]> git.gir.st - tmk_keyboard.git/blob - keyboard/hid_liber/keymap.c
Merge branch 'yeeeargh-patch'
[tmk_keyboard.git] / keyboard / hid_liber / keymap.c
1 /*
2 Copyright 2011 Jun Wako <wakojun@gmail.com>
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18 /*
19 * Keymap for HID Liberator controller
20 */
21 #include <stdint.h>
22 #include <stdbool.h>
23 #include <avr/pgmspace.h>
24 #include "keycode.h"
25 #include "action.h"
26 #include "action_macro.h"
27 #include "layer_switch.h"
28 #include "report.h"
29 #include "host.h"
30 #include "print.h"
31 #include "debug.h"
32 #include "keymap.h"
33
34
35 // Convert physical keyboard layout to matrix array.
36 // This is a macro to define keymap easily in keyboard layout form.
37 #define KEYMAP( \
38 KG1, KH7, KJ7, KJ6, KJ1, KO5, KL1, KA6, KA7, KD7, KD5, KD1, KD2, KB5, KB3, KO3, \
39 KG7, KG5, KH5, KJ5, KI5, KI7, KK7, KK5, KL5, KA5, KC5, KC7, KL7, KD6, KQ7, KN7, KM7, \
40 KG6, KG3, KH3, KJ3, KI3, KI6, KK6, KK3, KL3, KA3, KC3, KC6, KL6, KD4, KP7, KN5, KM5, \
41 KH6, KG4, KH4, KJ4, KI4, KI1, KK1, KK4, KL4, KA4, KC4, KC1, KD0, \
42 KF6, KH1, KG0, KH0, KJ0, KI0, KI2, KK2, KK0, KL0, KA0, KC2, KF4, KN1, \
43 KO7, KE6, KB1, KP1, KB2, KR4, KA2, KO0, KN2, KP2, KQ2 \
44 ) { \
45 /* 0 1 2 3 4 5 6 7 */ \
46 /* A */ { KC_##KA0, KC_NO , KC_##KA2, KC_##KA3, KC_##KA4, KC_##KA5, KC_##KA6, KC_##KA7 }, \
47 /* B */ { KC_NO , KC_##KB1, KC_##KB2, KC_##KB3, KC_NO , KC_##KB5, KC_NO , KC_NO }, \
48 /* C */ { KC_NO , KC_##KC1, KC_##KC2, KC_##KC3, KC_##KC4, KC_##KC5, KC_##KC6, KC_##KC7 }, \
49 /* D */ { KC_##KD0, KC_##KD1, KC_##KD2, KC_NO , KC_##KD4, KC_##KD5, KC_##KD6, KC_##KD7 }, \
50 /* E */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_##KE6, KC_NO }, \
51 /* F */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_##KF4, KC_NO , KC_##KF6, KC_NO }, \
52 /* G */ { KC_##KG0, KC_##KG1, KC_NO , KC_##KG3, KC_##KG4, KC_##KG5, KC_##KG6, KC_##KG7 }, \
53 /* H */ { KC_##KH0, KC_##KH1, KC_NO , KC_##KH3, KC_##KH4, KC_##KH5, KC_##KH6, KC_##KH7 }, \
54 /* I */ { KC_##KI0, KC_##KI1, KC_##KI2, KC_##KI3, KC_##KI4, KC_##KI5, KC_##KI6, KC_##KI7 }, \
55 /* J */ { KC_##KJ0, KC_##KJ1, KC_NO , KC_##KJ3, KC_##KJ4, KC_##KJ5, KC_##KJ6, KC_##KJ7 }, \
56 /* K */ { KC_##KK0, KC_##KK1, KC_##KK2, KC_##KK3, KC_##KK4, KC_##KK5, KC_##KK6, KC_##KK7 }, \
57 /* L */ { KC_##KL0, KC_##KL1, KC_NO , KC_##KL3, KC_##KL4, KC_##KL5, KC_##KL6, KC_##KL7 }, \
58 /* M */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_NO , KC_##KM5, KC_NO , KC_##KM7 }, \
59 /* N */ { KC_NO , KC_##KN1, KC_##KN2, KC_NO , KC_NO , KC_##KN5, KC_NO , KC_##KN7 }, \
60 /* O */ { KC_##KO0, KC_NO , KC_NO , KC_##KO3, KC_NO , KC_##KO5, KC_NO , KC_##KO7 }, \
61 /* P */ { KC_NO , KC_##KP1, KC_##KP2, KC_NO , KC_NO , KC_NO , KC_NO , KC_##KP7 }, \
62 /* Q */ { KC_NO , KC_NO , KC_##KQ2, KC_NO , KC_NO , KC_NO , KC_NO , KC_##KQ7 }, \
63 /* R */ { KC_NO , KC_NO , KC_NO , KC_NO , KC_##KR4, KC_NO , KC_NO , KC_NO } \
64 }
65
66 /*
67 * Add custom layouts. If no custom layout is defined the default layout is used.
68 */
69 #if defined(KEYMAP_CUSTOM)
70 #include "keymap_custom.h"
71 #else
72 /*
73 * Tenkeyless keyboard default layout, ISO & ANSI (ISO is between Left Shift
74 * and Z, and the ANSI \ key above Return/Enter is used for the additional ISO
75 * switch in the ASD row next to enter. Use NUBS as keycode for the first and
76 * NUHS as the keycode for the second.
77 *
78 * ,---. ,---------------. ,---------------. ,---------------. ,-----------.
79 * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
80 * `---' `---------------' `---------------' `---------------' `-----------'
81 * ,-----------------------------------------------------------. ,-----------.
82 * |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
83 * |-----------------------------------------------------------| |-----------|
84 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
85 * |-----------------------------------------------------------| `-----------'
86 * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
87 * |-----------------------------------------------------------| ,---.
88 * |Shft|ISO| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
89 * |-----------------------------------------------------------| ,-----------.
90 * |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
91 * `-----------------------------------------------------------' `-----------'
92 */
93
94
95 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
96 /* Layer 0: Default Layer
97 *
98 * ANSI:
99 *
100 * ,---. ,---------------. ,---------------. ,---------------. ,-----------.
101 * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
102 * `---' `---------------' `---------------' `---------------' `-----------'
103 * ,-----------------------------------------------------------. ,-----------.
104 * |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
105 * |-----------------------------------------------------------| |-----------|
106 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
107 * |-----------------------------------------------------------| `-----------'
108 * |FN1 | A| S| D| F| G| H| J| K| L| ;| '|Return |
109 * |-----------------------------------------------------------| ,---.
110 * |Shft|iso| Z| X| C| V| B| N| M| ,| .| /|Shift | |Up |
111 * |-----------------------------------------------------------| ,-----------.
112 * |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
113 * `-----------------------------------------------------------' `-----------'
114 */
115
116 KEYMAP(\
117 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR, SLCK, BRK, \
118 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, INS, HOME, PGUP, \
119 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, BSLS, DEL, END, PGDN, \
120 FN1, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, \
121 LSFT, NUBS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, \
122 LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL, LEFT, DOWN, RGHT),
123
124 /* EXAMPLE ISO keymap, see the NUBS and NUHS keycodes
125 * KEYMAP(\
126 * ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR, SLCK, BRK, \
127 * GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS, EQL, BSPC, INS, HOME, PGUP, \
128 * TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC, RBRC, NUHS, DEL, END, PGDN, \
129 * CAPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, \
130 * LSFT, NUBS, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT, UP, \
131 * LCTL, FN1, LALT, SPC, RALT, RGUI, APP, RCTL, LEFT, DOWN, RGHT),
132 */
133
134
135 /*
136 * ,---. ,---------------. ,---------------. ,---------------. ,-----------.
137 * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Slp|
138 * `---' `---------------' `---------------' `---------------' `-----------'
139 * ,-----------------------------------------------------------. ,-----------.
140 * |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9|Mut|V- |V+ |Backsp | |Ins|Hom|PgU|
141 * |-----------------------------------------------------------| |-----------|
142 * |Tab | Q| W| E| R| T| Y| U| I|MSt|Ply|Prv|Nxt|Media| |Del|End|PgD|
143 * |-----------------------------------------------------------| `-----------'
144 * |FN1 | A| S| D| F| G| H| J| K| L| ;| '|Return |
145 * |-----------------------------------------------------------| ,---.
146 * |Shft|iso| Z| X|Clc| V| B| N| M| ,| .| /|Caps | |Up |
147 * |-----------------------------------------------------------| ,-----------.
148 * |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
149 * `-----------------------------------------------------------' `-----------'
150 */
151
152 KEYMAP(\
153 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, PSCR, SLCK, SLEP, \
154 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9,MUTE, VOLD, VOLU, BSPC, INS, HOME, PGUP, \
155 TAB, Q, W, E, R, T, Y, U, I,MSTP,MPLY, MPRV, MNXT, MSEL, DEL, END, PGDN, \
156 FN1, A, S, D, F, G, H, J, K, L, SCLN, QUOT, ENT, \
157 LSFT, NUBS, Z, X,CALC, V, B, N, M, COMM, DOT, SLSH, CAPS, UP, \
158 LCTL, LGUI, LALT, SPC, RALT, RGUI, APP, RCTL, LEFT, DOWN, RGHT),
159
160
161 };
162
163 static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {};
164
165 /*
166 * Fn action definition
167 */
168 static const uint16_t PROGMEM fn_actions[] = {
169 [0] = ACTION_DEFAULT_LAYER_SET(0),
170 [1] = ACTION_DEFAULT_LAYER_SET(1),
171 [2] = ACTION_DEFAULT_LAYER_SET(2),
172 [3] = ACTION_DEFAULT_LAYER_SET(3),
173 [4] = ACTION_DEFAULT_LAYER_SET(4),
174 [5] = ACTION_DEFAULT_LAYER_SET(5),
175 [6] = ACTION_DEFAULT_LAYER_SET(6),
176 [7] = ACTION_DEFAULT_LAYER_SET(7),
177 [8] = ACTION_DEFAULT_LAYER_SET(8),
178 };
179 #endif
180
181 #define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
182 #define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
183 #define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
184
185 /* translates key to keycode */
186 uint8_t keymap_key_to_keycode(uint8_t layer, key_t key)
187 {
188 /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
189 if (layer & OVERLAY_BIT) {
190 layer &= OVERLAY_MASK;
191 if (layer < OVERLAYS_SIZE) {
192 return pgm_read_byte(&overlays[(layer)][(key.row)][(key.col)]);
193 } else {
194 // XXX: this may cuaes bootlaoder_jump incositent fail.
195 //debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
196 return KC_TRANSPARENT;
197 }
198 }
199 /* Keymap: 0-15 */
200 else {
201 if (layer < KEYMAPS_SIZE) {
202 return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
203 } else {
204 // XXX: this may cuaes bootlaoder_jump incositent fail.
205 //debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
206 // fall back to layer 0
207 return pgm_read_byte(&keymaps[0][(key.row)][(key.col)]);
208 }
209 }
210 }
211
212 /* translates Fn keycode to action */
213 action_t keymap_fn_to_action(uint8_t keycode)
214 {
215 action_t action;
216 if (FN_INDEX(keycode) < FN_ACTIONS_SIZE) {
217 action.code = pgm_read_word(&fn_actions[FN_INDEX(keycode)]);
218 } else {
219 action.code = ACTION_NO;
220 }
221 return action;
222 }
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