]>
git.gir.st - tmk_keyboard.git/blob - tmk_core/common/action_layer.c
5 #include "action_layer.h"
18 uint32_t default_layer_state
= 0;
20 static void default_layer_state_set(uint32_t state
)
22 debug("default_layer_state: ");
23 default_layer_debug(); debug(" to ");
24 default_layer_state
= state
;
25 hook_default_layer_change(default_layer_state
);
26 default_layer_debug(); debug("\n");
27 clear_keyboard_but_mods(); // To avoid stuck keys
30 void default_layer_debug(void)
32 dprintf("%08lX(%u)", default_layer_state
, biton32(default_layer_state
));
35 void default_layer_set(uint32_t state
)
37 default_layer_state_set(state
);
40 #ifndef NO_ACTION_LAYER
41 void default_layer_or(uint32_t state
)
43 default_layer_state_set(default_layer_state
| state
);
45 void default_layer_and(uint32_t state
)
47 default_layer_state_set(default_layer_state
& state
);
49 void default_layer_xor(uint32_t state
)
51 default_layer_state_set(default_layer_state
^ state
);
56 #ifndef NO_ACTION_LAYER
60 uint32_t layer_state
= 0;
62 static void layer_state_set(uint32_t state
)
64 dprint("layer_state: ");
65 layer_debug(); dprint(" to ");
67 hook_layer_change(layer_state
);
68 layer_debug(); dprintln();
69 clear_keyboard_but_mods(); // To avoid stuck keys
72 void layer_clear(void)
77 void layer_move(uint8_t layer
)
79 layer_state_set(1UL<<layer
);
82 void layer_on(uint8_t layer
)
84 layer_state_set(layer_state
| (1UL<<layer
));
87 void layer_off(uint8_t layer
)
89 layer_state_set(layer_state
& ~(1UL<<layer
));
92 void layer_invert(uint8_t layer
)
94 layer_state_set(layer_state
^ (1UL<<layer
));
97 void layer_or(uint32_t state
)
99 layer_state_set(layer_state
| state
);
101 void layer_and(uint32_t state
)
103 layer_state_set(layer_state
& state
);
105 void layer_xor(uint32_t state
)
107 layer_state_set(layer_state
^ state
);
110 void layer_debug(void)
112 dprintf("%08lX(%u)", layer_state
, biton32(layer_state
));
118 action_t
layer_switch_get_action(keypos_t key
)
120 action_t action
= ACTION_TRANSPARENT
;
122 #ifndef NO_ACTION_LAYER
123 uint32_t layers
= layer_state
| default_layer_state
;
124 /* check top layer first */
125 for (int8_t i
= 31; i
>= 0; i
--) {
126 if (layers
& (1UL<<i
)) {
127 action
= action_for_key(i
, key
);
128 if (action
.code
!= (action_t
)ACTION_TRANSPARENT
.code
) {
133 /* fall back to layer 0 */
134 action
= action_for_key(0, key
);
137 action
= action_for_key(biton32(default_layer_state
), key
);