]> git.gir.st - tmk_keyboard.git/blob - README.md
Fix bit shift which is beyond int size(16bit)
[tmk_keyboard.git] / README.md
1 t.m.k. Keyboard Firmware Collection
2 ====================================
3 This is a keyboard firmware with some features for Atmel AVR controller.
4
5 Source code is available here: <http://github.com/tmk/tmk_keyboard>
6
7
8 Features
9 --------
10 * Multi-layer Keymap - Multiple keyboard layouts with layer switching.
11 * Mouse key - Mouse control with keyboard
12 * System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
13 * Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
14 * USB NKRO - 120 keys(+ 8 modifiers) simultaneously
15 * PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
16 * Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
17 * User Function - Customizable function of key with writing code
18 * Macro - Very primitive at this time
19 * Keyboard Tricks - Oneshot modifier and modifier with tapping feature
20 * Debug Console - Messages for debug and interaction with firmware
21
22
23 Projects
24 --------
25 ### converter
26 * ps2_usb - [PS/2 keyboard to USB][GH_ps2]
27 * adb_usb - [ADB keyboard to USB][GH_adb]
28 * m0110_usb - [Machintosh 128K/512K/Plus keyboard to USB][GH_m0110]
29 * terminal_usb - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
30 * news_usb - [Sony NEWS keyboard to USB][GH_news]
31 * x68k_usb - [Sharp X68000 keyboard to USB][GH_x68k]
32 * sun_usb - Sun to USB(type4, 5 and 3?)
33 * usb_usb - USB to USB(experimental)
34
35 ### keyboard
36 * hhkb - [Happy Hacking Keyboard professional][GH_hhkb]
37 * macway - [Compact keyboard mod][GH_macway]
38 * hbkb - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb]
39 * IIgs_Standard - Apple IIGS keyboard mod(by JeffreySung)
40 * hid_liber - [HID liberation controller][HID_liber](by alaricljs)
41 * phantom - [Phantom keyboard][PHANTOM] (by Tranquilite)
42 * gh60 - [GH60 keyboard][GH60]
43
44 [GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
45 [GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
46 [GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
47 [GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
48 [GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
49 [GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
50 [GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
51 [GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
52 [GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
53 [GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
54 [HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
55 [PHANTOM]: http://geekhack.org/index.php?topic=26742
56 [GH60]: http://geekhack.org/index.php?topic=34959
57
58
59
60 Build & Program
61 ---------------
62 ### Install Tools
63 First, you need tools to build firmware and program your controller. I assume you are on Windows here.
64
65 1. Install [WinAVR][winavr]. This is old but works well for this purpose. `WinAVR` is a tool set to build firmware including C compiler(gcc) and make commands. You can use [CrossPack][crosspack] instead if you are on Mac.
66
67 2. Install [Atmel FLIP][flip]. `FLIP` is a tool to program(load) firmware into AVR controller(ATMega32u4) via DFU bootloader. ATMega32u4 has DFU bootloader by factory default. You can use [dfu-programmer][dfu-prog] instead if you are on Mac.
68
69 3. Install driver for DFU bootloader. At first time you start DFU bootloader on Chip 'Found New Hardware Wizard' will come up on Windows. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. If you use `dfu-programmer` install its driver.
70
71 If you use PJRC Teensy you don't need step 2 and 3, just get [Teensy loader][teensy-loader].
72
73
74 ### Download source
75 You can find firmware source at github: https://github.com/tmk/tmk_keyboard
76
77 If you are familiar with `Git` tools you are recommended to use it.
78 If not you can download zip archive from: https://github.com/tmk/tmk_keyboard/archive/master.zip
79
80
81 ### Build firmware
82 1. Open terminal window to get access to commands. You can use `cmd` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in Run command dialog showing up.
83
84 2. Move to project directory in the firmware source.
85
86 cd tmk_keyboard/{keyboard or converter}/<project>
87
88 3. Build firmware using GNU `make` command. You'll see <project>_<variant>.hex file in that directory unless something unexpected occurs in build process.
89
90 mkae -f Makefile.<variant> clean
91 make -f Makefile.<variant>
92
93
94
95
96 ### Program Controller
97 Sock AVR USB chip including ATmega32U4 has DFU bootloader by factory default, you can use DFU tools for this purpose. `FLIP` is a DFU tool on Windows offered by Atmel. Open source command line DFU tool `dfu-programmer` also supports AVR chips, which run on Linux, Mac OSX and even Windows. If you have a PJRC Teensy you should use `Teensy Loader`.
98
99 #### DFU bootloader
100 To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
101 If you have a proper program command in `Makefile` just type this.
102
103 `FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial section below.
104 To use command line tool run this command. Note that you need to set PATH variable properly.
105
106 $ make -f Makefile.<variant> flip
107
108 To program with `dfu-programmer` run:
109
110 $ make -f Makefile.<variant> dfu
111
112 #### Teensy
113 If you have PJRC Teensy see instruction of `Teensy Loader` at: <http://www.pjrc.com/teensy/loader.html>
114 Or use this command if you have command line version of Teensy Loader installed.
115
116 $ make -f Makefile.<variant> teensy
117
118
119 #### Other programmer
120 You may want to use other you favorite programmer like `avrdude` with AVRISPmkII, Aruduino or USBasp. In that case you can still use make target `program` for build with configuring PROGRAM_CMD in Makefile.
121
122 $ make -f Makefile.<variant> program
123
124
125
126 #### FLIP GUI tutorial
127 1. On menu bar click Device -> Select, then. `ATmega32u4`.
128 2. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
129 At this point you'll see greyouted widgets on the app get colored and ready.
130
131 3. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
132 4. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
133 5. Re-plug USB cord or click 'Start Application' button to restart your controller.
134 Done.
135
136 See also these instaructions if you need.
137
138 - <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
139 - <http://www.atmel.com/Images/doc7769.pdf>
140
141
142 [winavr]: http://winavr.sourceforge.net/
143 [crosspack]: http://www.obdev.at/products/crosspack/index.html
144 [flip]: http://www.atmel.com/tools/FLIP.aspx
145 [dfu-prog]: http://dfu-programmer.sourceforge.net/
146 [teensy-loader]:http://www.pjrc.com/teensy/loader.html
147
148
149
150 Makefile Options
151 ----------------
152 ### 1. MCU and Frequency.
153
154 MCU = atmega32u4 # Teensy 2.0
155 #MCU = at90usb1286 # Teensy++ 2.0
156 F_CPU = 16000000
157
158 ### 2. Features
159 Note that ***comment out*** to disable them.
160
161 MOUSEKEY_ENABLE = yes # Mouse keys
162 PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
163 EXTRAKEY_ENABLE = yes # Enhanced feature for Windows(Audio control and System control)
164 NKRO_ENABLE = yes # USB Nkey Rollover
165
166 ### 3. Programmer
167 Optional. Set proper command for your controller, bootloader and programmer.
168
169 # for PJRC Teensy
170 PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
171
172 # for Atmel chip with DFU bootloader
173 PROGRAM_CMD = dfu-programmer $(MCU) flash $(TARGET).hex
174
175 # avrdude with other methods
176 PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
177 PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
178 PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
179
180
181
182 Config.h Options
183 ----------------
184 ### 1. USB vendor/product ID and device description
185 #define VENDOR_ID 0xFEED
186 #define PRODUCT_ID 0xBEEF
187 /* device description */
188 #define MANUFACTURER t.m.k.
189 #define PRODUCT Macway mod
190 #define DESCRIPTION t.m.k. keyboard firmware for Macway mod
191
192 ### 2. Keyboard matrix configuration
193 #define MATRIX_ROWS 8
194 #define MATRIX_COLS 8
195 #define MATRIX_HAS_GHOST
196
197 ### 3. Mouse keys
198
199 ### 4. PS/2 mouse
200
201 ### 5. COMMAND key combination
202
203 #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
204
205
206 Keymap
207 ------
208 Many of existent projects offer keymap framework to define your own keymap easily. The following will explain how you can define keymap using this framework.
209 Instead, you can also implement your own `keymap_get_action()` to return action code for each key if you want.
210
211 This is keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. Keymap is defined in `keymaps[]` array.
212
213 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
214 /* Layer 0: Default Layer
215 * ,-----------------------------------------------------------.
216 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
217 * |-----------------------------------------------------------|
218 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
219 * |-----------------------------------------------------------|
220 * |Contro| A| S| D| F| G| H| J| K| L| ;| '|Enter |
221 * |-----------------------------------------------------------|
222 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn1|
223 * `-----------------------------------------------------------'
224 * |Gui|Alt |Space |Alt |Fn2|
225 * `-------------------------------------------'
226 */
227 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
228 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
229 LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT,ENT, \
230 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN1, \
231 LGUI,LALT, SPC, RALT,FN3),
232
233 /* Layer 1: HHKB mode (HHKB Fn)
234 * ,-----------------------------------------------------------.
235 * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
236 * |-----------------------------------------------------------|
237 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
238 * |-----------------------------------------------------------|
239 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
240 * |-----------------------------------------------------------|
241 * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn1|
242 * `-----------------------------------------------------------'
243 * |Gui |Alt |Space |Alt |Gui|
244 * `--------------------------------------------'
245 */
246 KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
247 CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, BSPC, \
248 LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
249 LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
250 LGUI,LALT, SPC, RALT,RGUI),
251 /* Layer 2: Mouse mode (Semicolon)
252 * ,-----------------------------------------------------------.
253 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
254 * |-----------------------------------------------------------|
255 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
256 * |-----------------------------------------------------------|
257 * |Contro| | | | | |McL|McD|McU|McR|Fn0| |Return |
258 * |-----------------------------------------------------------|
259 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
260 * `-----------------------------------------------------------'
261 * |Gui |Alt |Mb1 |Alt |Fn0|
262 * `--------------------------------------------'
263 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
264 */
265 KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
266 TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
267 LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, QUOT,ENT, \
268 LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \
269 LGUI,LALT, BTN1, RALT,FN0),
270 };
271
272 static const uint16_t PROGMEM fn_actions[] = {
273 ACTION_LAYER_DEFAULT, // FN0
274 ACTION_LAYER_SET(1), // FN1
275 ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN), // FN2
276 ACTION_LAYER_BIT_TOGGLE(2), // FN3
277 };
278
279
280
281 ### 1. Keycode
282 See `common/keycode.h`. Keycode is 8bit internal code to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action register key on press and unregister on release, on the other some of keycodes has some special actions like Fn keys, Media contorl keys, System control keys and Mouse keys.
283
284 ***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`.
285
286 #### 1.0 Other key
287 - `KC_NO` for no aciton
288 - `KC_TRNS` for transparent layer
289
290 #### 1.1 Normal key
291 - `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
292 - `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
293 - `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
294 - `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
295 - `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
296 - `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
297
298 #### 1.2 Modifier
299 There are 8 modifiers which has discrimination between left and right.
300
301 - `KC_LCTL` and `KC_RCTL` for Control
302 - `KC_LSFT` and `KC_RSFT` for Shift
303 - `KC_LALT` and `KC_RALT` for Alt
304 - `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
305
306 #### 1.3 Fn key
307 `KC_FNnn` are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
308
309 #### 1.4 Mousekey
310 - `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
311 - `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
312 - `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
313
314 #### 1.5 System & Media key
315 - `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
316 - `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
317 - `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
318 - `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
319 - `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
320
321 #### Keycode Table
322 See [keycode table](doc/keycode.txt) in `doc/keycode.txt` or `common/keycode.h` for the detail or other keycodes.
323
324 In regard to implementation side most of keycodes are identical with [HID usage] sent to host for real and some virtual keycodes are defined to support special actions.
325 [HID usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf
326
327
328
329 ### 2. Action
330 See `common/action.h`. Action is a 16bit code and defines function to perform on events of a key like press, release, hold and tap. You can define various actions to use various action codes.
331
332 Most of keys just register 8bit keycode as HID usage(or scan code) to host, but to support other complex features needs 16bit extended action codes internally. But using 16bit action codes in keymap results in double size in memory against keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` to define instead of action codes. ***Keycodes can be considered as subset of action codes.*** Like `KC_A`(0x04) is equal to a `Key` action(0x0004) that transmit keycode of *'A'*.
333
334 #### 2.1 Key action
335 Key is simple action that registers keycode on press of key and unregister on release.
336 You can define `Key` action on *'A'* key with:
337
338 ACTION_KEY(KC_A)
339
340 But you don't need to use this expression directly because you can just put symbol `A` in `KEYMAP` definition.
341
342 Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch windows.
343
344 ACTION_MOD_KEY(KC_LSHIFT, KC_1)
345 ACTION_MOD_KEY(KC_LALT, KC_TAB)
346
347 Or `Alt,Shift + Tab` can be defined.
348
349 ACTION_MODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSHIFT)), KC_TAB)
350
351 These actions are comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
352
353 #### 2.2 Layer Actions
354 This sets `default layer` into `current layer`. With this action you can return to `default layer`.
355
356 ACTION_LAYER_DEFAULT
357
358 `Layer Set` action sets given layer argument to `current layer`. `Layer Set` action can take 0 to 15 as argument.
359
360 ACTION_LAYER_SET(layer)
361 ACTION_LAYER_SET_TOGGLE(layer)
362 ACTION_LAYER_SET_TAP_KEY(layer, key)
363 ACTION_LAYER_SET_TAP_TOGGLE(layer)
364
365 `Layer Bit` action XOR given bits with `current layer`. `Layer Bit` action can take 0 to 15 as argument.
366
367 ACTION_LAYER_BIT(bits)
368 ACTION_LAYER_BIT_TOGGLE(bits)
369 ACTION_LAYER_BIT_TAP_KEY(bits, key)
370 ACTION_LAYER_BIT_TAP_TOGGLE(bits)
371
372 These acitons change `default layer`.
373 ACTION_LAYER_SET_DEFAULT(layer)
374 ACTION_LAYER_BIT_DEFAULT(bits)
375
376
377 #### 2.3 Macro action
378 ***NOT FIXED***
379 `Macro` action indicates complex key strokes.
380
381 MACRO( MD(LSHIFT), D(D), END )
382 MACRO( U(D), MU(LSHIFT), END )
383 MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
384
385 ##### 2.3.1 Normal mode
386 - **I()** change interavl of stroke.
387 - **D()** press key
388 - **U()** release key
389 - **T()** type key(press and release)
390 - **W()** wait
391 - **MD()** modifier down
392 - **MU()** modifier up
393 - **END** end mark
394
395 ##### 2.3.2 Extended mode
396
397 ***TODO: sample impl***
398 See `keyboard/hhkb/keymap.c` for sample.
399
400
401 #### 2.4 Function action
402 ***NOT FIXED***
403 There are two type of action, normal `Function` and tappable `Function`.
404 These actions call user defined function with `id`, `opt`, and key event information as arguments.
405
406 ##### 2.4.1 Function
407 To define normal `Function` action in keymap use this.
408
409 ACTION_FUNCTION(id, opt)
410
411 ##### 2.4.2 Function with tap
412 To define tappable `Function` action in keymap use this.
413
414 ACTION_FUNCTION_TAP(id, opt)
415
416 ##### 2.4.3 Implement user function
417 `Function` actions can be defined freely with C by user in callback function:
418
419 void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
420
421 This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Functon `id` can be 0-255 and `opt` can be 0-15.
422
423 `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
424
425 typedef struct {
426 keyevent_t event;
427 uint8_t tap_count;
428 } keyrecord_t;
429
430 typedef struct {
431 key_t key;
432 bool pressed;
433 uint16_t time;
434 } keyevent_t;
435
436 typedef struct {
437 uint8_t col;
438 uint8_t row;
439 } key_t;
440
441 ***TODO: sample impl***
442 See `keyboard/hhkb/keymap.c` for sample.
443
444
445
446
447
448 ### 3. Layer
449 Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and select a layer out of keymap during operation at will.
450
451 First layer is indexed by `Layer 0` which usually become **`default layer`** and active in initial state. **`current layer`** is active layer at that time and can be changed with user interaction. You can define **16 layers** at most in default keymap framework.
452
453 you can define a layer with placing keycode symbols separated with `comma` in `KEYMAP`, which is formed with resemblance to physical keyboard layout so as you can easily put keycode on place you want to map. ***You can define most of keys with just using keycodes*** except for `Fn` key serving special actions.
454
455
456
457 ### 4. Layer switching
458 You can have some ways to switch layer with these actions.
459 There are two kind of layer switch action `Layer Set` and `Layer Bit` and two type of switching behaviour **Momentary** and **Toggle**.
460
461 #### 4.1 Momentary switching
462 Momentary switching changes layer only while holding Fn key.
463
464 ##### 4.1.1 Momentary Set
465 This `Layer Set` action sets new layer `Layer 1` to `current layer` on key press event.
466
467 ACTION_LAYER_SET(1)
468
469 It switches to destination layer immediately when key is pressed, after that actions on keymap of destination layer is perfomed. ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. To get back to `default layer` you can use this action.
470
471 ACTION_LAYER_DEFAULT
472
473 ##### 4.1.2 Momentary Bit
474 This `Layer Bit` action performs XOR `1` with `current layer` on both press and release event. If you are on `Layer 0` now next layer to switch will be `Layer 1`. To come back to previous layer you need to place same action on destination layer.
475
476 ACTION_LAYER_BIT(1)
477
478 #### 4.2 Toggle switching
479 Toggle switching changes layer after press then release. You keep being on the layer until you press key to return.
480
481 ##### 4.2.1 Toggle Set
482 This `Layer Set Toggle` action is to set `Layer 1` to `current layer` on release and do none on press.
483
484 ACTION_LAYER_SET_TOGGLE(1)
485
486 To get back to `default layer` you can use this action.
487
488 ACTION_LAYER_DEFAULT
489
490 ##### 4.2.2 Toggle Bit
491 This `Layer Bit Toggle` action is to XOR `1` with `current layer` on release and do none on press. If you are on `Layer 2` you'll switch to `Layer 3` on press. To come back to previous layer you need to place same action on destination layer.
492
493 ACTION_LAYER_BIT_TOGGLE(1)
494
495
496 #### 4.3 Momentary switching with Tap key
497 These actions switch to layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly.
498
499 ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN)
500 ACTION_LAYER_SET_BIT_KEY(2, KC_SCLN)
501
502 With these you can place layer switching function on normal alphabet key like `;` without losing its original register function.
503
504 #### 4.4 Momentary switching with Tap Toggle
505 This changes layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly.
506
507 ACTION_LAYER_SET_TAP_TOGGLE(layer)
508 ACTION_LAYER_BIT_TAP_TOGGLE(layer)
509
510 Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default.
511
512
513
514
515 Legacy Keymap
516 -------------
517 This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers.
518
519 In comparison with new keymap how to define Fn key is different. It uses two arrays `fn_layer[]` and `fn_keycode[]`. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
520
521 In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tap while `Fn0` and `Fn1` doesn't send any key.
522
523 static const uint8_t PROGMEM fn_layer[] = {
524 1, // Fn0
525 2, // Fn1
526 2, // Fn2
527 };
528
529 static const uint8_t PROGMEM fn_keycode[] = {
530 KC_NO, // Fn0
531 KC_NO, // Fn1
532 KC_SPC, // Fn2
533 };
534
535
536
537 Debuging
538 --------
539 Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
540
541 You will see output from firmware like this.
542
543 r/c 01234567
544 00: 00000000
545 01: 00000000
546 02: 00000000
547 03: 00000000
548 04: 00000000
549 05: 00000000
550 06: 00000000
551 07: 00000000
552
553 ---- action_exec: start -----
554 EVENT: 0307u(22511)
555 Tapping: Tap release(2)
556 ACTION: ACT_LAYER[5:2C]
557 LAYER_PRESSED: Tap: unregister_code
558 TAPPING_KEY=0307u(22511):2
559 processed: 0307u(22511):2
560
561 Tapping: End(Timeout after releasing last tap): FFFFu(22715)
562 TAPPING_KEY=0000u(0):0
563
564
565
566
567 Magic Comannds
568 --------------
569 To see help press `Magic` + `H`.
570
571 `Magic` key bind may be `LShift` + `RShift` in many project, but `Power` key on ADB converter. `Magic` keybind can be vary on each project, check `config.h` in project directory.
572
573 Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
574
575 ----- Command Help -----
576 c: enter console mode
577 d: toggle debug enable
578 x: toggle matrix debug
579 k: toggle keyboard debug
580 m: toggle mouse debug
581 p: toggle print enable
582 v: print device version & info
583 t: print timer count
584 s: print status
585 0/F10: switch to Layer0
586 1/F1: switch to Layer1
587 2/F2: switch to Layer2
588 3/F3: switch to Layer3
589 4/F4: switch to Layer4
590 PScr: power down/remote wake-up
591 Caps: Lock Keyboard(Child Proof)
592 Paus: jump to bootloader
593
594 ### Boot Magic
595 Magic commands are executed when boot time. Press `Magic` command key then pulgin.
596
597 Define these macros in config.h.
598
599 IS_BOOTMAGIC_DEBUG
600 IS_BOOTMAGIC_BOOTLOADER
601
602 ***TODO: sample impl***
603 See `keyboard/hhkb/config.h` for sample.
604
605
606
607 Start Your Own Project
608 -----------------------
609
610
611
612 Files & Directories
613 -------------------
614 ### Top
615 * common/ - common codes
616 * protocol/ - keyboard protocol support
617 * keyboard/ - keyboard projects
618 * converter/ - protocol converter projects
619 * doc/ - documents
620 * common.mk - Makefile for common
621 * protoco.mk - Makefile for protocol
622 * rules.mk - Makefile for build rules
623
624 ### Common
625 * action.[ch]
626 * action_macro.[ch]
627 * bootloader.[ch]
628 * command.[ch]
629 * controller_teensy.h
630 * debug.[ch]
631 * host.[ch]
632 * host_driver.h
633 * keyboard.[ch]
634 * keycode.h
635 * keymap.[ch]
636 * led.h
637 * matrix.h
638 * mousekey.[ch]
639 * print.[ch]
640 * report.h
641 * sendchar.h
642 * sendchar_null.c
643 * sendchar_uart.c
644 * timer.[ch]
645 * uart.[ch]
646 * util.[ch]
647
648 ### Keyboard Protocols
649 * lufa/ - LUFA USB stack
650 * pjrc/ - PJRC USB stack
651 * vusb/ - Objective Development V-USB
652 * iwrap/ - Bluetooth HID for Bluegiga iWRAP
653 * ps2.c - PS/2 protocol
654 * adb.c - Apple Desktop Bus protocol
655 * m0110.c - Macintosh 128K/512K/Plus keyboard protocol
656 * news.c - Sony NEWS keyboard protocol
657 * x68k.c - Sharp X68000 keyboard protocol
658 * serial_soft.c - Asynchronous Serial protocol implemented by software
659
660
661
662 License
663 -------
664 Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`.
665 LUFA, PJRC and V-USB stack have their own license respectively.
Imprint / Impressum