]> git.gir.st - tmk_keyboard.git/blob - keyboard/gh60/keymap_poker.h
Add keymap file of gh60
[tmk_keyboard.git] / keyboard / gh60 / keymap_poker.h
1 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
2 /* Poker Default Layer
3 * ,-----------------------------------------------------------.
4 * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
5 * |-----------------------------------------------------------|
6 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
7 * |-----------------------------------------------------------|
8 * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
9 * |-----------------------------------------------------------|
10 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
11 * |-----------------------------------------------------------|
12 * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
13 * `-----------------------------------------------------------'
14 */
15 /* Layer 0: qwerty */
16 KEYMAP_ANSI(
17 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
18 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
19 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
20 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
21 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
22 /* Layer 1: colemak */
23 KEYMAP_ANSI(
24 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
25 TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
26 BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
27 LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
28 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
29 /* Layer 2: dvorak */
30 KEYMAP_ANSI(
31 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
32 TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
33 CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
34 LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
35 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
36 /* Layer3: workman */
37 KEYMAP_ANSI(
38 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
39 TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
40 BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
41 LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
42 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
43 /* Layer 4: Poker with Arrow */
44 KEYMAP_ANSI(
45 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
46 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
47 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
48 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
49 TRNS,TRNS,TRNS, TRNS, FN0, LEFT,DOWN,RGHT),
50 /* Layer 5: Poker with Esc */
51 KEYMAP_ANSI(
52 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
53 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
54 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
55 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
56 TRNS,TRNS,TRNS, TRNS, FN0, TRNS,TRNS,TRNS),
57 /* Layer 6: Poker Fn'd */
58 KEYMAP_ANSI(
59 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
60 TRNS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
61 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
62 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
63 TRNS,TRNS,TRNS, FN1, FN0, TRNS,TRNS,TRNS),
64 };
65
66 /*
67 * Fn action definition
68 */
69 static const uint16_t PROGMEM fn_actions[] = {
70 /* Poker Layout */
71 [0] = ACTION_LAYER_SWITCH_MOMENTARY(6), // FN0 switch to Fn
72 [1] = ACTION_LAYER_SWITCH_TOGGLE(4), // FN1 toggle arrow
73 [2] = ACTION_LAYER_SWITCH_TOGGLE(5), // FN2 toggle Esc
74 [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
75 };
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