]> git.gir.st - tmk_keyboard.git/blob - macway/keymap.c
add directories for each keyboard: hhkb, macway
[tmk_keyboard.git] / macway / keymap.c
1 /*
2 * keymap for modified Macway
3 */
4 #include <stdbool.h>
5 #include <avr/pgmspace.h>
6 #include "matrix.h"
7 #include "keymap.h"
8 #include "usb_keyboard.h"
9
10 int current_layer = 0;
11 bool key_sent = false;
12
13 /*
14 * Layer0(Default Layer)
15 * ,----------------------------------------------------------.
16 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp|
17 * |----------------------------------------------------------|
18 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| |
19 * |----------------------------------------------------' |
20 * |Contr| A| S| D| F| G| H| J| K| L| ;| '|Return |
21 * |----------------------------------------------------------|
22 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn2|
23 * |----------------------------------------------------------|
24 * |Fn3|Gui |Alt |Space |Fn1 |Lef|Dow|Up |Rig|
25 * `----------------------------------------------------------'
26 *
27 * Layer1(with Fn1)
28 * ,----------------------------------------------------------.
29 * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
30 * |----------------------------------------------------------|
31 * | \ | | | | | | | | | | | | | |
32 * |----------------------------------------------------' |
33 * |Contr| | | | | |Lef|Dow|Up |Rig| | | \ |
34 * |----------------------------------------------------------|
35 * |Shift | | | | | |Hom|PgD|PgU|End| |Shift | |
36 * |----------------------------------------------------------|
37 * | |Gui |Alt | |Fn1 |Lef|Dow|Up |Rig|
38 * `----------------------------------------------------------'
39 *
40 * Layer2(with Fn2)
41 * ,----------------------------------------------------------.
42 * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
43 * |----------------------------------------------------------|
44 * | \ | | | | | | | | | | |Up | | |
45 * |----------------------------------------------------' |
46 * |Contr|VoD|VoU|Mut|F20| | *| /|Hom|PgU|Lef|Rig| \ |
47 * |----------------------------------------------------------|
48 * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn2|
49 * |----------------------------------------------------------|
50 * | |Gui |Alt | | |Lef|Dow|Up |Rig|
51 * `----------------------------------------------------------'
52 *
53 * Layer3(with Fn3)
54 * ,----------------------------------------------------------.
55 * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
56 * |----------------------------------------------------------|
57 * | \ | | | | | | | | | | | | | |
58 * |----------------------------------------------------' |
59 * |Contr|Mb1|Mb2|Mb3| | |McL|McD|McU|McR| | | \ |
60 * |----------------------------------------------------------|
61 * |Shift | | | | | |MwL|MwD|MwU|MwR| |Shift | |
62 * |----------------------------------------------------------|
63 * | |Gui |Alt |Mb1 |Mb2 |MsL|MsD|MsU|MsR|
64 * `----------------------------------------------------------'
65 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
66 */
67 static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
68 // 0: default
69 {
70 { KB_LALT, KB_NO, KB_BSPACE, KB_NO, KB_LEFT, KB_NO, KB_ENTER, KB_SPACE },
71 { KB_1, KB_ESCAPE, KB_TAB, KB_Q, KB_A, KB_LCTRL, KB_Z, KB_RIGHT },
72 { KB_2, FN_1, KB_LGUI, KB_W, KB_S, KB_NO, KB_X, KB_UP },
73 { KB_3, KB_NO, KB_RSHIFT, KB_E, KB_D, FN_2, KB_C, KB_DOWN },
74 { KB_4, KB_5, KB_T, KB_R, KB_F, KB_G, KB_V, KB_B },
75 { KB_7, KB_6, KB_Y, KB_U, KB_J, KB_H, KB_M, KB_N },
76 { KB_8, KB_EQUAL, KB_RBRACKET,KB_I, KB_K, KB_NO, KB_COMMA, KB_LSHIFT },
77 { KB_9, KB_NO, KB_NO, KB_O, KB_L, FN_3, KB_DOT, KB_NO },
78 { KB_0, KB_MINUS, KB_LBRACKET,KB_P, KB_SCOLON, KB_QUOTE, KB_NO, KB_SLASH }
79 },
80 // 1: FN_1(RIGHT ALT)
81 {
82 { KB_LALT, KB_NO, KB_DELETE, KB_NO, KB_NO, KB_NO, KB_BSLASH,KB_NO },
83 { KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, KB_NO, KB_LCTRL, KB_NO, KB_NO },
84 { KB_F2, KB_NO, KB_LGUI, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
85 { KB_F3, KB_NO, KB_RSHIFT, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
86 { KB_F4, KB_F5, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
87 { KB_F7, KB_F6, KB_NO, KB_NO, KB_DOWN, KB_LEFT, KB_PGDOWN,KB_HOME },
88 { KB_F8, KB_F12, KB_NO, KB_NO, KB_UP, KB_NO, KB_PGUP, KB_LSHIFT },
89 { KB_F9, KB_NO, KB_NO, KB_NO, KB_RIGHT, KB_NO, KB_END, KB_NO },
90 { KB_F10, KB_F11, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }
91 },
92 // 2: FN_2(HHKB Fn)
93 {
94 { KB_LALT, KB_NO, KB_DELETE, KB_NO, KB_NO, KB_NO, KB_BSLASH,KB_NO },
95 { KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, KB_VOLDOWN,KB_LCTRL, KB_NO, KB_NO },
96 { KB_F2, KB_NO, KB_LGUI, KB_NO, KB_VOLUP, KB_NO, KB_NO, KB_NO },
97 { KB_F3, KB_NO, KB_RSHIFT, KB_NO, KB_MUTE, KB_NO, KB_NO, KB_NO },
98 { KB_F4, KB_F5, KB_NO, KB_NO, KB_F20, KB_NO, KB_NO, KB_NO },
99 { KB_F7, KB_F6, KB_NO, KB_NO, KP_SLASH, KP_ASTERISK,KP_MINUS, KP_PLUS },
100 { KB_F8, KB_F12, KB_NO, KB_NO, KB_HOME, KB_NO, KB_END, KB_LSHIFT },
101 { KB_F9, KB_NO, KB_NO, KB_NO, KB_PGUP, KB_NO, KB_PGDOWN,KB_NO },
102 { KB_F10, KB_F11, KB_UP, KB_NO, KB_LEFT, KB_RIGHT, KB_NO, KB_DOWN }
103 },
104 // 3: FN_3(LEFT Bottom)
105 {
106 { KB_LALT, KB_NO, KB_DELETE, KB_NO, MS_LEFT, KB_NO, KB_BSLASH, MS_BTN1 },
107 { KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, MS_BTN1, KB_LCTRL, KB_NO, MS_RIGHT },
108 { KB_F2, MS_BTN2, KB_LGUI, KB_NO, MS_BTN2, KB_NO, KB_NO, MS_UP },
109 { KB_F3, KB_NO, KB_RSHIFT, KB_NO, MS_BTN3, KB_NO, KB_NO, MS_DOWN },
110 { KB_F4, KB_F5, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
111 { KB_F7, KB_F6, KB_NO, KB_NO, MS_DOWN, MS_LEFT, MS_WH_UP, MS_WH_LEFT },
112 { KB_F8, KB_F12, MS_BTN5, KB_NO, MS_UP, KB_NO, MS_WH_DOWN, KB_LSHIFT },
113 { KB_F9, KB_NO, KB_NO, KB_NO, MS_RIGHT, KB_NO, MS_WH_RIGHT,KB_NO },
114 { KB_F10, KB_F11, MS_BTN4, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }
115 },
116 };
117
118
119 uint8_t get_keycode(int layer, int row, int col)
120 {
121 if (row >= MATRIX_ROWS)
122 return KB_NO;
123 if (col >= MATRIX_COLS)
124 return KB_NO;
125 return pgm_read_byte(&Keymap[layer][row][col]);
126 }
127
128 int get_layer(void) {
129 int layer = 0;
130 for (int row = 0; row < MATRIX_ROWS; row++) {
131 for (int col = 0; col < MATRIX_ROWS; col++) {
132 if (matrix[row] & 1<<col) continue;
133 if (get_keycode(0, row, col) == FN_1) layer = 1;
134 if (get_keycode(0, row, col) == FN_2) layer = 2;
135 if (get_keycode(0, row, col) == FN_3) layer = 3;
136 }
137 }
138 current_layer = layer;
139 return current_layer;
140 }
Imprint / Impressum