]>
git.gir.st - tmk_keyboard.git/blob - tmk_core/common/action_layer.c
5 #include "action_layer.h"
18 uint32_t default_layer_state
= 0;
20 static void default_layer_state_set(uint32_t state
)
22 debug("default_layer_state: ");
23 default_layer_debug(); debug(" to ");
24 default_layer_state
= state
;
25 default_layer_debug(); debug("\n");
26 clear_keyboard_but_mods(); // To avoid stuck keys
29 void default_layer_debug(void)
31 dprintf("%08lX(%u)", default_layer_state
, biton32(default_layer_state
));
34 void default_layer_set(uint32_t state
)
36 default_layer_state_set(state
);
39 #ifndef NO_ACTION_LAYER
40 void default_layer_or(uint32_t state
)
42 default_layer_state_set(default_layer_state
| state
);
44 void default_layer_and(uint32_t state
)
46 default_layer_state_set(default_layer_state
& state
);
48 void default_layer_xor(uint32_t state
)
50 default_layer_state_set(default_layer_state
^ state
);
55 #ifndef NO_ACTION_LAYER
59 uint32_t layer_state
= 0;
61 static void layer_state_set(uint32_t state
)
63 dprint("layer_state: ");
64 layer_debug(); dprint(" to ");
66 hook_layer_change(layer_state
);
67 layer_debug(); dprintln();
68 clear_keyboard_but_mods(); // To avoid stuck keys
71 void layer_clear(void)
76 void layer_move(uint8_t layer
)
78 layer_state_set(1UL<<layer
);
81 void layer_on(uint8_t layer
)
83 layer_state_set(layer_state
| (1UL<<layer
));
86 void layer_off(uint8_t layer
)
88 layer_state_set(layer_state
& ~(1UL<<layer
));
91 void layer_invert(uint8_t layer
)
93 layer_state_set(layer_state
^ (1UL<<layer
));
96 void layer_or(uint32_t state
)
98 layer_state_set(layer_state
| state
);
100 void layer_and(uint32_t state
)
102 layer_state_set(layer_state
& state
);
104 void layer_xor(uint32_t state
)
106 layer_state_set(layer_state
^ state
);
109 void layer_debug(void)
111 dprintf("%08lX(%u)", layer_state
, biton32(layer_state
));
117 action_t
layer_switch_get_action(keypos_t key
)
119 action_t action
= { .code
= ACTION_TRANSPARENT
};
121 #ifndef NO_ACTION_LAYER
122 uint32_t layers
= layer_state
| default_layer_state
;
123 /* check top layer first */
124 for (int8_t i
= 31; i
>= 0; i
--) {
125 if (layers
& (1UL<<i
)) {
126 action
= action_for_key(i
, key
);
127 if (action
.code
!= ACTION_TRANSPARENT
) {
132 /* fall back to layer 0 */
133 action
= action_for_key(0, key
);
136 action
= action_for_key(biton32(default_layer_state
), key
);