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add horizontal mouse wheel
[tmk_keyboard.git] / keymap.c
1 /*
2 * keymap for modified macway keyboarq
3 */
4 #include <avr/pgmspace.h>
5 #include "matrix.h"
6 #include "keymap.h"
7
8 int current_layer = 0;
9
10 /*
11 * Layer0(Default Layer)
12 * ,----------------------------------------------------------.
13 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp|
14 * |----------------------------------------------------------|
15 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| |
16 * |----------------------------------------------------' |
17 * |Contr| A| S| D| F| G| H| J| K| L| ;| '|Return |
18 * |----------------------------------------------------------|
19 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn2|
20 * |----------------------------------------------------------|
21 * |Fn3|Gui |Alt |Space |Fn1 |Lef|Dow|Up |Rig|
22 * `----------------------------------------------------------'
23 *
24 * Layer1(with Fn1)
25 * ,----------------------------------------------------------.
26 * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
27 * |----------------------------------------------------------|
28 * | \ | | | | | | | | | | | | | |
29 * |----------------------------------------------------' |
30 * |Contr| | | | | |Lef|Dow|Up |Rig| | | \ |
31 * |----------------------------------------------------------|
32 * |Shift | | | | | |Hom|PgD|PgU|End| |Shift | |
33 * |----------------------------------------------------------|
34 * | |Gui |Alt | |Fn1 |Lef|Dow|Up |Rig|
35 * `----------------------------------------------------------'
36 *
37 * Layer2(with Fn2)
38 * ,----------------------------------------------------------.
39 * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
40 * |----------------------------------------------------------|
41 * | \ | | | | | | | | | | |Up | | |
42 * |----------------------------------------------------' |
43 * |Contr|VoD|VoU|Mut|F20| | *| /|Hom|PgU|Lef|Rig| \ |
44 * |----------------------------------------------------------|
45 * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn2|
46 * |----------------------------------------------------------|
47 * | |Gui |Alt | | |Lef|Dow|Up |Rig|
48 * `----------------------------------------------------------'
49 *
50 * Layer3(with Fn3)
51 * ,----------------------------------------------------------.
52 * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete|
53 * |----------------------------------------------------------|
54 * | \ | | | | | | | | | | | | | |
55 * |----------------------------------------------------' |
56 * |Contr|Mb1|Mb2|Mb3| | |McL|McD|McU|McR| | | \ |
57 * |----------------------------------------------------------|
58 * |Shift | | | | | |MwL|MwD|MwU|MwR| |Shift | |
59 * |----------------------------------------------------------|
60 * | |Gui |Alt |Mb1 |Mb2 |MsL|MsD|MsU|MsR|
61 * `----------------------------------------------------------'
62 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
63 */
64 static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
65 // 0: default
66 {
67 { KB_LALT, KB_NO, KB_BSPACE, KB_NO, KB_LEFT, KB_NO, KB_ENTER, KB_SPACE },
68 { KB_1, KB_ESCAPE, KB_TAB, KB_Q, KB_A, KB_LCTRL, KB_Z, KB_RIGHT },
69 { KB_2, FN_1, KB_LGUI, KB_W, KB_S, KB_NO, KB_X, KB_UP },
70 { KB_3, KB_NO, KB_RSHIFT, KB_E, KB_D, FN_2, KB_C, KB_DOWN },
71 { KB_4, KB_5, KB_T, KB_R, KB_F, KB_G, KB_V, KB_B },
72 { KB_7, KB_6, KB_Y, KB_U, KB_J, KB_H, KB_M, KB_N },
73 { KB_8, KB_EQUAL, KB_RBRACKET,KB_I, KB_K, KB_NO, KB_COMMA, KB_LSHIFT },
74 { KB_9, KB_NO, KB_NO, KB_O, KB_L, FN_3, KB_DOT, KB_NO },
75 { KB_0, KB_MINUS, KB_LBRACKET,KB_P, KB_SCOLON, KB_QUOTE, KB_NO, KB_SLASH }
76 },
77 // 1: FN_1(RIGHT ALT)
78 {
79 { KB_LALT, KB_NO, KB_DELETE, KB_NO, KB_NO, KB_NO, KB_BSLASH,KB_NO },
80 { KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, KB_NO, KB_LCTRL, KB_NO, KB_NO },
81 { KB_F2, KB_NO, KB_LGUI, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
82 { KB_F3, KB_NO, KB_RSHIFT, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
83 { KB_F4, KB_F5, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
84 { KB_F7, KB_F6, KB_NO, KB_NO, KB_DOWN, KB_LEFT, KB_PGDOWN,KB_HOME },
85 { KB_F8, KB_F12, KB_NO, KB_NO, KB_UP, KB_NO, KB_PGUP, KB_LSHIFT },
86 { KB_F9, KB_NO, KB_NO, KB_NO, KB_RIGHT, KB_NO, KB_END, KB_NO },
87 { KB_F10, KB_F11, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }
88 },
89 // 2: FN_2(HHKB Fn)
90 {
91 { KB_LALT, KB_NO, KB_DELETE, KB_NO, KB_NO, KB_NO, KB_BSLASH,KB_NO },
92 { KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, KB_VOLDOWN,KB_LCTRL, KB_NO, KB_NO },
93 { KB_F2, KB_NO, KB_LGUI, KB_NO, KB_VOLUP, KB_NO, KB_NO, KB_NO },
94 { KB_F3, KB_NO, KB_RSHIFT, KB_NO, KB_MUTE, KB_NO, KB_NO, KB_NO },
95 { KB_F4, KB_F5, KB_NO, KB_NO, KB_F20, KB_NO, KB_NO, KB_NO },
96 { KB_F7, KB_F6, KB_NO, KB_NO, KP_SLASH, KP_ASTERISK,KP_MINUS, KP_PLUS },
97 { KB_F8, KB_F12, KB_NO, KB_NO, KB_HOME, KB_NO, KB_END, KB_LSHIFT },
98 { KB_F9, KB_NO, KB_NO, KB_NO, KB_PGUP, KB_NO, KB_PGDOWN,KB_NO },
99 { KB_F10, KB_F11, KB_UP, KB_NO, KB_LEFT, KB_RIGHT, KB_NO, KB_DOWN }
100 },
101 // 3: FN_3(LEFT Bottom)
102 {
103 { KB_LALT, KB_NO, KB_DELETE, KB_NO, MS_LEFT, KB_NO, KB_BSLASH, MS_BTN1 },
104 { KB_F1, KB_GRAVE, KB_BSLASH, KB_NO, MS_BTN1, KB_LCTRL, KB_NO, MS_RIGHT },
105 { KB_F2, MS_BTN2, KB_LGUI, KB_NO, MS_BTN2, KB_NO, KB_NO, MS_UP },
106 { KB_F3, KB_NO, KB_RSHIFT, KB_NO, MS_BTN3, KB_NO, KB_NO, MS_DOWN },
107 { KB_F4, KB_F5, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
108 { KB_F7, KB_F6, KB_NO, KB_NO, MS_DOWN, MS_LEFT, MS_WH_UP, MS_WH_LEFT },
109 { KB_F8, KB_F12, MS_BTN5, KB_NO, MS_UP, KB_NO, MS_WH_DOWN, KB_LSHIFT },
110 { KB_F9, KB_NO, KB_NO, KB_NO, MS_RIGHT, KB_NO, MS_WH_RIGHT,KB_NO },
111 { KB_F10, KB_F11, MS_BTN4, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO }
112 },
113 };
114
115
116 uint8_t get_keycode(int layer, int row, int col)
117 {
118 if (row >= MATRIX_ROWS)
119 return KB_NO;
120 if (col >= MATRIX_COLS)
121 return KB_NO;
122 return pgm_read_byte(&Keymap[layer][row][col]);
123 }
124
125 int get_layer(void) {
126 int layer = 0;
127 for (int row = 0; row < MATRIX_ROWS; row++) {
128 for (int col = 0; col < MATRIX_ROWS; col++) {
129 if (matrix[row] & 1<<col) continue;
130 if (get_keycode(0, row, col) == FN_1) layer = 1;
131 if (get_keycode(0, row, col) == FN_2) layer = 2;
132 if (get_keycode(0, row, col) == FN_3) layer = 3;
133 }
134 }
135 current_layer = layer;
136 return current_layer;
137 }
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