]>
git.gir.st - tmk_keyboard.git/blob - tmk_core/common/action_layer.c
5 #include "action_layer.h"
17 uint32_t default_layer_state
= 0;
19 static void default_layer_state_set(uint32_t state
)
21 debug("default_layer_state: ");
22 default_layer_debug(); debug(" to ");
23 default_layer_state
= state
;
24 default_layer_debug(); debug("\n");
25 clear_keyboard_but_mods(); // To avoid stuck keys
28 void default_layer_debug(void)
30 dprintf("%08lX(%u)", default_layer_state
, biton32(default_layer_state
));
33 void default_layer_set(uint32_t state
)
35 default_layer_state_set(state
);
38 #ifndef NO_ACTION_LAYER
39 void default_layer_or(uint32_t state
)
41 default_layer_state_set(default_layer_state
| state
);
43 void default_layer_and(uint32_t state
)
45 default_layer_state_set(default_layer_state
& state
);
47 void default_layer_xor(uint32_t state
)
49 default_layer_state_set(default_layer_state
^ state
);
54 #ifndef NO_ACTION_LAYER
58 uint32_t layer_state
= 0;
60 static void layer_state_set(uint32_t state
)
62 dprint("layer_state: ");
63 layer_debug(); dprint(" to ");
65 layer_debug(); dprintln();
66 clear_keyboard_but_mods(); // To avoid stuck keys
69 void layer_clear(void)
74 void layer_move(uint8_t layer
)
76 layer_state_set(1UL<<layer
);
79 void layer_on(uint8_t layer
)
81 layer_state_set(layer_state
| (1UL<<layer
));
84 void layer_off(uint8_t layer
)
86 layer_state_set(layer_state
& ~(1UL<<layer
));
89 void layer_invert(uint8_t layer
)
91 layer_state_set(layer_state
^ (1UL<<layer
));
94 void layer_or(uint32_t state
)
96 layer_state_set(layer_state
| state
);
98 void layer_and(uint32_t state
)
100 layer_state_set(layer_state
& state
);
102 void layer_xor(uint32_t state
)
104 layer_state_set(layer_state
^ state
);
107 void layer_debug(void)
109 dprintf("%08lX(%u)", layer_state
, biton32(layer_state
));
115 action_t
layer_switch_get_action(keypos_t key
)
118 action
.code
= ACTION_TRANSPARENT
;
120 #ifndef NO_ACTION_LAYER
121 uint32_t layers
= layer_state
| default_layer_state
;
122 /* check top layer first */
123 for (int8_t i
= 31; i
>= 0; i
--) {
124 if (layers
& (1UL<<i
)) {
125 action
= action_for_key(i
, key
);
126 if (action
.code
!= ACTION_TRANSPARENT
) {
131 /* fall back to layer 0 */
132 action
= action_for_key(0, key
);
135 action
= action_for_key(biton32(default_layer_state
), key
);