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Add poker keymap with layer stacking
[tmk_keyboard.git] / keyboard / gh60 / keymap.c
1 /*
2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17 #include <stdint.h>
18 #include <stdbool.h>
19 #include <avr/pgmspace.h>
20 #include "keycode.h"
21 #include "action.h"
22 #include "action_macro.h"
23 #include "report.h"
24 #include "host.h"
25 #include "print.h"
26 #include "debug.h"
27 #include "keymap.h"
28
29
30 /* GH60 keymap definition macro
31 * K2C, K31 and K3C are extra keys for ISO
32 */
33 #define KEYMAP( \
34 K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
35 K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
36 K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
37 K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
38 K40, K41, K42, K45, K4A, K4B, K4C, K4D \
39 ) { \
40 { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
41 { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
42 { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
43 { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
44 { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \
45 }
46
47 /* ANSI valiant. No extra keys for ISO */
48 #define KEYMAP_ANSI( \
49 K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
50 K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
51 K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
52 K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
53 K40, K41, K42, K45, K4A, K4B, K4C, K4D \
54 ) KEYMAP( \
55 K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
56 K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
57 K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
58 K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \
59 K40, K41, K42, K45, K4A, K4B, K4C, K4D \
60 )
61
62
63 #if defined(KEYMAP_PLAIN)
64 #include "keymap_plain.h"
65 #elif defined(KEYMAP_POKER)
66 #include "keymap_poker.h"
67 #elif defined(KEYMAP_POKER_STACK)
68 #include "keymap_poker_stack.h"
69 #else
70 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
71 /*
72 * Funky
73 */
74 /* Layer 0: Default Layer
75 * ,-----------------------------------------------------------.
76 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
77 * |-----------------------------------------------------------|
78 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
79 * |-----------------------------------------------------------|
80 * |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
81 * |-----------------------------------------------------------|
82 * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |
83 * |-----------------------------------------------------------|
84 * |Ctrl|Gui |Alt | Space |Alt |Fn4 |Fn4 |Fn1 |
85 * `-----------------------------------------------------------'
86 */
87 KEYMAP_ANSI(
88 ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
89 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
90 LCTL,A, S, D, F, G, H, J, K, L, FN3, QUOT, ENT, \
91 LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN2, RSFT, \
92 LCTL,LGUI,LALT, SPC, RALT,FN4, FN4, FN1),
93 /* Layer 1: HHKB mode
94 * ,-----------------------------------------------------------.
95 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
96 * |-----------------------------------------------------------|
97 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser|
98 * |-----------------------------------------------------------|
99 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
100 * |-----------------------------------------------------------|
101 * |Shift | | | | | | +| -|End|PgD|Dow|Shift |
102 * |-----------------------------------------------------------|
103 * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Fn0 |
104 * `-----------------------------------------------------------'
105 */
106 KEYMAP_ANSI(
107 PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL, \
108 CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, INS, \
109 LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT, ENT, \
110 LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN, RSFT, \
111 LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, FN0),
112 /* Layer 2: Vi mode (Slash)
113 * ,-----------------------------------------------------------.
114 * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
115 * |-----------------------------------------------------------|
116 * |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | |
117 * |-----------------------------------------------------------|
118 * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
119 * |-----------------------------------------------------------|
120 * |Shift | | | | | |Hom|PgD|PgU|End|Fn0|Shift |
121 * |-----------------------------------------------------------|
122 * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
123 * `-----------------------------------------------------------'
124 */
125 KEYMAP_ANSI(
126 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
127 TAB, HOME,PGDN,UP, PGUP,END, HOME,PGDN,PGUP,END, NO, NO, NO, NO, \
128 LCTL,NO, LEFT,DOWN,RGHT,NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT, \
129 LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN0, RSFT, \
130 LCTL,LGUI,LALT, SPC, RALT,RGUI,APP, RCTL),
131 /* Layer 3: Mouse mode (Semicolon/App)
132 * ,-----------------------------------------------------------.
133 * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
134 * |-----------------------------------------------------------|
135 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | |
136 * |-----------------------------------------------------------|
137 * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR|Fn0| |Return |
138 * |-----------------------------------------------------------|
139 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift |
140 * |-----------------------------------------------------------|
141 * |Ctrl|Gui |Alt | Space | |Fn0 |Fn0 | |
142 * `-----------------------------------------------------------'
143 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
144 */
145 KEYMAP_ANSI(
146 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, BSPC, \
147 TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO, \
148 LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT, \
149 LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,NO, RSFT, \
150 LCTL,LGUI,LALT, BTN1, NO, FN0, FN0, NO ),
151 };
152
153 /*
154 * Fn action definition
155 */
156 static const uint16_t PROGMEM fn_actions[] = {
157 ACTION_LAYER_DEFAULT, // FN0
158 ACTION_LAYER_SET(1), // FN1
159 ACTION_LAYER_SET_TAP_KEY(2, KC_SLASH), // FN2 Layer with Slash
160 ACTION_LAYER_SET_TAP_KEY(3, KC_SCLN), // FN3 Layer with Semicolon
161 ACTION_LAYER_SET(3), // FN4
162 };
163 #endif
164
165
166
167 /* translates key to keycode */
168 uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
169 {
170 return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
171 }
172
173 /* translates Fn index to action */
174 action_t keymap_fn_to_action(uint8_t keycode)
175 {
176 action_t action;
177 if (FN_INDEX(keycode) < sizeof(fn_actions) / sizeof(fn_actions[0])) {
178 action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
179 } else {
180 action.code = ACTION_NO;
181 }
182 return action;
183 }
184
185 /* convert key to action */
186 action_t action_for_key(uint8_t layer, key_t key)
187 {
188 uint8_t keycode = keymap_key_to_keycode(layer, key);
189 switch (keycode) {
190 case KC_FN0 ... KC_FN31:
191 return keymap_fn_to_action(keycode);
192 default:
193 return keymap_keycode_to_action(keycode);
194 }
195 }
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