2 Copyright 2011,2012,2013 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
30 #include "bootmagic.h"
32 #include "backlight.h"
33 #ifdef MOUSEKEY_ENABLE
34 # include "mousekey.h"
36 #ifdef PS2_MOUSE_ENABLE
37 # include "ps2_mouse.h"
39 #ifdef SERIAL_MOUSE_ENABLE
40 #include "serial_mouse.h"
42 #ifdef ADB_MOUSE_ENABLE
47 #ifdef MATRIX_HAS_GHOST
48 static bool has_ghost_in_row(uint8_t row
)
50 matrix_row_t matrix_row
= matrix_get_row(row
);
51 // No ghost exists when less than 2 keys are down on the row
52 if (((matrix_row
- 1) & matrix_row
) == 0)
55 // Ghost occurs when the row shares column line with other row
56 for (uint8_t i
=0; i
< MATRIX_ROWS
; i
++) {
57 if (i
!= row
&& (matrix_get_row(i
) & matrix_row
))
65 __attribute__ ((weak
)) void matrix_setup(void) {}
66 void keyboard_setup(void)
71 void keyboard_init(void)
75 #ifdef PS2_MOUSE_ENABLE
78 #ifdef SERIAL_MOUSE_ENABLE
81 #ifdef ADB_MOUSE_ENABLE
86 #ifdef BOOTMAGIC_ENABLE
90 #ifdef BACKLIGHT_ENABLE
96 * Do keyboard routine jobs: scan mantrix, light LEDs, ...
97 * This is repeatedly called as fast as possible.
99 void keyboard_task(void)
101 static matrix_row_t matrix_prev
[MATRIX_ROWS
];
102 #ifdef MATRIX_HAS_GHOST
103 static matrix_row_t matrix_ghost
[MATRIX_ROWS
];
105 static uint8_t led_status
= 0;
106 matrix_row_t matrix_row
= 0;
107 matrix_row_t matrix_change
= 0;
110 for (uint8_t r
= 0; r
< MATRIX_ROWS
; r
++) {
111 matrix_row
= matrix_get_row(r
);
112 matrix_change
= matrix_row
^ matrix_prev
[r
];
114 #ifdef MATRIX_HAS_GHOST
115 if (has_ghost_in_row(r
)) {
116 /* Keep track of whether ghosted status has changed for
117 * debugging. But don't update matrix_prev until un-ghosted, or
118 * the last key would be lost.
120 if (debug_matrix
&& matrix_ghost
[r
] != matrix_row
) {
123 matrix_ghost
[r
] = matrix_row
;
126 matrix_ghost
[r
] = matrix_row
;
128 if (debug_matrix
) matrix_print();
129 for (uint8_t c
= 0; c
< MATRIX_COLS
; c
++) {
130 if (matrix_change
& ((matrix_row_t
)1<<c
)) {
131 action_exec((keyevent_t
){
132 .key
= (keypos_t
){ .row
= r
, .col
= c
},
133 .pressed
= (matrix_row
& ((matrix_row_t
)1<<c
)),
134 .time
= (timer_read() | 1) /* time should not be 0 */
136 // record a processed key
137 matrix_prev
[r
] ^= ((matrix_row_t
)1<<c
);
138 // process a key per task call
139 goto MATRIX_LOOP_END
;
144 // call with pseudo tick event when no real key event.
149 #ifdef MOUSEKEY_ENABLE
150 // mousekey repeat & acceleration
154 #ifdef PS2_MOUSE_ENABLE
158 #ifdef SERIAL_MOUSE_ENABLE
162 #ifdef ADB_MOUSE_ENABLE
167 if (led_status
!= host_keyboard_leds()) {
168 led_status
= host_keyboard_leds();
169 keyboard_set_leds(led_status
);
173 void keyboard_set_leds(uint8_t leds
)
175 if (debug_keyboard
) { debug("keyboard_set_led: "); debug_hex8(leds
); debug("\n"); }