]> git.gir.st - tmk_keyboard.git/blob - README.md
Merge branch 'keymap2'
[tmk_keyboard.git] / README.md
1 t.m.k. Keyboard Firmware Collection
2 ====================================
3 This is a keyboard firmware with some features for Atmel AVR controller.
4
5 Source code is available here: <http://github.com/tmk/tmk_keyboard>
6
7
8 Features
9 --------
10 * Multi-layer keymap - Multiple keyboard layouts with layer switching.
11 * Mouse key - Mouse control with keyboard
12 * System Control Key - Power Down, Sleep, Wake Up and USB Remote Wake up
13 * Media Control Key - Volume Down/Up, Mute, Next/Prev track, Play, Stop and etc
14 * USB NKRO - 120 keys(+ 8 modifiers) simultaneously
15 * PS/2 mouse support - PS/2 mouse(TrackPoint) as composite device
16 * Keyboard protocols - PS/2, ADB, M0110, Sun and other old keyboard protocols
17 * User Function - Customizable function of key with writing code
18 * Macro - Very primitive at this time
19 * Keyboard Tricks - Oneshot modifier and modifier with tapping feature
20 * Debug Console - Messages for debug and interaction with firmware
21
22
23 Projects
24 --------
25 ### converter
26 * ps2_usb - [PS/2 keyboard to USB][GH_ps2]
27 * adb_usb - [ADB keyboard to USB][GH_adb]
28 * m0110_usb - [Machintosh 128K/512K/Plus keyboard to USB][GH_m0110]
29 * terminal_usb - [IBM Model M terminal keyboard(PS/2 scancode set3) to USB][GH_terminal]
30 * news_usb - [Sony NEWS keyboard to USB][GH_news]
31 * x68k_usb - [Sharp X68000 keyboard to USB][GH_x68k]
32 * sun_usb - Sun to USB(type4, 5 and 3?)
33 * usb_usb - USB to USB(experimental)
34
35 ### keyboard
36 * hhkb - [Happy Hacking Keyboard professional][GH_hhkb]
37 * macway - [Compact keyboard mod][GH_macway]
38 * hbkb - [Happy Buckling sprint keyboard(IBM Model M mod)][GH_hbkb]
39 * IIgs_Standard - Apple IIGS keyboard mod(by JeffreySung)
40 * hid_liber - [HID liberation controller][HID_liber](by alaricljs)
41 * phantom - [Phantom keyboard][PHANTOM] (by Tranquilite)
42 * gh60 - [GH60 keyboard][GH60]
43
44 [GH_macway]: http://geekhack.org/showwiki.php?title=Island:11930
45 [GH_hhkb]: http://geekhack.org/showwiki.php?title=Island:12047
46 [GH_ps2]: http://geekhack.org/showwiki.php?title=Island:14618
47 [GH_adb]: http://geekhack.org/showwiki.php?title=Island:14290
48 [GH_hhkb_bt]: http://geekhack.org/showwiki.php?title=Island:20851
49 [GH_m0110]: http://geekhack.org/showwiki.php?title=Island:24965
50 [GH_news]: http://geekhack.org/showwiki.php?title=Island:25759
51 [GH_terminal]: http://geekhack.org/showwiki.php?title=Island:27272
52 [GH_x68k]: http://geekhack.org/showwiki.php?title=Island:29060
53 [GH_hbkb]: http://geekhack.org/showwiki.php?title=Island:29483
54 [HID_liber]: http://deskthority.net/wiki/HID_Liberation_Device_-_DIY_Instructions
55 [PHANTOM]: http://geekhack.org/index.php?topic=26742
56 [GH60]: http://geekhack.org/index.php?topic=34959
57
58
59
60 Build & Program
61 ---------------
62 ### Install Tools
63 First, you need tools to build firmware and program your controller. I assume you are on Windows here.
64
65 1. Install [WinAVR][winavr]. This is old but works well for this purpose. `WinAVR` is a tool set to build firmware including C compiler(gcc) and make commands. You can use [CrossPack][crosspack] instead if you are on Mac.
66
67 2. Install [Atmel FLIP][flip]. `FLIP` is a tool to program(load) firmware into AVR controller(ATMega32u4) via DFU bootloader. ATMega32u4 has DFU bootloader by factory default. You can use [dfu-programmer][dfu-prog] instead if you are on Mac.
68
69 3. Install driver for DFU bootloader. At first time you start DFU bootloader on Chip 'Found New Hardware Wizard' will come up on Windows. If you install device driver properly you can find chip name like 'ATmega32U4' under 'LibUSB-Win32 Devices' tree on 'Device Manager'. If not you shall need to update its driver on 'Device Manager'. You will find the driver in `FLIP` install directory like: C:\Program Files (x86)\Atmel\Flip 3.4.5\usb\. If you use `dfu-programmer` install its driver.
70
71 If you use PJRC Teensy you don't need step 2 and 3, just get [Teensy loader][teensy-loader].
72
73
74 ### Download source
75 You can find firmware source at github: https://github.com/tmk/tmk_keyboard
76
77 If you are familiar with `Git` tools you are recommended to use it.
78 If not you can download zip archive from: https://github.com/tmk/tmk_keyboard/archive/master.zip
79
80
81 ### Build firmware
82 1. Open terminal window to get access to commands. You can use `cmd` in Windows or `Terminal.app` on Mac OSX. In Windows press `Windows` key and `R` then enter `cmd` in Run command dialog showing up.
83
84 2. Move to project directory in the firmware source.
85
86 cd tmk_keyboard/{keyboard or converter}/<project>
87
88 3. Build firmware using GNU `make` command. You'll see <project>_<variant>.hex file in that directory unless something unexpected occurs in build process.
89
90 mkae -f Makefile.<variant> clean
91 make -f Makefile.<variant>
92
93
94
95
96 ### Program Controller
97 Sock AVR USB chip including ATmega32U4 has DFU bootloader by factory default, you can use DFU tools for this purpose. `FLIP` is a DFU tool on Windows offered by Atmel. Open source command line DFU tool `dfu-programmer` also supports AVR chips, which run on Linux, Mac OSX and even Windows. If you have a PJRC Teensy you should use `Teensy Loader`.
98
99 #### DFU bootloader
100 To program AVR chip with DFU bootloader use `FLIP` or `dfu-programmer`.
101 If you have a proper program command in `Makefile` just type this.
102
103 `FLIP` has two version of tool, GUI app and command line program. If you want GUI see tutorial section below.
104 To use command line tool run this command. Note that you need to set PATH variable properly.
105
106 $ make -f Makefile.<variant> flip
107
108 To program with `dfu-programmer` run:
109
110 $ make -f Makefile.<variant> dfu
111
112 #### Teensy
113 If you have PJRC Teensy see instruction of `Teensy Loader` at: <http://www.pjrc.com/teensy/loader.html>
114 Or use this command if you have command line version of Teensy Loader installed.
115
116 $ make -f Makefile.<variant> teensy
117
118
119 #### Other programmer
120 You may want to use other you favorite programmer like `avrdude` with AVRISPmkII, Aruduino or USBasp. In that case you can still use make target `program` for build with configuring PROGRAM_CMD in Makefile.
121
122 $ make -f Makefile.<variant> program
123
124
125
126 #### FLIP GUI tutorial
127 1. On menu bar click Device -> Select, then. `ATmega32u4`.
128 2. On menu bar click Settings -> Communication -> USB, then click 'Open' button on 'USB Port Connection' dialog.
129 At this point you'll see greyouted widgets on the app get colored and ready.
130
131 3. On menu bar click File -> Load HEX File, then select your firmware hex file on File Selector dialog.
132 4. On 'Operations Flow' panel click 'Run' button to load the firmware binary to the chip. Note that you should keep 'Erase', 'Blank Check', 'Program' and 'Verify' check boxes selected.
133 5. Re-plug USB cord or click 'Start Application' button to restart your controller.
134 Done.
135
136 See also these instaructions if you need.
137
138 - <http://code.google.com/p/micropendous/wiki/LoadingFirmwareWithFLIP>
139 - <http://www.atmel.com/Images/doc7769.pdf>
140
141
142 [winavr]: http://winavr.sourceforge.net/
143 [crosspack]: http://www.obdev.at/products/crosspack/index.html
144 [flip]: http://www.atmel.com/tools/FLIP.aspx
145 [dfu-prog]: http://dfu-programmer.sourceforge.net/
146 [teensy-loader]:http://www.pjrc.com/teensy/loader.html
147
148
149
150 Makefile Options
151 ----------------
152 ### 1. MCU and Frequency.
153
154 MCU = atmega32u4 # Teensy 2.0
155 #MCU = at90usb1286 # Teensy++ 2.0
156 F_CPU = 16000000
157
158 ### 2. Features
159 Note that ***comment out*** to disable them.
160
161 MOUSEKEY_ENABLE = yes # Mouse keys
162 PS2_MOUSE_ENABLE = yes # PS/2 mouse(TrackPoint) support
163 EXTRAKEY_ENABLE = yes # Enhanced feature for Windows(Audio control and System control)
164 NKRO_ENABLE = yes # USB Nkey Rollover
165
166 ### 3. Programmer
167 Optional. Set proper command for your controller, bootloader and programmer.
168
169 # for PJRC Teensy
170 PROGRAM_CMD = teensy_loader_cli -mmcu=$(MCU) -w -v $(TARGET).hex
171
172 # for Atmel chip with DFU bootloader
173 PROGRAM_CMD = dfu-programmer $(MCU) flash $(TARGET).hex
174
175 # avrdude with other methods
176 PROGRAM_CMD = avrdude -p $(MCU) -c avrispmkII -P USB -U flash:w:$(TARGET).hex
177 PROGRAM_CMD = avrdude -p $(MCU) -c usbasp -U flash:w:$(TARGET).hex
178 PROGRAM_CMD = avrdude -p $(MCU) -c arduino -P COM1 -b 57600 -U flash:w:$(TARGET).hex
179
180
181
182 Config.h Options
183 ----------------
184 ### 1. USB vendor/product ID and device description
185 #define VENDOR_ID 0xFEED
186 #define PRODUCT_ID 0xBEEF
187 /* device description */
188 #define MANUFACTURER t.m.k.
189 #define PRODUCT Macway mod
190 #define DESCRIPTION t.m.k. keyboard firmware for Macway mod
191
192 ### 2. Keyboard matrix configuration
193 #define MATRIX_ROWS 8
194 #define MATRIX_COLS 8
195 #define MATRIX_HAS_GHOST
196
197 ### 3. Mouse keys
198
199 ### 4. PS/2 mouse
200
201 ### 5. COMMAND key combination
202
203 #define IS_COMMAND() (keyboard_report->mods == (MOD_BIT(KB_LSHIFT) | MOD_BIT(KB_RSHIFT)))
204
205
206 Keymap
207 ------
208 Many of existent projects offer keymap framework to define your own keymap easily. The following will explain how you can define keymap using this framework.
209 Instead, you can also implement your own `keymap_get_action()` to return action code for each key if you want.
210
211 This is keymap example for [HHKB](http://en.wikipedia.org/wiki/Happy_Hacking_Keyboard) keyboard. Keymap is defined in `keymaps[]` array.
212
213 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
214 /* Layer 0: Default Layer
215 * ,-----------------------------------------------------------.
216 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
217 * |-----------------------------------------------------------|
218 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
219 * |-----------------------------------------------------------|
220 * |Contro| A| S| D| F| G| H| J| K| L| ;| '|Enter |
221 * |-----------------------------------------------------------|
222 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Fn1|
223 * `-----------------------------------------------------------'
224 * |Gui|Alt |Space |Alt |Fn2|
225 * `-------------------------------------------'
226 */
227 KEYMAP(ESC, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSLS,GRV, \
228 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSPC, \
229 LCTL,A, S, D, F, G, H, J, K, L, FN2, QUOT,ENT, \
230 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH,RSFT,FN1, \
231 LGUI,LALT, SPC, RALT,FN3),
232
233 /* Layer 1: HHKB mode (HHKB Fn)
234 * ,-----------------------------------------------------------.
235 * |Pwr| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
236 * |-----------------------------------------------------------|
237 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
238 * |-----------------------------------------------------------|
239 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
240 * |-----------------------------------------------------------|
241 * |Shift | | | | | | +| -|End|PgD|Dow|Shift |Fn1|
242 * `-----------------------------------------------------------'
243 * |Gui |Alt |Space |Alt |Gui|
244 * `--------------------------------------------'
245 */
246 KEYMAP(PWR, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
247 CAPS,NO, NO, NO, NO, NO, NO, NO, PSCR,SLCK,PAUS,UP, NO, BSPC, \
248 LCTL,VOLD,VOLU,MUTE,NO, NO, PAST,PSLS,HOME,PGUP,LEFT,RGHT,ENT, \
249 LSFT,NO, NO, NO, NO, NO, PPLS,PMNS,END, PGDN,DOWN,RSFT,FN0, \
250 LGUI,LALT, SPC, RALT,RGUI),
251 /* Layer 2: Mouse mode (Semicolon)
252 * ,-----------------------------------------------------------.
253 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
254 * |-----------------------------------------------------------|
255 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | |Backs|
256 * |-----------------------------------------------------------|
257 * |Contro| | | | | |McL|McD|McU|McR|Fn0| |Return |
258 * |-----------------------------------------------------------|
259 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift | |
260 * `-----------------------------------------------------------'
261 * |Gui |Alt |Mb1 |Alt |Fn0|
262 * `--------------------------------------------'
263 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
264 */
265 KEYMAP(ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, INS, DEL, \
266 TAB, NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, BSPC, \
267 LCTL,NO, ACL0,ACL1,ACL2,NO, MS_L,MS_D,MS_U,MS_R,FN0, QUOT,ENT, \
268 LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,BTN4,BTN5,SLSH,RSFT,NO, \
269 LGUI,LALT, BTN1, RALT,FN0),
270 };
271
272 static const uint16_t PROGMEM fn_actions[] = {
273 ACTION_LAYER_DEFAULT, // FN0
274 ACTION_LAYER_SET(1), // FN1
275 ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN), // FN2
276 ACTION_LAYER_BIT_TOGGLE(2), // FN3
277 };
278
279
280
281 ### 1. Keycode
282 See `common/keycode.h`. Keycode is 8bit internal code to inidicate action performed on key in keymap. Keycode has `KC_` prefixed symbol respectively. Most of keycodes like `KC_A` have simple action register key on press and unregister on release, on the other some of keycodes has some special actions like Fn keys, Media contorl keys, System control keys and Mouse keys.
283
284 ***In `KEYMAP` definition you need to omit prefix part `KC_` of keycode to keep keymap compact.*** For example, just use `A` instead you place `KC_A` in `KEYMAP`. Some keycodes has 4-letter short name in addition to descriptive name, you'll prefer short one in `KEYMAP`.
285
286 #### 1.1 Normal key
287 - `KC_NO` for no aciton
288 - `KC_A` to `KC_Z`, `KC_1` to `KC_0` for alpha numeric key
289 - `KC_MINS`, `KC_EQL`, `KC_GRV`, `KC_RBRC`, `KC_LBRC`, `KC_COMM`, `KC_DOT`, `KC_BSLS`, `KC_SLSH`, `KC_SCLN`, `KC_QUOT`
290 - `KC_ESC`, `KC_TAB`, `KC_SPC`, `KC_BSPC`, `KC_ENT`, `KC_DEL`, `KC_INS`
291 - `KC_UP`, `KC_DOWN`, `KC_RGHT`, `KC_LEFT`, `KC_PGUP`, `KC_PGDN`, `KC_HOME`, `KC_END`
292 - `KC_CAPS`, `KC_NLCK`, `KC_SLCK`, `KC_PSCR`, `KC_PAUS`, `KC_APP`, `KC_F1` to `KC_F24`
293 - `KC_P1` to `KC_P0`, `KC_PDOT`, `KC_PCMM`, `KC_PSLS`, `KC_PAST`, `KC_PMNS`, `KC_PPLS`, `KC_PEQL`, `KC_PENT` for keypad.
294
295 #### 1.2 Modifier
296 There are 8 modifiers which has discrimination between left and right.
297
298 - `KC_LCTL` and `KC_RCTL` for Control
299 - `KC_LSFT` and `KC_RSFT` for Shift
300 - `KC_LALT` and `KC_RALT` for Alt
301 - `KC_LGUI` and `KC_RGUI` for Windows key or Command key in Mac
302
303 #### 1.3 Fn key
304 **`KC_FNnn`** are `Fn` keys which not given any action at the beginning unlike most of keycodes has its own action. To use these keys in `KEYMAP` you need to assign action you want at first. Action of `Fn` is defined in `fn_actions[]` and index of the array is identical with number part of `KC_FNnn`. Thus `KC_FN0` designates action defined in first element of the array. ***32 `Fn` keys can be defined at most.***
305
306 #### 1.4 Mousekey
307 - `KC_MS_U`, `KC_MS_D`, `KC_MS_L`, `KC_MS_R` for mouse cursor
308 - `KC_WH_U`, `KC_WH_D`, `KC_WH_L`, `KC_WH_R` for mouse wheel
309 - `KC_BTN1`, `KC_BTN2`, `KC_BTN3`, `KC_BTN4`, `KC_BTN5` for mouse buttons
310
311 #### 1.5 System & Media key
312 - `KC_PWR`, `KC_SLEP`, `KC_WAKE` for Power, Sleep, Wake
313 - `KC_MUTE`, `KC_VOLU`, `KC_VOLD` for audio volume control
314 - `KC_MNXT`, `KC_MPRV`, `KC_MSTP`, `KC_MPLY`, `KC_MSEL` for media control
315 - `KC_MAIL`, `KC_CALC`, `KC_MYCM` for application launch
316 - `KC_WSCH`, `KC_WHOM`, `KC_WBAK`, `KC_WFWD`, `KC_WSTP`, `KC_WREF`, `KC_WFAV` for web browser operation
317
318 #### Keycode Table
319 See [keycode table](doc/keycode.txt) in `doc/keycode.txt` or `common/keycode.h` for the detail or other keycodes.
320
321 In regard to implementation side most of keycodes are identical with [HID usage] sent to host for real and some virtual keycodes are defined to support special actions.
322 [HID usage]: http://www.usb.org/developers/devclass_docs/Hut1_11.pdf
323
324
325
326 ### 2. Action
327 See `common/action.h`. Action is a 16bit code and defines function to perform on events of a key like press, release, hold and tap. You can define various actions to use various action codes.
328
329 Most of keys just register 8bit keycode as HID usage(or scan code) to host, but to support other complex features needs 16bit extended action codes internally. But using 16bit action codes in keymap results in double size in memory against keycodes. To avoid this waste 8bit keycodes are used in `KEYMAP` to define instead of action codes. ***Keycodes can be considered as subset of action codes.*** Like `KC_A`(0x04) is equal to a `Key` action(0x0004) that transmit keycode of *'A'*.
330
331 #### 2.1 Key action
332 Key is simple action that registers keycode on press of key and unregister on release.
333 You can define `Key` action on *'A'* key with:
334
335 ACTION_KEY(KC_A)
336
337 But you don't need to use this expression directly because you can just put symbol `A` in `KEYMAP` definition.
338
339 Say you want to assign a key to `Shift + 1` to get charactor *'!'* or `Alt + Tab` to switch windows.
340
341 ACTION_MOD_KEY(KC_LSHIFT, KC_1)
342 ACTION_MOD_KEY(KC_LALT, KC_TAB)
343
344 Or `Alt,Shift + Tab` can be defined.
345
346 ACTION_MODS_KEY((MOD_BIT(KC_LALT) | MOD_BIT(KC_LSHIFT)), KC_TAB)
347
348 These actions are comprised of strokes of modifiers and a key. `Macro` action is needed if you want more complex key strokes.
349
350 #### 2.2 Layer Actions
351 This sets `default layer` into `current layer`. With this action you can return to `default layer`.
352
353 ACTION_LAYER_DEFAULT
354
355 `Layer Set` action sets given layer argument to `current layer`. `Layer Set` action can take 0 to 15 as argument.
356
357 ACTION_LAYER_SET(layer)
358 ACTION_LAYER_SET_TOGGLE(layer)
359 ACTION_LAYER_SET_TAP_KEY(layer, key)
360 ACTION_LAYER_SET_TAP_TOGGLE(layer)
361
362 `Layer Bit` action XOR bits with `current layer`. `Layer Bit` action can take 0 to 8 as argument.
363
364 ACTION_LAYER_BIT(bits)
365 ACTION_LAYER_BIT_TOGGLE(bits)
366 ACTION_LAYER_BIT_TAP_KEY(bits, key)
367 ACTION_LAYER_BIT_TAP_TOGGLE(bits)
368
369 These acitons change `default layer`.
370 ACTION_LAYER_SET_DEFAULT(layer)
371 ACTION_LAYER_BIT_DEFAULT(bits)
372
373
374 #### 2.3 Macro action
375 ***NOT FIXED***
376 `Macro` action indicates complex key strokes.
377
378 MACRO( MD(LSHIFT), D(D), END )
379 MACRO( U(D), MU(LSHIFT), END )
380 MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END )
381
382 ##### 2.3.1 Normal mode
383 - **I()** change interavl of stroke.
384 - **D()** press key
385 - **U()** release key
386 - **T()** type key(press and release)
387 - **W()** wait
388 - **MD()** modifier down
389 - **MU()** modifier up
390 - **END** end mark
391
392 ##### 2.3.2 Extended mode
393
394 ***TODO: sample impl***
395 See `keyboard/hhkb/keymap.c` for sample.
396
397
398 #### 2.4 Function action
399 ***NOT FIXED***
400 There are two type of action, normal `Function` and tappable `Function`.
401 These actions call user defined function with `id`, `opt`, and key event information as arguments.
402
403 ##### 2.4.1 Function
404 To define normal `Function` action in keymap use this.
405
406 ACTION_FUNCTION(id, opt)
407
408 ##### 2.4.2 Function with tap
409 To define tappable `Function` action in keymap use this.
410
411 ACTION_FUNCTION_TAP(id, opt)
412
413 ##### 2.4.3 Implement user function
414 `Function` actions can be defined freely with C by user in callback function:
415
416 void keymap_call_function(keyrecord_t *event, uint8_t id, uint8_t opt)
417
418 This C function is called every time key is operated, argument `id` selects action to be performed and `opt` can be used for option. Functon `id` can be 0-255 and `opt` can be 0-15.
419
420 `keyrecord_t` is comprised of key event and tap count. `keyevent_t` indicates which and when key is pressed or released. From `tap_count` you can know tap state, 0 means no tap. These information will be used in user function to decide how action of key is performed.
421
422 typedef struct {
423 keyevent_t event;
424 uint8_t tap_count;
425 } keyrecord_t;
426
427 typedef struct {
428 key_t key;
429 bool pressed;
430 uint16_t time;
431 } keyevent_t;
432
433 typedef struct {
434 uint8_t col;
435 uint8_t row;
436 } key_t;
437
438 ***TODO: sample impl***
439 See `keyboard/hhkb/keymap.c` for sample.
440
441
442
443
444
445 ### 3. Layer
446 Layer is key-action map to assign action to every physical key. You can define multiple layers in keymap and select a layer out of keymap during operation at will.
447
448 First layer is indexed by `Layer 0` which usually become **`default layer`** and active in initial state. **`current layer`** is active layer at that time and can be changed with user interaction. You can define **16 layers** at most in default keymap framework.
449
450 you can define a layer with placing keycode symbols separated with `comma` in `KEYMAP`, which is formed with resemblance to physical keyboard layout so as you can easily put keycode on place you want to map. ***You can define most of keys with just using keycodes*** except for `Fn` key serving special actions.
451
452
453
454 ### 4. Layer switching
455 You can have some ways to switch layer with these actions.
456 There are two kind of layer switch action `Layer Set` and `Layer Bit` and two type of switching behaviour **Momentary** and **Toggle**.
457
458 #### 4.1 Momentary switching
459 Momentary switching changes layer only while holding Fn key.
460
461 ##### 4.1.1 Momentary Set
462 This `Layer Set` action sets new layer `Layer 1` to `current layer` on key press event.
463
464 ACTION_LAYER_SET(1)
465
466 It switches to destination layer immediately when key is pressed, after that actions on keymap of destination layer is perfomed. ***Thus you shall need to place action to come back on destination layer***, or you will be stuck in destination layer without way to get back. To get back to `default layer` you can use this action.
467
468 ACTION_LAYER_DEFAULT
469
470 ##### 4.1.2 Momentary Bit
471 This `Layer Bit` action performs XOR `1` with `current layer` on both press and release event. If you are on `Layer 0` now next layer to switch will be `Layer 1`. To come back to previous layer you need to place same action on destination layer.
472
473 ACTION_LAYER_BIT(1)
474
475 #### 4.2 Toggle switching
476 Toggle switching changes layer after press then release. You keep being on the layer until you press key to return.
477
478 ##### 4.2.1 Toggle Set
479 This `Layer Set Toggle` action is to set `Layer 1` to `current layer` on release and do none on press.
480
481 ACTION_LAYER_SET_TOGGLE(1)
482
483 To get back to `default layer` you can use this action.
484
485 ACTION_LAYER_DEFAULT
486
487 ##### 4.2.2 Toggle Bit
488 This `Layer Bit Toggle` action is to XOR `1` with `current layer` on release and do none on press. If you are on `Layer 2` you'll switch to `Layer 3` on press. To come back to previous layer you need to place same action on destination layer.
489
490 ACTION_LAYER_BIT_TOGGLE(1)
491
492
493 #### 4.3 Momentary switching with Tap key
494 These actions switch to layer only while holding `Fn` key and register key on tap. **Tap** means to press and release key quickly.
495
496 ACTION_LAYER_SET_TAP_KEY(2, KC_SCLN)
497 ACTION_LAYER_SET_BIT_KEY(2, KC_SCLN)
498
499 With these you can place layer switching function on normal alphabet key like `;` without losing its original register function.
500
501 #### 4.4 Momentary switching with Tap Toggle
502 This changes layer only while holding `Fn` key and toggle layer after several taps. **Tap** means to press and release key quickly.
503
504 ACTION_LAYER_SET_TAP_TOGGLE(layer)
505 ACTION_LAYER_BIT_TAP_TOGGLE(layer)
506
507 Number of taps can be defined with `TAPPING_TOGGLE` in `config.h`, `5` by default.
508
509
510
511
512 Legacy Keymap
513 -------------
514 This was used in prior version and still works due to legacy support code in `common/keymap.c`. Legacy keymap doesn't support many of features that new keymap offers.
515
516 In comparison with new keymap how to define Fn key is different. It uses two arrays `fn_layer[]` and `fn_keycode[]`. The index of arrays corresponds with postfix number of `Fn` key. Array `fn_layer[]` indicates destination layer to switch and `fn_keycode[]` has keycodes to send when tapping `Fn` key.
517
518 In following setting example, `Fn0`, `Fn1` and `Fn2` switch layer to 1, 2 and 2 respectively. `Fn2` registers `Space` key when tap while `Fn0` and `Fn1` doesn't send any key.
519
520 static const uint8_t PROGMEM fn_layer[] = {
521 1, // Fn0
522 2, // Fn1
523 2, // Fn2
524 };
525
526 static const uint8_t PROGMEM fn_keycode[] = {
527 KC_NO, // Fn0
528 KC_NO, // Fn1
529 KC_SPC, // Fn2
530 };
531
532
533
534 Debuging
535 --------
536 Use PJRC's `hid_listen` to see debug messages. You can use the tool for debug even if firmware use LUFA stack.
537
538 You will see output from firmware like this.
539
540 r/c 01234567
541 00: 00000000
542 01: 00000000
543 02: 00000000
544 03: 00000000
545 04: 00000000
546 05: 00000000
547 06: 00000000
548 07: 00000000
549
550 ---- action_exec: start -----
551 EVENT: 0307u(22511)
552 Tapping: Tap release(2)
553 ACTION: ACT_LAYER[5:2C]
554 LAYER_PRESSED: Tap: unregister_code
555 TAPPING_KEY=0307u(22511):2
556 processed: 0307u(22511):2
557
558 Tapping: End(Timeout after releasing last tap): FFFFu(22715)
559 TAPPING_KEY=0000u(0):0
560
561
562
563
564 Magic Comannds
565 --------------
566 To see help press `Magic` + `H`.
567
568 `Magic` key bind may be `LShift` + `RShift` in many project, but `Power` key on ADB converter. `Magic` keybind can be vary on each project, check `config.h` in project directory.
569
570 Following commands can be also executed with `Magic` + key. In console mode `Magic` keybind is not needed.
571
572 ----- Command Help -----
573 c: enter console mode
574 d: toggle debug enable
575 x: toggle matrix debug
576 k: toggle keyboard debug
577 m: toggle mouse debug
578 p: toggle print enable
579 v: print device version & info
580 t: print timer count
581 s: print status
582 0/F10: switch to Layer0
583 1/F1: switch to Layer1
584 2/F2: switch to Layer2
585 3/F3: switch to Layer3
586 4/F4: switch to Layer4
587 PScr: power down/remote wake-up
588 Caps: Lock Keyboard(Child Proof)
589 Paus: jump to bootloader
590
591 ### Boot Magic
592 Magic commands are executed when boot time. Press `Magic` command key then pulgin.
593
594 Define these macros in config.h.
595
596 IS_BOOTMAGIC_DEBUG
597 IS_BOOTMAGIC_BOOTLOADER
598
599 ***TODO: sample impl***
600 See `keyboard/hhkb/config.h` for sample.
601
602
603
604 Start Your Own Project
605 -----------------------
606
607
608
609 Files & Directories
610 -------------------
611 ### Top
612 * common/ - common codes
613 * protocol/ - keyboard protocol support
614 * keyboard/ - keyboard projects
615 * converter/ - protocol converter projects
616 * doc/ - documents
617 * common.mk - Makefile for common
618 * protoco.mk - Makefile for protocol
619 * rules.mk - Makefile for build rules
620
621 ### Common
622 * action.[ch]
623 * action_macro.[ch]
624 * bootloader.[ch]
625 * command.[ch]
626 * controller_teensy.h
627 * debug.[ch]
628 * host.[ch]
629 * host_driver.h
630 * keyboard.[ch]
631 * keycode.h
632 * keymap.[ch]
633 * led.h
634 * matrix.h
635 * mousekey.[ch]
636 * print.[ch]
637 * report.h
638 * sendchar.h
639 * sendchar_null.c
640 * sendchar_uart.c
641 * timer.[ch]
642 * uart.[ch]
643 * util.[ch]
644
645 ### Keyboard Protocols
646 * lufa/ - LUFA USB stack
647 * pjrc/ - PJRC USB stack
648 * vusb/ - Objective Development V-USB
649 * iwrap/ - Bluetooth HID for Bluegiga iWRAP
650 * ps2.c - PS/2 protocol
651 * adb.c - Apple Desktop Bus protocol
652 * m0110.c - Macintosh 128K/512K/Plus keyboard protocol
653 * news.c - Sony NEWS keyboard protocol
654 * x68k.c - Sharp X68000 keyboard protocol
655 * serial_soft.c - Asynchronous Serial protocol implemented by software
656
657
658
659 License
660 -------
661 Under `GPL` 2 or later. Some protocol files are under `Modified BSD License`.
662 PJRC stack has its own license.
Imprint / Impressum