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1 /* ----------------------------------------------------------------------------
2 * Copyright (C) 2010-2013 ARM Limited. All rights reserved.
3 *
4 * $Date: 17. January 2013
5 * $Revision: V1.4.1
6 *
7 * Project: CMSIS DSP Library
8 * Title: arm_float_to_q31.c
9 *
10 * Description: Converts the elements of the floating-point vector to Q31 vector.
11 *
12 * Target Processor: Cortex-M4/Cortex-M3/Cortex-M0
13 *
14 * Redistribution and use in source and binary forms, with or without
15 * modification, are permitted provided that the following conditions
16 * are met:
17 * - Redistributions of source code must retain the above copyright
18 * notice, this list of conditions and the following disclaimer.
19 * - Redistributions in binary form must reproduce the above copyright
20 * notice, this list of conditions and the following disclaimer in
21 * the documentation and/or other materials provided with the
22 * distribution.
23 * - Neither the name of ARM LIMITED nor the names of its contributors
24 * may be used to endorse or promote products derived from this
25 * software without specific prior written permission.
26 *
27 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
29 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
30 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
31 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
32 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
33 * BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
34 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
35 * CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
36 * LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
37 * ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
38 * POSSIBILITY OF SUCH DAMAGE.
39 * ---------------------------------------------------------------------------- */
40
41 #include "arm_math.h"
42
43 /**
44 * @ingroup groupSupport
45 */
46
47 /**
48 * @defgroup float_to_x Convert 32-bit floating point value
49 */
50
51 /**
52 * @addtogroup float_to_x
53 * @{
54 */
55
56 /**
57 * @brief Converts the elements of the floating-point vector to Q31 vector.
58 * @param[in] *pSrc points to the floating-point input vector
59 * @param[out] *pDst points to the Q31 output vector
60 * @param[in] blockSize length of the input vector
61 * @return none.
62 *
63 *\par Description:
64 * \par
65 * The equation used for the conversion process is:
66 *
67 * <pre>
68 * pDst[n] = (q31_t)(pSrc[n] * 2147483648); 0 <= n < blockSize.
69 * </pre>
70 * <b>Scaling and Overflow Behavior:</b>
71 * \par
72 * The function uses saturating arithmetic.
73 * Results outside of the allowable Q31 range[0x80000000 0x7FFFFFFF] will be saturated.
74 *
75 * \note In order to apply rounding, the library should be rebuilt with the ROUNDING macro
76 * defined in the preprocessor section of project options.
77 */
78
79
80 void arm_float_to_q31(
81 float32_t * pSrc,
82 q31_t * pDst,
83 uint32_t blockSize)
84 {
85 float32_t *pIn = pSrc; /* Src pointer */
86 uint32_t blkCnt; /* loop counter */
87
88 #ifdef ARM_MATH_ROUNDING
89
90 float32_t in;
91
92 #endif /* #ifdef ARM_MATH_ROUNDING */
93
94 #ifndef ARM_MATH_CM0_FAMILY
95
96 /* Run the below code for Cortex-M4 and Cortex-M3 */
97
98 /*loop Unrolling */
99 blkCnt = blockSize >> 2u;
100
101 /* First part of the processing with loop unrolling. Compute 4 outputs at a time.
102 ** a second loop below computes the remaining 1 to 3 samples. */
103 while(blkCnt > 0u)
104 {
105
106 #ifdef ARM_MATH_ROUNDING
107
108 /* C = A * 32768 */
109 /* convert from float to Q31 and then store the results in the destination buffer */
110 in = *pIn++;
111 in = (in * 2147483648.0f);
112 in += in > 0 ? 0.5 : -0.5;
113 *pDst++ = clip_q63_to_q31((q63_t) (in));
114
115 in = *pIn++;
116 in = (in * 2147483648.0f);
117 in += in > 0 ? 0.5 : -0.5;
118 *pDst++ = clip_q63_to_q31((q63_t) (in));
119
120 in = *pIn++;
121 in = (in * 2147483648.0f);
122 in += in > 0 ? 0.5 : -0.5;
123 *pDst++ = clip_q63_to_q31((q63_t) (in));
124
125 in = *pIn++;
126 in = (in * 2147483648.0f);
127 in += in > 0 ? 0.5 : -0.5;
128 *pDst++ = clip_q63_to_q31((q63_t) (in));
129
130 #else
131
132 /* C = A * 2147483648 */
133 /* convert from float to Q31 and then store the results in the destination buffer */
134 *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
135 *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
136 *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
137 *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
138
139 #endif /* #ifdef ARM_MATH_ROUNDING */
140
141 /* Decrement the loop counter */
142 blkCnt--;
143 }
144
145 /* If the blockSize is not a multiple of 4, compute any remaining output samples here.
146 ** No loop unrolling is used. */
147 blkCnt = blockSize % 0x4u;
148
149 while(blkCnt > 0u)
150 {
151
152 #ifdef ARM_MATH_ROUNDING
153
154 /* C = A * 2147483648 */
155 /* convert from float to Q31 and then store the results in the destination buffer */
156 in = *pIn++;
157 in = (in * 2147483648.0f);
158 in += in > 0 ? 0.5 : -0.5;
159 *pDst++ = clip_q63_to_q31((q63_t) (in));
160
161 #else
162
163 /* C = A * 2147483648 */
164 /* convert from float to Q31 and then store the results in the destination buffer */
165 *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
166
167 #endif /* #ifdef ARM_MATH_ROUNDING */
168
169 /* Decrement the loop counter */
170 blkCnt--;
171 }
172
173
174 #else
175
176 /* Run the below code for Cortex-M0 */
177
178 /* Loop over blockSize number of values */
179 blkCnt = blockSize;
180
181 while(blkCnt > 0u)
182 {
183
184 #ifdef ARM_MATH_ROUNDING
185
186 /* C = A * 2147483648 */
187 /* convert from float to Q31 and then store the results in the destination buffer */
188 in = *pIn++;
189 in = (in * 2147483648.0f);
190 in += in > 0 ? 0.5f : -0.5f;
191 *pDst++ = clip_q63_to_q31((q63_t) (in));
192
193 #else
194
195 /* C = A * 2147483648 */
196 /* convert from float to Q31 and then store the results in the destination buffer */
197 *pDst++ = clip_q63_to_q31((q63_t) (*pIn++ * 2147483648.0f));
198
199 #endif /* #ifdef ARM_MATH_ROUNDING */
200
201 /* Decrement the loop counter */
202 blkCnt--;
203 }
204
205 #endif /* #ifndef ARM_MATH_CM0_FAMILY */
206
207 }
208
209 /**
210 * @} end of float_to_x group
211 */
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