]>
git.gir.st - tmk_keyboard.git/blob - common/action_layer.c
6 #include "action_layer.h"
12 uint32_t default_layer_state
= 0;
14 static void default_layer_state_set(uint32_t state
)
16 debug("default_layer_state: ");
17 default_layer_debug(); debug(" to ");
18 default_layer_state
= state
;
19 default_layer_debug(); debug("\n");
20 clear_keyboard_but_mods(); // To avoid stuck keys
23 void default_layer_debug(void)
25 debug_hex32(default_layer_state
);
26 debug("("); debug_dec(biton32(default_layer_state
)); debug(")");
29 void default_layer_set(uint8_t layer
)
31 default_layer_state_set(1UL<<layer
);
34 #ifndef NO_ACTION_LAYER
35 void default_layer_or(uint32_t state
)
37 default_layer_state_set(default_layer_state
| state
);
39 void default_layer_and(uint32_t state
)
41 default_layer_state_set(default_layer_state
& state
);
43 void default_layer_xor(uint32_t state
)
45 default_layer_state_set(default_layer_state
^ state
);
50 #ifndef NO_ACTION_LAYER
54 uint32_t layer_state
= 0;
56 static void layer_state_set(uint32_t state
)
58 debug("layer_state: ");
59 layer_debug(); debug(" to ");
61 layer_debug(); debug("\n");
62 clear_keyboard_but_mods(); // To avoid stuck keys
65 void layer_clear(void)
70 void layer_move(uint8_t layer
)
72 layer_state_set(1UL<<layer
);
75 void layer_on(uint8_t layer
)
77 layer_state_set(layer_state
| (1UL<<layer
));
80 void layer_off(uint8_t layer
)
82 layer_state_set(layer_state
& ~(1UL<<layer
));
85 void layer_invert(uint8_t layer
)
87 layer_state_set(layer_state
^ (1UL<<layer
));
90 void layer_or(uint32_t state
)
92 layer_state_set(layer_state
| state
);
94 void layer_and(uint32_t state
)
96 layer_state_set(layer_state
& state
);
98 void layer_xor(uint32_t state
)
100 layer_state_set(layer_state
^ state
);
103 void layer_debug(void)
105 debug_hex32(layer_state
);
106 debug("("); debug_dec(biton32(layer_state
)); debug(")");
112 action_t
layer_switch_get_action(key_t key
)
115 action
.code
= ACTION_TRANSPARENT
;
117 #ifndef NO_ACTION_LAYER
118 uint32_t layers
= layer_state
| default_layer_state
;
119 /* check top layer first */
120 for (int8_t i
= 31; i
>= 0; i
--) {
121 if (layers
& (1UL<<i
)) {
122 action
= action_for_key(i
, key
);
123 if (action
.code
!= ACTION_TRANSPARENT
) {
128 /* fall back to layer 0 */
129 action
= action_for_key(0, key
);
132 action
= action_for_key(biton32(default_layer_state
), key
);