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ps2_usb: Fix for VUSB configuration
[tmk_keyboard.git] / tmk_core / protocol / usb_hid / USB_Host_Shield_2.0 / PSBuzz.h
1 /* Copyright (C) 2014 Kristian Lauszus, TKJ Electronics. All rights reserved.
2
3 This software may be distributed and modified under the terms of the GNU
4 General Public License version 2 (GPL2) as published by the Free Software
5 Foundation and appearing in the file GPL2.TXT included in the packaging of
6 this file. Please note that GPL2 Section 2[b] requires that all works based
7 on this software must also be made publicly available under the terms of
8 the GPL2 ("Copyleft").
9
10 Contact information
11 -------------------
12
13 Kristian Lauszus, TKJ Electronics
14 Web : http://www.tkjelectronics.com
15 e-mail : kristianl@tkjelectronics.com
16 */
17
18 #ifndef _psbuzz_h_
19 #define _psbuzz_h_
20
21 #include "hiduniversal.h"
22 #include "controllerEnums.h"
23
24 #define PSBUZZ_VID 0x054C // Sony Corporation
25 #define PSBUZZ_PID 0x1000 // PS Buzz Controller
26
27 /** Struct used to easily read the different buttons on the controllers */
28 union PSBUZZButtons {
29 struct {
30 uint8_t red : 1;
31 uint8_t yellow : 1;
32 uint8_t green : 1;
33 uint8_t orange : 1;
34 uint8_t blue : 1;
35 } __attribute__((packed)) btn[4];
36 uint32_t val : 20;
37 } __attribute__((packed));
38
39 /**
40 * This class implements support for the PS Buzz controllers via USB.
41 * It uses the HIDUniversal class for all the USB communication.
42 */
43 class PSBuzz : public HIDUniversal {
44 public:
45 /**
46 * Constructor for the PSBuzz class.
47 * @param p Pointer to the USB class instance.
48 */
49 PSBuzz(USB *p) :
50 HIDUniversal(p) {
51 Reset();
52 };
53
54 /**
55 * Used to check if a PS Buzz controller is connected.
56 * @return Returns true if it is connected.
57 */
58 bool connected() {
59 return HIDUniversal::isReady() && HIDUniversal::VID == PSBUZZ_VID && HIDUniversal::PID == PSBUZZ_PID;
60 };
61
62 /**
63 * Used to call your own function when the device is successfully initialized.
64 * @param funcOnInit Function to call.
65 */
66 void attachOnInit(void (*funcOnInit)(void)) {
67 pFuncOnInit = funcOnInit;
68 };
69
70 /** @name PS Buzzer Controller functions */
71 /**
72 * getButtonPress(ButtonEnum b) will return true as long as the button is held down.
73 *
74 * While getButtonClick(ButtonEnum b) will only return it once.
75 *
76 * So you instance if you need to increase a variable once you would use getButtonClick(ButtonEnum b),
77 * but if you need to drive a robot forward you would use getButtonPress(ButtonEnum b).
78 * @param b ::ButtonEnum to read.
79 * @param controller The controller to read from. Default to 0.
80 * @return getButtonPress(ButtonEnum b) will return a true as long as a button is held down, while getButtonClick(ButtonEnum b) will return true once for each button press.
81 */
82 bool getButtonPress(ButtonEnum b, uint8_t controller = 0);
83 bool getButtonClick(ButtonEnum b, uint8_t controller = 0);
84 /**@}*/
85 /** @name PS Buzzer Controller functions */
86 /**
87 * Set LED value without using ::LEDEnum.
88 * @param value See: ::LEDEnum.
89 */
90 /**
91 * Set LED values directly.
92 * @param value Used to set whenever the LED should be on or off
93 * @param controller The controller to control. Defaults to 0.
94 */
95 void setLedRaw(bool value, uint8_t controller = 0);
96
97 /** Turn all LEDs off. */
98 void setLedOffAll() {
99 for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw
100 ledState[i] = false; // Just an easy way to set all four off at the same time
101 setLedRaw(false); // Turn the LED off, on all four controllers
102 };
103
104 /**
105 * Turn the LED off on a specific controller.
106 * @param controller The controller to turn off. Defaults to 0.
107 */
108 void setLedOff(uint8_t controller = 0) {
109 setLedRaw(false, controller);
110 };
111
112
113 /** Turn all LEDs on. */
114 void setLedOnAll() {
115 for (uint8_t i = 1; i < 4; i++) // Skip first as it will be set in setLedRaw
116 ledState[i] = true; // Just an easy way to set all four off at the same time
117 setLedRaw(true); // Turn the LED on, on all four controllers
118 };
119
120 /**
121 * Turn the LED on on a specific controller.
122 * @param controller The controller to turn off. Defaults to 0.
123 */
124 void setLedOn(uint8_t controller = 0) {
125 setLedRaw(true, controller);
126 };
127
128 /**
129 * Toggle the LED on a specific controller.
130 * @param controller The controller to turn off. Defaults to 0.
131 */
132 void setLedToggle(uint8_t controller = 0) {
133 setLedRaw(!ledState[controller], controller);
134 };
135 /**@}*/
136
137 protected:
138 /** @name HIDUniversal implementation */
139 /**
140 * Used to parse USB HID data.
141 * @param hid Pointer to the HID class.
142 * @param is_rpt_id Only used for Hubs.
143 * @param len The length of the incoming data.
144 * @param buf Pointer to the data buffer.
145 */
146 void ParseHIDData(HID *hid, bool is_rpt_id, uint8_t len, uint8_t *buf);
147
148 /**
149 * Called when a device is successfully initialized.
150 * Use attachOnInit(void (*funcOnInit)(void)) to call your own function.
151 * This is useful for instance if you want to set the LEDs in a specific way.
152 */
153 uint8_t OnInitSuccessful();
154 /**@}*/
155
156 /** Used to reset the different buffers to their default values */
157 void Reset() {
158 psbuzzButtons.val = 0;
159 oldButtonState.val = 0;
160 buttonClickState.val = 0;
161 for (uint8_t i = 0; i < sizeof(ledState); i++)
162 ledState[i] = 0;
163 };
164
165 /** @name USBDeviceConfig implementation */
166 /**
167 * Used by the USB core to check what this driver support.
168 * @param vid The device's VID.
169 * @param pid The device's PID.
170 * @return Returns true if the device's VID and PID matches this driver.
171 */
172 virtual bool VIDPIDOK(uint16_t vid, uint16_t pid) {
173 return (vid == PSBUZZ_VID && pid == PSBUZZ_PID);
174 };
175 /**@}*/
176
177 private:
178 void (*pFuncOnInit)(void); // Pointer to function called in onInit()
179
180 void PSBuzz_Command(uint8_t *data, uint16_t nbytes);
181
182 PSBUZZButtons psbuzzButtons, oldButtonState, buttonClickState;
183 bool ledState[4];
184 };
185 #endif
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