]>
git.gir.st - tmk_keyboard.git/blob - keyboard/phantom/keymap.c
2 Copyright 2011 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 * Keymap for Phantom controller
23 #include <avr/pgmspace.h>
26 #include "action_macro.h"
34 // Convert physical keyboard layout to matrix array.
35 // This is a macro to define keymap easily in keyboard layout form.
37 K5A, K5C, K5D, K5E, K5F, K5G, K5H, K5I, K5J, K5K, K5L, K5M, K5N, K5O, K5P, K5Q, \
38 K5B, K4A, K4B, K4C, K4D, K4E, K4F, K4G, K4H, K4I, K4J, K4K, K4L, K4N, K4O, K4P, K4Q, \
39 K3A, K3B, K3C, K3D, K3E, K3F, K3G, K3H, K3I, K3J, K3K, K3L, K3M, K3N, K3O, K3P, K3Q, \
40 K2A, K2B, K2C, K2D, K2E, K2F, K2G, K2H, K2I, K2J, K2K, K2L, K2N, K2O, K2P, K2Q, \
41 K1A, K1C, K1D, K1E, K1F, K1G, K1H, K1I, K1J, K1K, K1L, K1N, K1O, K1P, K1Q, \
42 K0A, K0B, K0C, K0H, K0K, K0L, K0M, K0N, K0O, K0P, K0Q \
44 /* A B C D E F G H I J K L M N O P Q */ \
45 /* 0 */ { KC_##K0A, KC_##K0B, KC_##K0C, KC_NO , KC_NO , KC_NO , KC_NO , KC_##K0H, KC_NO , KC_NO , KC_##K0K, KC_##K0L, KC_##K0M, KC_##K0N, KC_##K0O, KC_##K0P, KC_##K0Q}, \
46 /* 1 */ { KC_##K1A, KC_NO , KC_##K1C, KC_##K1D, KC_##K1E, KC_##K1F, KC_##K1G, KC_##K1H, KC_##K1I, KC_##K1J, KC_##K1K, KC_##K1L, KC_NO , KC_##K1N, KC_##K1O, KC_##K1P, KC_##K1Q}, \
47 /* 2 */ { KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D, KC_##K2E, KC_##K2F, KC_##K2G, KC_##K2H, KC_##K2I, KC_##K2J, KC_##K2K, KC_##K2L, KC_NO , KC_##K2N, KC_##K2O, KC_##K2P, KC_##K2Q}, \
48 /* 3 */ { KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D, KC_##K3E, KC_##K3F, KC_##K3G, KC_##K3H, KC_##K3I, KC_##K3J, KC_##K3K, KC_##K3L, KC_##K3M, KC_##K3N, KC_##K3O, KC_##K3P, KC_##K3Q}, \
49 /* 4 */ { KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D, KC_##K4E, KC_##K4F, KC_##K4G, KC_##K4H, KC_##K4I, KC_##K4J, KC_##K4K, KC_##K4L, KC_NO , KC_##K4N, KC_##K4O, KC_##K4P, KC_##K4Q}, \
50 /* 5 */ { KC_##K5A, KC_##K5B, KC_##K5C, KC_##K5D, KC_##K5E, KC_##K5F, KC_##K5G, KC_##K5H, KC_##K5I, KC_##K5J, KC_##K5K, KC_##K5L, KC_##K5M, KC_##K5N, KC_##K5O, KC_##K5P, KC_##K5Q}, \
54 * Phantom keyboard layout with winkeys and 7bit style editing block. I am
55 * Not in the mood to implement full 7-bit keymap.
58 * ,---. ,---------------. ,---------------. ,---------------. ,-----------.
59 * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
60 * `---' `---------------' `---------------' `---------------' `-----------'
61 * ,-----------------------------------------------------------. ,-----------.
62 * |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
63 * |-----------------------------------------------------------| |-----------|
64 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
65 * |-----------------------------------------------------------| |---|---|---|
66 * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | |???|???|???|
67 * |-----------------------------------------------------------| |---|---|---|
68 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |???|Up |???|
69 * |-----------------------------------------------------------| |-----------|
70 * |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
71 * `-----------------------------------------------------------' `-----------'
75 static const uint8_t PROGMEM keymaps
[][MATRIX_ROWS
][MATRIX_COLS
] = {
76 /* Layer 0: Default Layer
80 * ,---. ,---------------. ,---------------. ,---------------. ,-----------.
81 * |Esc| |F1 |F2 |F3 |F4 | |F5 |F6 |F7 |F8 | |F9 |F10|F11|F12| |PrS|ScL|Pau|
82 * `---' `---------------' `---------------' `---------------' `-----------'
83 * ,-----------------------------------------------------------. ,-----------.
84 * |~ | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp | |Ins|Hom|PgU|
85 * |-----------------------------------------------------------| |-----------|
86 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \| |Del|End|PgD|
87 * |-----------------------------------------------------------| |---|---|---|
88 * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return | |???|???|???|
89 * |-----------------------------------------------------------| |---|---|---|
90 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | |???|Up |???|
91 * |-----------------------------------------------------------| |-----------|
92 * |Ctl|Gui|Alt| Space |Alt|Gui|App|Ctl| |Lef|Dow|Rig|
93 * `-----------------------------------------------------------' `-----------'
97 ESC
, F1
, F2
, F3
, F4
, F5
, F6
, F7
, F8
, F9
, F10
, F11
, F12
, PSCR
,SLCK
,BRK
, \
98 GRV
, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS
,EQL
, BSPC
, INS
, HOME
,PGUP
, \
99 TAB
, Q
, W
, E
, R
, T
, Y
, U
, I
, O
, P
, LBRC
,RBRC
,BSLS
, DEL
, END
, PGDN
, \
100 FN0
, A
, S
, D
, F
, G
, H
, J
, K
, L
, SCLN
,QUOT
, ENT
, 0, 0, 0, \
101 LSFT
,Z
, X
, C
, V
, B
, N
, M
, COMM
,DOT
, SLSH
, RSFT
, 0, UP
, 0, \
102 LCTL
,LGUI
,LALT
, SPC
, RALT
,RGUI
,APP
, RCTL
, LEFT
,DOWN
,RGHT
),
106 * ,---. ,---------------. ,---------------. ,---------------. ,-----------.
107 * | | | | | | | | | | | | | | | | | | | |Slp|
108 * `---' `---------------' `---------------' `---------------' `-----------'
109 * ,-----------------------------------------------------------. ,-----------.
110 * | | | | | | | | | | |Mut|V- |V+ | | | | | |
111 * |-----------------------------------------------------------| |-----------|
112 * | | | | | | | | | |MSt|Ply|Prv|Nxt|Media| | | | |
113 * |-----------------------------------------------------------| |-----------|
114 * | | | | | | | | | | | | | | |???|???|???|
115 * |-----------------------------------------------------------| |-----------|
116 * | | | |Clc| | | | | | | |Caps | |???| |???|
117 * |-----------------------------------------------------------| |-----------|
118 * | | | | | | | | | | | | |
119 * `-----------------------------------------------------------' `-----------'
123 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, TRNS
,TRNS
,SLEP
, \
124 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,MUTE
,VOLD
,VOLU
,TRNS
, TRNS
,TRNS
,TRNS
, \
125 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,MSTP
,MPLY
,MPRV
,MNXT
,MSEL
, TRNS
,TRNS
,TRNS
, \
126 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, TRNS
, TRNS
,TRNS
,TRNS
, \
127 TRNS
,TRNS
,TRNS
,CALC
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, CAPS
, TRNS
,TRNS
,TRNS
, \
128 TRNS
,TRNS
,TRNS
, TRNS
, TRNS
,TRNS
,TRNS
,TRNS
, TRNS
,TRNS
,TRNS
),
132 * Fn action definition
134 static const uint16_t PROGMEM fn_actions
[] = {
135 [0] = ACTION_LAYER_MOMENTARY(1)
138 #define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
139 #define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
141 /* translates key to keycode */
142 uint8_t keymap_key_to_keycode(uint8_t layer
, key_t key
)
144 if (layer
< KEYMAPS_SIZE
) {
145 return pgm_read_byte(&keymaps
[(layer
)][(key
.row
)][(key
.col
)]);
147 // fall back to layer 0
148 return pgm_read_byte(&keymaps
[0][(key
.row
)][(key
.col
)]);
152 /* translates Fn keycode to action */
153 action_t
keymap_fn_to_action(uint8_t keycode
)
156 if (FN_INDEX(keycode
) < FN_ACTIONS_SIZE
) {
157 action
.code
= pgm_read_word(&fn_actions
[FN_INDEX(keycode
)]);
159 action
.code
= ACTION_NO
;