which fall back on the lower layers, eliminating a good deal of repetition in keymap files.
a074364c 94
a074364c 95
96
97### 0.3 Keymap Example
1b5266cb 98The keymap is defined in the **`uint8_t keymaps[]`** array, a 2-dimensional array of rows and columns corresponding to positions in the keyboard matrix. But most often the layers are defined using C macros to allow for easier reading and editing of the keymap files. To use complex actions you need to define `Fn` action in the **`action_t fn_actions[]`** array.
a074364c 99
71381457 100This is a keymap example for the [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
101This example has three layers: the QWERTY base layer, and two overlay layers for cursor and mousekey control, respectively.
a074364c 102In this example,
103
71381457 104 `Fn0` is a **momentary layer switching** key--you can use keys on the Cursor layer while holding the key.
a074364c 105
71381457 106 `Fn1` is a momentary layer switching key with tapping function--tapping the key as one would normally use it, sends the semicolon **';'** keycode, while holding the key down switches layers.
a074364c 107
71381457 108 `Fn2` is a **toggle layer switch** key--pressing the key toggles the layer on until you press it again.
a074364c 109
110You can find other keymap definitions in file `keymap.c` located on project directories.
111
1b5266cb 112 const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
a074364c 113 /* 0: Qwerty
114 * ,-----------------------------------------------------------.
115 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
116 * |-----------------------------------------------------------|
117 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
118 * |-----------------------------------------------------------|
119 * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter |
120 * |-----------------------------------------------------------|
121 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
122 * `-----------------------------------------------------------'
123 * |Gui|Alt |Space |Alt |Fn2|
124 * `-------------------------------------------'
125 */
126 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
127 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
128 LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \
129 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
130 LGUI,LALT, SPC, RALT,FN2),
131 /* 1: Cursor(HHKB mode)
132 * ,-----------------------------------------------------------.
133 * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
134 * |-----------------------------------------------------------|
135 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
136 * |-----------------------------------------------------------|
137 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
138 * |-----------------------------------------------------------|
139 * |Shift | | | | | | +| -|End|PgD|Dow|Shift | |
140 * `-----------------------------------------------------------'
141 * |Gui |Alt |Space |Alt |Gui|
142 * `--------------------------------------------'
a71a0ef9 143 */
a074364c 144 KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
145 CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
146 LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
147 LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
148 LGUI,LALT, SPC, RALT,RGUI),
149 /* 2: Mousekey
150 * ,-----------------------------------------------------------.
151 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
152 * |-----------------------------------------------------------|
153 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
154 * |-----------------------------------------------------------|
155 * |Contro| | | | | |McL|McD|McU|McR| | |Return |
156 * |-----------------------------------------------------------|
157 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
158 * `-----------------------------------------------------------'
159 * |Gui |Alt |Mb1 |Alt | |
160 * `--------------------------------------------'
a71a0ef9 161 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
a074364c 162 */
163 KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
164 TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
165 LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
166 LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
167 LGUI,LALT, BTN1, RALT,TRNS),
168 };
169
1b5266cb 170 const action_t PROGMEM fn_actions[] = {
a074364c 171 ACTION_LAYER_MOMENTARY(1), // FN0
172 ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
173 ACTION_LAYER_TOGGLE(2), // FN2
174 };
175
176
177
178
179## 1. Keycode
180See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to indicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media control keys, System control keys and Mousekeys.
181
182 ***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`.
183
184### 1.0 Other key
185- `KC_NO` for no action
186- `KC_TRNS` for layer transparency (See above)
187
188### 1.1 Normal key
189- `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
190- `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
191- `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
192- `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
193- `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
194- `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
195
196### 1.2 Modifier
a71a0ef9 197There are 8 modifiers which has discrimination between left and right.
a074364c 198
199- `KC_LCTL` and `KC_RCTL` for Control
200- `KC_LSFT` and `KC_RSFT` for Shift
201- `KC_LALT` and `KC_RALT` for Alt
202- `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
203
204### 1.3 Mousekey
205- `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
206- `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
207- `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
208
209### 1.4 System & Media key
210- `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
211- `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
212- `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
213- `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
214- `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
215
216### 1.5 Fn key
1b5266cb 217`KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `action_t fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keycode indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
a074364c 218
219### 1.6 Keycode Table
220 See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
221
222 In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
4d116a04 223[HID_usage]: http://www.usb.org/developers/hidpage/Hut1_12v2.pdf
a074364c 224
225
226
227## 2. Action
228See [`common/action_code.h`](../common/action_code.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
229
230Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using just keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
231
232***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
233
234
235### 2.1 Key Action
236This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
237
238#### Parameters
239+ **mods**: { ` MOD_LCTL`, ` MOD_LSFT`, ` MOD_LALT`, ` MOD_LGUI`,
240 ` MOD_RCTL`, ` MOD_RSFT`, ` MOD_RALT`, ` MOD_RGUI` }
241+ **key**: keycode
242
243
244#### 2.1.1 Normal key and Modifier
245***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
246
247You can define these actions on *'A'* key and *'left shift'* modifier with:
248
249 ACTION_KEY(KC_A)
250 ACTION_KEY(KC_LSFT)
251
252#### 2.1.2 Modified key
a71a0ef9 253This action is comprised of modifiers and a key.
a074364c 254
a71a0ef9 255Modified keys can be defined as below. Say you want to assign a key to `Shift + 1` to get character *'!'* or `Alt + Tab` to switch application windows.
a074364c 256
257 ACTION_MODS_KEY(MOD_LSFT, KC_1)
258 ACTION_MODS_KEY(MOD_LALT, KC_TAB)
a71a0ef9 259 ACTION_MODS_KEY(MOD_LALT | MOD_LSFT, KC_TAB)
a074364c 260
a71a0ef9 261These are identical to examples above.
a074364c 262
a71a0ef9 263 ACTION_KEY(MOD_LSFT | KC_1)
264 ACTION_KEY(MOD_LALT | KC_TAB)
265 ACTION_KEY(MOD_LSFT | MOD_LALT | KC_TAB)
a074364c 266
267#### 2.1.3 Multiple Modifiers
268Registers multiple modifiers with pressing a key. To specify multiple modifiers use `|`.
269
a71a0ef9 270 ACTION_MODS(MOD_LALT | MOD_LSFT)
271 ACTION_MODS(MOD_LALT | MOD_LSFT | MOD_LCTL)
272
273These are identical to examples above.
274
275 ACTION_KEY(MOD_LALT | MOD_LSFT, KC_NO)
276 ACTION_KEY(MOD_LALT | MOD_LSFT | MOD_LCTL, KC_NO)
a074364c 277
278#### 2.1.3 Modifier with Tap key([Dual role][dual_role])
279Works as a modifier key while holding, but registers a key on tap(press and release quickly).
280
281
282 ACTION_MODS_TAP_KEY(MOD_RCTL, KC_ENT)
283
284
285
286### 2.2 Layer Action
287These actions operate layers of keymap.
288
289#### Parameters
290You can specify a **target layer** of action and **when the action is executed**. Some actions take a **bit value** for bitwise operation.
291
292
293+ **layer**: `0`-`31`
294+ **on**: { `ON_PRESS` | `ON_RELEASE` | `ON_BOTH` }
41905715 295+ **bits**: 5-bit: 1-bit for mask and 4-bit for operand
a074364c 296
297
298#### 2.2.1 Default Layer
299Default Layer is a layer which always is valid and referred to when actions is not defined on other overlay layers.
300
301This sets Default Layer to given parameter `layer` and activate it.
302
303 ACTION_DEFAULT_LAYER_SET(layer)
304
305
a71a0ef9 306#### 2.2.2 Momentary
a074364c 307Turns on `layer` momentarily while holding, in other words it activates when key is pressed and deactivate when released.
308
309 ACTION_LAYER_MOMENTARY(layer)
310
311
312#### 2.2.3 Toggle Switch
313Turns on `layer` with first type(press and release) and turns off with next.
314
315 ACTION_LAYER_TOGGLE(layer)
316
317
318#### 2.2.4 Momentary Switch with tap key
319Turns on `layer` momentary while holding, but registers key on tap(press and release quickly).
320
321 ACTION_LAYER_TAP_KEY(layer, key)
322
323
324#### 2.2.5 Momentary Switch with tap toggle
325Turns on `layer` momentary while holding and toggles it with serial taps.
326
327 ACTION_LAYER_TAP_TOGGLE(layer)
328
329
330#### 2.2.6 Invert state of layer
331Inverts current state of `layer`. If the layer is on it becomes off with this action.
332
333 ACTION_LAYER_INVERT(layer, on)
334
335
336#### 2.2.7 Turn On layer
337Turns on layer state.
338
339 ACTION_LAYER_ON(layer, on)
340
341Turns on layer state on press and turns off on release.
342
343 ACTION_LAYER_ON_OFF(layer)
344
345
346#### 2.2.8 Turn Off layer
347Turns off layer state.
348
349 ACTION_LAYER_OFF(layer, on)
350
351Turns off layer state on press and activates on release.
352
353 ACTION_LAYER_OFF_ON(layer)
354
355
356#### 2.2.9 Set layer
357Turn on layer only.
358`layer_state = (1<<layer) [layer: 0-31]`
359
360 ACTION_LAYER_SET(layer, on)
361
362Turns on layer only and clear all layer on release..
363
364 ACTION_LAYER_SET_CLEAR(layer)
365
366
367#### 2.2.10 Bitwise operation
41905715 368Performs bitwise operaiton(AND, OR, XOR, SET) against layer state.
a074364c 369
370 ACTION_LAYER_BIT_AND(part, bits, on)
371 ACTION_LAYER_BIT_OR(part, bits, on)
372 ACTION_LAYER_BIT_XOR(part, bits, on)
373 ACTION_LAYER_BIT_SET(part, bits, on)
374
41905715 375`part` paramter indicates 0-based index(0-7) of where breaking 32-bit `layer_state` into eight nibbles(4-bit unit).
a074364c 376
41905715 377bs
378
379 part 7 6 5 4 3 2 1 0
380 layer_state 0000 0000 0000 0000 0000 0000 0000 0000
381 msb lsb
382
383`bits` parameter is 5-bit value and consists of two portions, most significant bit(m) controls mask and other 4 bits(abcd) are operand of bit operation.
a074364c 384
41905715 385 43210
386 bits mdcba
387
388These parameters works as following code.
389
390 uint32_t layer_state;
391 uint8_t shift = part*4;
392 uint32_t mask = (bits&0x10) ? ~((uint32_t)0xf<<shift) : 0;
393 switch (<bitop>) {
394 case BIT_AND:
395 layer_state = layer_state & (((bits&0xf)<<shift)|mask);
396 break;
397 case BIT_OR:
398 layer_state = layer_state | (((bits&0xf)<<shift)|mask);
399 break;
400 case BIT_XOR:
401 layer_state = layer_state ^ (((bits&0xf)<<shift)|mask);
402 break;
403 case BIT_SET:
404 layer_state = layer_state <bitop> (((bits&0xf)<<shift)|mask);
405 break;
a074364c 406
407Default Layer also has bitwise operations, they are executed when key is released.
408
409 ACTION_DEFAULT_LAYER_BIT_AND(part, bits)
410 ACTION_DEFAULT_LAYER_BIT_OR(part, bits)
411 ACTION_DEFAULT_LAYER_BIT_XOR(part, bits)
412 ACTION_DEFAULT_LAYER_BIT_SET(part, bits)
413
414
a074364c 415### 2.3 Macro action
a6a6d4ab
A
416`Macro` actions allow you to register a complex sequence of keystrokes when a key is pressed, where macros are simple sequences of keypresses.
417
418 ACTION_MACRO(id)
419 ACTION_MACRO_TAP(id)
420
421`id` is an 8-bit user-defined value the macro getter function can use to pick the specific macro.
422
423
424#### 2.3.1 Implementing Macro getter function
a71a0ef9 425To implement `macro` functions, the macro lookup list must be implemented:
a6a6d4ab
A
426
427 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt);
428
429The function must always return a valid macro, and default implementation of `action_get_macro` always returns `MACRO_NONE` which has no effect.
a71a0ef9 430
a6a6d4ab
A
431#### 2.3.1.1 Limitations
432Similar to the Function Action system, the selector functions is passed a `keyrecord_t` object, so it can inspect the key state (e.g. different macros on key press or release), and key itself.
a71a0ef9 433
434Unlike the Function Action system,`macros` are pre-recorded key sequences, so you can only select from a list. If you want to use dynamic macros then you should look at the more complex function action system.
a074364c 435
a6a6d4ab
A
436#### 2.3.2 Implementing/Defining Macro sequences
437Macros are of the form (must be wrapped by the `MACRO` function, and end with an `END` mark)
a074364c 438
a6a6d4ab 439 MACRO( ..., END )
a71a0ef9 440
a6a6d4ab 441Within each macro, the following commands can be used:
28203e90 442
a074364c 443- **I()** change interval of stroke.
444- **D()** press key
445- **U()** release key
446- **T()** type key(press and release)
447- **W()** wait
28203e90 448- **SM()** store modifier state
449- **RM()** restore modifier state
450- **CM()** clear modifier state
a6a6d4ab
A
451
452e.g.:
453
a71a0ef9 454 MACRO( D(LSHIFT), D(D), END ) // hold down LSHIFT and D - will print 'D'
a6a6d4ab
A
455 MACRO( U(D), U(LSHIFT), END ) // release U and LSHIFT keys (an event.pressed == False counterpart for the one above)
456 MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ) // slowly print out h-e-l-l---o
a074364c 457
458#### 2.3.2 Examples
a6a6d4ab
A
459
460in keymap.c, define `action_get_macro`
28203e90 461
462 const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
463 {
464 switch (id) {
a6a6d4ab 465 case 0:
28203e90 466 return (record->event.pressed ?
467 MACRO( I(0), T(H), T(E), T(L), T(L), W(255), T(O), END ) :
468 MACRO_NONE );
a6a6d4ab 469 case 1:
28203e90 470 return (record->event.pressed ?
471 MACRO( D(LALT), D(TAB), END ) :
472 MACRO( U(TAB), END ));
473 }
474 return MACRO_NONE;
475 }
a074364c 476
a6a6d4ab 477in keymap.c, bind items in `fn_actions` to the macro function
a71a0ef9 478
a6a6d4ab
A
479 const action_t PROGMEM fn_actions[] = {
480 [0] = ACTION_MACRO(0), // will print 'hello' for example
481 [1] = ACTION_MACRO(1),
482 };
a074364c 483
484
485### 2.4 Function action
486***TBD***
487
488There are two type of action, normal `Function` and tappable `Function`.
489These actions call user defined function with `id`, `opt`, and key event information as arguments.
490
491#### 2.4.1 Function
492To define normal `Function` action in keymap use this.
493
494 ACTION_FUNCTION(id, opt)
495
496#### 2.4.2 Function with tap
497To define tappable `Function` action in keymap use this.
498
499 ACTION_FUNCTION_TAP(id, opt)
500
501#### 2.4.3 Implement user function
502`Function` actions can be defined freely with C by user in callback function:
503
1b5266cb 504 void action_function(keyrecord_t *record, uint8_t id, uint8_t opt);
a074364c 505
506This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Function `id` can be 0-255 and `opt` can be 0-15.
507
508 `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
509
510 typedef struct {
511 keyevent_t event;
512 uint8_t tap_count;
513 } keyrecord_t;
514
515 typedef struct {
516 key_t key;
517 bool pressed;
518 uint16_t time;
519 } keyevent_t;
520
521 typedef struct {
522 uint8_t col;
523 uint8_t row;
524 } key_t;
525
526***TODO: sample implementation***
527See `keyboard/hhkb/keymap.c` for sample.
528
529
530
531### 2.5 Backlight Action
532These actions control the backlight.
533
534#### 2.5.1 Change backlight level
535Increase backlight level.
536
537 ACTION_BACKLIGHT_INCREASE()
538
539Decrease backlight level.
540
541 ACTION_BACKLIGHT_DECREASE()
542
543Step through backlight levels.
544
545 ACTION_BACKLIGHT_STEP()
546
547Turn a specific backlight level on or off.
548
549 ACTION_BACKLIGHT_LEVEL(1)
550
551#### 2.5.2 Turn on / off backlight
552Turn the backlight on and off without changing level.
553
554 ACTION_BACKLIGHT_TOGGLE()
555
556
557
558## 3. Layer switching Example
559There are some ways to switch layer with 'Layer' actions.
560
561### 3.1 Momentary switching
562Momentary switching changes layer only while holding Fn key.
563
564This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on lower layers or default layer temporarily with this action.
565
566 ACTION_LAYER_MOMENTARY(1)
567
568
569Note that after switching on press the actions on destination layer(Layer 1) are performed.
570***Thus you shall need to place an action to go back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to place same action or 'KC_TRNS` on destination layer to get back.
571
572
573### 3.2 Toggle switching
574Toggle switching performed after releasing a key. With this action you can keep staying on the destination layer until you type the key again to return.
575
576This performs toggle switching action of 'Layer 2'.
577
578 ACTION_LAYER_TOGGLE(2)
579
580
581
582### 3.3 Momentary switching with Tap key
583These actions switch a layer only while holding a key but register the key on tap. **Tap** means to press and release a key quickly.
584
585 ACTION_LAYER_TAP_KEY(2, KC_SCLN)
586
587With this you can place a layer switching action on normal key like ';' without losing its original key register function. This action allows you to have layer switching action without necessity of a dedicated key. It means you can have it even on home row of keyboard.
588
589
590
591### 3.4 Momentary switching with Tap Toggle
592This switches layer only while holding a key but toggle layer with several taps. **Tap** means to press and release key quickly.
593
594 ACTION_LAYER_TAP_TOGGLE(1)
595
596Number of taps can be configured with `TAPPING_TOGGLE` in `config.h`, `5` by default.
597
598
599
600### 3.5 Momentary switching with Modifiers
601This registers modifier key(s) simultaneously with layer switching.
602
603 ACTION_LAYER_MODS(2, MOD_LSFT | MOD_LALT)
604
c0f09090 605You can combine four modifiers at most but cannot use both left and right modifiers at a time, either left or right modiiers only can be allowed.
a074364c 606
607
608## 4. Tapping
609Tapping is to press and release a key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
610
611### 4.1 Tap Key
612This is a feature to assign normal key action and modifier including layer switching to just same one physical key. This is a kind of [Dual role key][dual_role]. It works as modifier when holding the key but registers normal key when tapping.
613
614Modifier with tap key:
615
616 ACTION_MODS_TAP_KEY(MOD_RSFT, KC_GRV)
617
618Layer switching with tap key:
619
620 ACTION_LAYER_TAP_KEY(2, KC_SCLN)
621
622[dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
623
624
625### 4.2 Tap Toggle
626This is a feature to assign both toggle layer and momentary switch layer action to just same one physical key. It works as momentary layer switch when holding a key but toggle switch with several taps.
627
628 ACTION_LAYER_TAP_TOGGLE(1)
629
630
631### 4.3 Oneshot Modifier
632This runs onetime effects which modify only on just one following key. It works as normal modifier key when holding down while oneshot modifier when tapping.
633
634 ACTION_MODS_ONESHOT(MOD_LSFT)
635
636Say you want to type 'The', you have to push and hold Shift key before type 't' then release it before type 'h' and 'e', otherwise you'll get 'THe' or 'the' unintentionally. With Oneshot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here. This mean you can release Shift before 't' is pressed down.
637
638Oneshot effect is cancel unless following key is pressed down within `ONESHOT_TIMEOUT` of `config.h`. No timeout when it is `0` or not defined.
639
640
641### 4.4 Tap Toggle Mods
642Similar to layer tap toggle, this works as a momentary modifier when holding, but toggles on with several taps. A single tap will 'unstick' the modifier again.
643
644 ACTION_MODS_TAP_TOGGLE(MOD_LSFT)
645
646
647
648
649## 5. Legacy Keymap
650This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. ***It is not recommended to use Legacy Keymap for new project.***
651
652To enable Legacy Keymap support define this macro in `config.h`.
653
654 #define USE_LEGACY_KEYMAP
655
656Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
657
658In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
659
1b5266cb 660 const uint8_t PROGMEM fn_layer[] = {
a074364c 661 1, // Fn0
662 2, // Fn1
663 2, // Fn2
664 };
665
1b5266cb 666 const uint8_t PROGMEM fn_keycode[] = {
a074364c 667 KC_NO, // Fn0
668 KC_NO, // Fn1
669 KC_SPC, // Fn2
670 };
671
672
673## 6. Terminology
674***TBD***
675### keymap
676is comprised of multiple layers.
677### layer
678is matrix of keycodes.
679### key
680is physical button on keyboard or logical switch on software.
681### keycode
682is codes used on firmware.
683### action
684is a function assigned on a key.
685### layer transparency
686Using transparent keycode one layer can refer key definition on other lower layer.
687### layer precedence
688Top layer has higher precedence than lower layers.
689### tapping
690is to press and release a key quickly.
691### Fn key
692is key which executes a special action like layer switching, mouse key, macro or etc.
693### dual role key
694<http://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys>
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