]>
git.gir.st - tmk_keyboard.git/blob - tmk_core/common/action_layer.c
5 #include "action_layer.h"
19 uint32_t default_layer_state
= 0;
21 static void default_layer_state_set(uint32_t state
)
23 debug("default_layer_state: ");
24 default_layer_debug(); debug(" to ");
25 default_layer_state
= state
;
26 hook_default_layer_change(default_layer_state
);
27 default_layer_debug(); debug("\n");
28 clear_keyboard_but_mods(); // To avoid stuck keys
31 void default_layer_debug(void)
33 dprintf("%08lX(%u)", default_layer_state
, biton32(default_layer_state
));
36 void default_layer_set(uint32_t state
)
38 default_layer_state_set(state
);
41 #ifndef NO_ACTION_LAYER
42 void default_layer_or(uint32_t state
)
44 default_layer_state_set(default_layer_state
| state
);
46 void default_layer_and(uint32_t state
)
48 default_layer_state_set(default_layer_state
& state
);
50 void default_layer_xor(uint32_t state
)
52 default_layer_state_set(default_layer_state
^ state
);
57 #ifndef NO_ACTION_LAYER
61 uint32_t layer_state
= 0;
63 static void layer_state_set(uint32_t state
)
65 dprint("layer_state: ");
66 layer_debug(); dprint(" to ");
68 hook_layer_change(layer_state
);
69 layer_debug(); dprintln();
70 clear_keyboard_but_mods(); // To avoid stuck keys
73 void layer_clear(void)
78 void layer_move(uint8_t layer
)
80 layer_state_set(1UL<<layer
);
83 void layer_on(uint8_t layer
)
85 layer_state_set(layer_state
| (1UL<<layer
));
88 void layer_off(uint8_t layer
)
90 layer_state_set(layer_state
& ~(1UL<<layer
));
93 void layer_invert(uint8_t layer
)
95 layer_state_set(layer_state
^ (1UL<<layer
));
98 void layer_or(uint32_t state
)
100 layer_state_set(layer_state
| state
);
102 void layer_and(uint32_t state
)
104 layer_state_set(layer_state
& state
);
106 void layer_xor(uint32_t state
)
108 layer_state_set(layer_state
^ state
);
111 void layer_debug(void)
113 dprintf("%08lX(%u)", layer_state
, biton32(layer_state
));
119 action_t
layer_switch_get_action(keypos_t key
)
121 action_t action
= ACTION_TRANSPARENT
;
123 #ifndef NO_ACTION_LAYER
124 uint32_t layers
= layer_state
| default_layer_state
;
125 /* check top layer first */
126 for (int8_t i
= 31; i
>= 0; i
--) {
127 if (layers
& (1UL<<i
)) {
128 action
= action_for_key(i
, key
);
129 if (action
.code
!= (action_t
)ACTION_TRANSPARENT
.code
) {
134 /* fall back to layer 0 */
135 action
= action_for_key(0, key
);
138 action
= action_for_key(biton32(default_layer_state
), key
);