]> git.gir.st - tmk_keyboard.git/blob - doc/keymap.md
Fix doc/keymap.md
[tmk_keyboard.git] / doc / keymap.md
1 Keymap framework - how to define your keymap
2 ============================================
3 ***NOTE: This is not final version, may be inconsistent with source code and changed occasionally for a while.***
4
5 ## 0. Keymap and layers
6 **Keymap** is comprised of multiple layers of key layout, you can define **32 layers** at most.
7 **Layer** is an array of **keycodes** to define **actions** for each physical keys.
8 respective layers can be validated simultaneously. Layers are indexed with 0 to 31 and higher layer has precedence.
9
10 Keymap: 32 Layers Layer: Keycode matrix
11 ----------------- ---------------------
12 stack of layers array_of_keycode[row][column]
13 ____________ precedence _______________________
14 / / | high / ESC / F1 / F2 / F3 ....
15 31 /___________// | /-----/-----/-----/-----
16 30 /___________// | / TAB / Q / W / E ....
17 29 /___________/ | /-----/-----/-----/-----
18 : _:_:_:_:_:__ | : /LCtrl/ A / S / D ....
19 : / : : : : : / | : / : : : :
20 2 /___________// | 2 `--------------------------
21 1 /___________// | 1 `--------------------------
22 0 /___________/ V low 0 `--------------------------
23
24
25
26 ### 0.1 Keymap status
27 Keymap has its state in two parameters:
28 **`default_layer`** indicates a base keymap layer(0-31) which is always valid and to be referred, **`keymap_stat`** is 16bit variable which has current on/off status of layers on its each bit.
29
30 Keymap layer '0' is usually `default_layer` and which is the only valid layer and other layers is initially off after boot up firmware, though, you can configured them in `config.h`.
31 To change `default_layer` will be useful when you switch key layout completely, say you want Colmak instead of Qwerty.
32
33 Initial state of Keymap Change base layout
34 ----------------------- ------------------
35
36 31 31
37 30 30
38 29 29
39 : :
40 : : ____________
41 2 ____________ 2 / /
42 1 / / ,->1 /___________/
43 ,->0 /___________/ | 0
44 | |
45 `--- default_layer = 0 `--- default_layer = 1
46 layer_state = 0x00000001 layer_state = 0x00000002
47
48 On the other hand, you shall change `layer_state` to overlay base layer with some layers for feature such as navigation keys, function key(F1-F12), media keys or special actions.
49
50 Overlay feature layer
51 --------------------- bit|status
52 ____________ ---+------
53 31 / / 31 | 0
54 30 /___________// -----> 30 | 1
55 29 /___________/ -----> 29 | 1
56 : : | :
57 : ____________ : | :
58 2 / / 2 | 0
59 ,->1 /___________/ -----> 1 | 1
60 | 0 0 | 0
61 | +
62 `--- default_layer = 1 |
63 layer_state = 0x60000002 <-'
64
65
66
67 ### 0.2 Layer Precedence and Transparency
68 Note that ***higher layer has higher priority on stack of layers***, namely firmware falls down from top layer to bottom to look up keycode. Once it spots keycode other than **`KC_TRNS`**(transparent) on a layer it stops searching and lower layers aren't referred.
69
70 You can place `KC_TRNS` on overlay layer changes just part of layout to fall back on lower or base layer.
71 Key with `KC_TRANS` doen't has its own keycode and refers to lower valid layers for keycode, instead.
72 See example below.
73
74
75 ### 0.3 Keymap Example
76 Keymap is **`keymaps[]`** C array in fact and you can define layers in it with **`KEYMAP()`** C macro and keycodes. To use complex actions you need to define `Fn` keycode in **`fn_actions[]`** array.
77
78 This is a keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard.
79 This example has three layers, 'Qwerty' as base layer, 'Cursor' and 'Mousekey'.
80 In this example,
81
82 `Fn0` is a **momentary layer switching** key, you can use keys on Cursor layer while holding the key.
83
84 `Fn1` is a momentary layer switching key with tapping feature, you can get semicolon **';'** with taping the key and switch layers while holding the key. The word **'tap'** or **'tapping'** mean to press and release a key quickly.
85
86 `Fn2` is a **toggle layer switch** key, you can stay switched layer after releasing the key unlike momentary switching.
87
88 You can find other keymap definitions in file `keymap.c` located on project directories.
89
90 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
91 /* 0: Qwerty
92 * ,-----------------------------------------------------------.
93 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
94 * |-----------------------------------------------------------|
95 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
96 * |-----------------------------------------------------------|
97 * |Contro| A| S| D| F| G| H| J| K| L|Fn1| '|Enter |
98 * |-----------------------------------------------------------|
99 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn0|
100 * `-----------------------------------------------------------'
101 * |Gui|Alt |Space |Alt |Fn2|
102 * `-------------------------------------------'
103 */
104 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
105 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
106 LCTL,A, S, D, F, G, H, J, K, L, FN1, QUOT,ENT, \
107 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN0, \
108 LGUI,LALT, SPC, RALT,FN2),
109 /* 1: Cursor(HHKB mode)
110 * ,-----------------------------------------------------------.
111 * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
112 * |-----------------------------------------------------------|
113 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
114 * |-----------------------------------------------------------|
115 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
116 * |-----------------------------------------------------------|
117 * |Shift | | | | | | +| -|End|PgD|Dow|Shift | |
118 * `-----------------------------------------------------------'
119 * |Gui |Alt |Space |Alt |Gui|
120 * `--------------------------------------------'
121 */
122 KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
123 CAPS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,PSCR,SLCK,PAUS,UP, TRNS,BSPC, \
124 LCTL,VOLD,VOLU,MUTE,TRNS,TRNS,PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
125 LSFT,TRNS,TRNS,TRNS,TRNS,TRNS,PPLS,PMNS,END, PGDN,DOWN,RSFT,TRNS, \
126 LGUI,LALT, SPC, RALT,RGUI),
127 /* 2: Mousekey
128 * ,-----------------------------------------------------------.
129 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
130 * |-----------------------------------------------------------|
131 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
132 * |-----------------------------------------------------------|
133 * |Contro| | | | | |McL|McD|McU|McR| | |Return |
134 * |-----------------------------------------------------------|
135 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
136 * `-----------------------------------------------------------'
137 * |Gui |Alt |Mb1 |Alt | |
138 * `--------------------------------------------'
139 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
140 */
141 KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
142 TAB, TRNS,TRNS,TRNS,TRNS,TRNS,WH_L,WH_D,WH_U,WH_R,TRNS,TRNS,TRNS,BSPC, \
143 LCTL,TRNS,ACL0,ACL1,ACL2,TRNS,MS_L,MS_D,MS_U,MS_R,TRNS,QUOT,ENT, \
144 LSFT,TRNS,TRNS,TRNS,TRNS,BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,TRNS, \
145 LGUI,LALT, BTN1, RALT,TRNS),
146 };
147
148 static const uint16_t PROGMEM fn_actions[] = {
149 ACTION_LAYER_MOMENTARY(1), // FN0
150 ACTION_LAYER_TAP_KEY(2, KC_SCLN), // FN1
151 ACTION_LAYER_TOGGLE(2), // FN2
152 };
153
154
155
156
157 ## 1. Keycode
158 See [`common/keycode.h`](../common/keycode.h) or keycode table below for the detail. Keycode is internal **8bit code** to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action registers key to host on press and unregister on release, while some of other keycodes has some special actions like `Fn` keys, Media contorl keys, System control keys and Mousekeys.
159
160 ***In `KEYMAP()` macro you should omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP()`. Some keycodes has 4-letter **short name** in addition to descriptive name, you'll prefer short one in `KEYMAP()`.
161
162 ### 1.0 Other key
163 - `KC_NO` for no aciton
164 - `KC_TRNS` for layer transparency (See above)
165
166 ### 1.1 Normal key
167 - `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
168 - `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
169 - `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
170 - `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
171 - `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
172 - `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
173
174 ### 1.2 Modifier
175 There are 8 modifiers which has discrimination between left and right.
176
177 - `KC_LCTL` and `KC_RCTL` for Control
178 - `KC_LSFT` and `KC_RSFT` for Shift
179 - `KC_LALT` and `KC_RALT` for Alt
180 - `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
181
182 ### 1.3 Mousekey
183 - `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
184 - `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
185 - `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
186
187 ### 1.4 System & Media key
188 - `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
189 - `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
190 - `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
191 - `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
192 - `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
193
194 ### 1.5 Fn key
195 `KC_FNnn` are keycodes for `Fn` key which not given any actions at the beginning unlike most of keycodes has its own inborn action. To use these keycodes in `KEYMAP()` you need to assign action you want at first. Action of `Fn` key is defined in `fn_actions[]` and its index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` keyocde indicates the action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
196
197 ### 1.6 Keycode Table
198 See keycode table in [`doc/keycode.txt`](./keycode.txt) for description of keycodes.
199
200 In regard to implementation side most of keycodes are identical with [HID usage][HID_usage](pdf) sent to host for real and some virtual keycodes are defined to support special actions.
201 [HID_usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf
202
203
204
205 ## 2. Action
206 See [`common/action.h`](../common/action.h). Action is a **16bit code** and defines function to perform on events of a key like press, release, holding and tapping.
207
208 Most of keys just register 8bit scancode to host, but to support other complex features needs 16bit extended action codes internally. However, using 16bit action codes in keymap results in double size in memory compared to using jsut keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP()` instead of action codes.
209
210 ***You can just use keycodes of `Normal key`, `Modifier`, `Mousekey` and `System & Media key` in keymap*** to indicate corresponding actions instead of using action codes. While ***to use other special actions you should use keycode of `Fn` key defined in `fn_actions[]`.***
211
212
213 ### 2.1 Key action
214 This is a simple action that registers scancodes(HID usage in fact) to host on press event of key and unregister on release.
215
216 #### 2.1.1 Normal key and Modifier
217 ***This action usually won't be used expressly in keymap*** because you can just use keycodes in `KEYMAP()` instead.
218
219 You can define these actions on *'A'* key and *'left shift'* modifier with:
220
221 ACTION_KEY(KC_A)
222 ACTION_KEY(KC_LSFT)
223
224 #### 2.1.2 Key with modifiers
225 This action is comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
226
227 Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch application windows.
228
229 ACTION_MOD_KEY(KC_LSFT, KC_1)
230 ACTION_MOD_KEY(KC_LALT, KC_TAB)
231
232 Or `Alt,Shift + Tab` can be defined. `ACTION_LMODS_KEY()` requires **4-bit modifier state** and a **keycode** as arguments. See `keycode.h` for `MOD_BIT()` macro.
233
234 ACTION_MODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSFT)), KC_TAB)
235
236 #### 2.1.3 Multiple Modifiers
237 Registers multiple modifiers with a key.
238
239 ACTION_MODS(MOD_BIT(KC_ALT) | MOD_BIT(KC_LSFT))
240
241 #### 2.1.3 Modifier with tap key
242
243 ACTION_MODS_TAP_KEY(KC_RSFT, KC_GRV)
244
245
246
247 ### 2.2 Layer Action
248 These actions operate layers of keymap.
249
250 **Parameters:**
251
252 + **layer**: 0-31
253 + **on**: { press | release | both }
254
255
256 #### 2.2.1 Default Layer
257 `default_layer` is layer which always is valid and referred to when actions is not defined on other overlay layers.
258
259 Sets `default_layer` to given parameter `layer` and turn it on.
260
261 ACTION_DEFAULT_LAYER(layer)
262
263
264 #### 2.2.2 Momentary Switch
265 Turns on `layer` momentarily while holding, in other words turn on when key is pressed and off when released.
266
267 ACTION_LAYER_MOMENTARY(layer)
268
269
270 #### 2.2.3 Toggle Switch
271 Turns on layer on first type and turns off on next.
272
273 ACTION_LAYER_TOGGLE(layer)
274
275
276 #### 2.2.4 Momentary Switch with tap key
277 Turns on layer momentary while holding but registers key on tap.
278
279 ACTION_LAYER_TAP_KEY(layer, key)
280
281
282 #### 2.2.5 Momentary Switch with tap toggle
283 Turns on layer momentary while holding but toggles it with serial taps.
284
285 ACTION_LAYER_TAP_TOGGLE(layer)
286
287
288 #### 2.2.6 Invert state of layer
289 Inverts current layer state. If the layer is on it becomes off with this action.
290
291 ACTION_LAYER_INVERT(layer, on)
292
293
294 #### 2.2.7 Turn On layer
295 Turns on layer state.
296
297 ACTION_LAYER_ON(layer, on)
298
299 Turns on layer state on press and turns off on release.
300
301 ACTION_LAYER_ON_OFF(layer)
302
303
304 #### 2.2.8 Turn Off layer
305 Turns off layer state.
306
307 ACTION_LAYER_OFF(layer, on)
308
309 Turns off layer state on press and activates on release.
310
311 ACTION_LAYER_OFF_ON(layer)
312
313
314 #### 2.2.9 Set layer
315 Turn on layer only.
316 `layer_state = (1<<layer) [layer: 0-31]`
317
318 ACTION_LAYER_SET(layer, on)
319
320 Turns on layer only and clear all layer on release..
321
322 ACTION_LAYER_SET_CLEAR(layer)
323
324
325
326 ### 2.3 Macro action
327 ***TBD***
328
329 `Macro` action indicates complex key strokes.
330
331 MACRO( MD(LSHIFT), D(D), END )
332 MACRO( U(D), MU(LSHIFT), END )
333 MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
334
335 #### 2.3.1 Normal mode
336 - **I()** change interavl of stroke.
337 - **D()** press key
338 - **U()** release key
339 - **T()** type key(press and release)
340 - **W()** wait
341 - **MD()** modifier down
342 - **MU()** modifier up
343 - **END** end mark
344
345 #### 2.3.2 Extended mode
346
347 ***TODO: sample impl***
348 See `keyboard/hhkb/keymap.c` for sample.
349
350
351
352 ### 2.4 Function action
353 ***TBD***
354
355 There are two type of action, normal `Function` and tappable `Function`.
356 These actions call user defined function with `id`, `opt`, and key event information as arguments.
357
358 #### 2.4.1 Function
359 To define normal `Function` action in keymap use this.
360
361 ACTION_FUNCTION(id, opt)
362
363 #### 2.4.2 Function with tap
364 To define tappable `Function` action in keymap use this.
365
366 ACTION_FUNCTION_TAP(id, opt)
367
368 #### 2.4.3 Implement user function
369 `Function` actions can be defined freely with C by user in callback function:
370
371 void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
372
373 This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Functon `id` can be 0-255 and `opt` can be 0-15.
374
375 `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
376
377 typedef struct {
378 keyevent_t event;
379 uint8_t tap_count;
380 } keyrecord_t;
381
382 typedef struct {
383 key_t key;
384 bool pressed;
385 uint16_t time;
386 } keyevent_t;
387
388 typedef struct {
389 uint8_t col;
390 uint8_t row;
391 } key_t;
392
393 ***TODO: sample impl***
394 See `keyboard/hhkb/keymap.c` for sample.
395
396
397
398
399
400 ## 3. Layer switching Example
401 There are some ways to switch layer with 'Layer' actions.
402
403 ### 3.1 Momentary switching
404 Momentary switching changes layer only while holding Fn key.
405
406 This action makes 'Layer 1' active(valid) on key press event and inactive on release event. Namely you can overlay a layer on base layer temporarily with this.
407
408 ACTION_LAYER_MOMENTARY(1)
409
410
411 After switch actions of destination layer are perfomed.
412 ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. Usually you need to palce same action or 'KC_TRNS` on destination layer to get back.
413
414
415 ### 3.2 Toggle switching
416 Toggle switching changes layer after press then release. With this you can keep staying on the layer until you press the key again to return.
417
418 This is toggle action of 'Layer 2'.
419
420 ACTION_LAYER_TOGGLE(2)
421
422
423
424 ### 3.3 Momentary switching with Tap key
425 These actions switch layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly.
426
427 ACTION_LAYER_TAP_KEY(2, KC_SCLN)
428
429 With this you can place layer switching function on normal key like ';' without losing its original key register function.
430
431
432
433 ### 3.4 Momentary switching with Tap Toggle
434 This switches layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly.
435
436 ACTION_LAYER_TAP_TOGGLE(1)
437
438 Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default.
439
440
441
442 ## 4. Tapping
443 Tapping is to press and release key quickly. Tapping speed is determined with setting of `TAPPING_TERM`, which can be defined in `config.h`, 200ms by default.
444
445 ### 4.1 Tap Key
446 This is feature to assign normal key action and modifier including `Fn` to just one physical key. This is a kind of [Dual role modifier][dual_role]. It works as modifier or `Fn` when holding a key but registers normal key when tapping.
447
448 Action for modifier with tap key.
449
450 ACTION_LMODS_TAP_KEY(mods, key)
451
452 Action for `Fn` with tap key.
453
454 ACTION_LAYER_TAP_KEY(layer, key)
455
456 [dual_role]: http://en.wikipedia.org/wiki/Modifier_key#Dual-role_modifier_keys
457
458
459 ### 4.2 Tap Toggle
460 This is feature to assign both toggle layer and momentary switch layer action to just one physical key. It works as mementary switch when holding a key but toggle switch when tapping.
461
462 ACTION_LAYER_TAP_TOGGLE(layer)
463
464
465 ### 4.3 One Shot Modifier
466 This adds oneshot feature to modifier key. 'One Shot Modifier' is one time modifier which has effect only on following one alpha key.
467 It works as normal modifier key when holding but oneshot modifier when tapping.
468
469 ACTION_LMODS_ONESHOT(mods)
470
471 Say you want to type 'The', you have to push and hold Shift before type 't' then release Shift before type 'h' and 'e' or you'll get 'THe'. With One Shot Modifier you can tap Shift then type 't', 'h' and 'e' normally, you don't need to holding Shift key properly here.
472
473
474
475
476 ## 5. Legacy Keymap
477 This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers. ***It is not recommended to use Legacy Keymap for new project.***
478
479 To enable Legacy Keymap support define this macro in `config.h`.
480
481 #define USE_LEGACY_KEYMAP
482
483 Legacy Keymap uses two arrays `fn_layer[]` and `fn_keycode[]` to define Fn key. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
484
485 In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tapping while `Fn0` and `Fn1` doesn't send any key.
486
487 static const uint8_t PROGMEM fn_layer[] = {
488 1, // Fn0
489 2, // Fn1
490 2, // Fn2
491 };
492
493 static const uint8_t PROGMEM fn_keycode[] = {
494 KC_NO, // Fn0
495 KC_NO, // Fn1
496 KC_SPC, // Fn2
497 };
498
499
500 ## 6. Terminology
501 ***TBD***
502 ### keymap
503 is comprised of multiple layers.
504 ### layer
505 is matrix of keycodes.
506 ### key
507 is physical button on keyboard or logical switch on software.
508 ### keycode
509 is codes used on firmware.
510 ### action
511 is a function assigned on a key.
512 ### layer transparency
513 Using transparent keycode one layer can refer key definition on other lower layer.
514 ### layer precedence
515 Top layer has higher precedence than lower layers.
516 ### tapping
517 is to press and release a key quickly.
518 ### Fn key
519 is key which executes a special action like layer switching, mouse key, macro or etc.
520 ### dual role modifier
521 <http://en.wikipedia.org/wiki/Modifier_key#Dual-role_modifier_keys>
Imprint / Impressum