]> git.gir.st - tmk_keyboard.git/blob - common/layer_switch.c
Add NO_ACTION_OVERLAY config option
[tmk_keyboard.git] / common / layer_switch.c
1 #include <stdint.h>
2 #include "keyboard.h"
3 #include "action.h"
4 #include "debug.h"
5 #include "util.h"
6 #include "layer_switch.h"
7
8
9 /*
10 * Default Layer (0-15)
11 */
12 uint8_t default_layer = 0;
13
14 void default_layer_set(uint8_t layer)
15 {
16 debug("default_layer_set: ");
17 debug_dec(default_layer); debug(" to ");
18
19 default_layer = layer;
20
21 debug_dec(default_layer); debug("\n");
22
23 clear_keyboard_but_mods(); // To avoid stuck keys
24 }
25
26
27 /*
28 * Keymap Layer (0-15)
29 */
30 uint16_t keymap_stat = 0;
31
32 /* return highest layer whose state is on */
33 uint8_t keymap_get_layer(void)
34 {
35 return biton16(keymap_stat);
36 }
37
38 static void keymap_stat_set(uint16_t stat)
39 {
40 debug("keymap: ");
41 keymap_debug(); debug(" to ");
42
43 keymap_stat = stat;
44
45 keymap_debug(); debug("\n");
46
47 clear_keyboard_but_mods(); // To avoid stuck keys
48 }
49
50 void keymap_clear(void)
51 {
52 keymap_stat_set(0);
53 }
54
55
56 void keymap_set(uint16_t stat)
57 {
58 keymap_stat_set(stat);
59 }
60
61 void keymap_move(uint8_t layer)
62 {
63 keymap_stat_set(1<<layer);
64 }
65
66 void keymap_on(uint8_t layer)
67 {
68 keymap_stat_set(keymap_stat | (1<<layer));
69 }
70
71 void keymap_off(uint8_t layer)
72 {
73 keymap_stat_set(keymap_stat & ~(1<<layer));
74 }
75
76 void keymap_invert(uint8_t layer)
77 {
78 keymap_stat_set(keymap_stat ^ (1<<layer));
79 }
80
81 void keymap_or(uint16_t stat)
82 {
83 keymap_stat_set(keymap_stat | stat);
84 }
85 void keymap_and(uint16_t stat)
86 {
87 keymap_stat_set(keymap_stat & stat);
88 }
89 void keymap_xor(uint16_t stat)
90 {
91 keymap_stat_set(keymap_stat ^ stat);
92 }
93
94 void keymap_debug(void)
95 {
96 debug_hex16(keymap_stat); debug("("); debug_dec(keymap_get_layer()); debug(")");
97 }
98
99
100
101 #ifndef NO_ACTION_OVERLAY
102 /*
103 * Overlay Layer (16-31 = 0-15|0x10)
104 */
105 uint16_t overlay_stat = 0;
106
107 /* return highest layer whose state is on */
108 uint8_t overlay_get_layer(void)
109 {
110 return biton16(overlay_stat);
111 }
112
113 static void overlay_stat_set(uint16_t stat)
114 {
115 debug("overlay: ");
116 overlay_debug(); debug(" to ");
117
118 overlay_stat = stat;
119
120 overlay_debug(); debug("\n");
121
122 clear_keyboard_but_mods(); // To avoid stuck keys
123 }
124
125 void overlay_clear(void)
126 {
127 overlay_stat_set(0);
128 }
129
130
131 void overlay_set(uint16_t stat)
132 {
133 overlay_stat_set(stat);
134 }
135
136 void overlay_move(uint8_t layer)
137 {
138 overlay_stat_set(1<<layer);
139 }
140
141 void overlay_on(uint8_t layer)
142 {
143 overlay_stat_set(overlay_stat | (1<<layer));
144 }
145
146 void overlay_off(uint8_t layer)
147 {
148 overlay_stat_set(overlay_stat & ~(1<<layer));
149 }
150
151 void overlay_invert(uint8_t layer)
152 {
153 overlay_stat_set(overlay_stat ^ (1<<layer));
154 }
155
156 void overlay_or(uint16_t stat)
157 {
158 overlay_stat_set(overlay_stat | stat);
159 }
160 void overlay_and(uint16_t stat)
161 {
162 overlay_stat_set(overlay_stat & stat);
163 }
164 void overlay_xor(uint16_t stat)
165 {
166 overlay_stat_set(overlay_stat ^ stat);
167 }
168
169 void overlay_debug(void)
170 {
171 debug_hex16(overlay_stat); debug("("); debug_dec(overlay_get_layer()); debug(")");
172 }
173 #endif
174
175 action_t layer_switch_get_action(key_t key)
176 {
177 action_t action;
178 action.code = ACTION_TRANSPARENT;
179
180 #ifndef NO_ACTION_OVERLAY
181 /* overlay: top layer first */
182 for (int8_t i = 15; i >= 0; i--) {
183 if (overlay_stat & (1<<i)) {
184 action = action_for_key(i | OVERLAY_BIT, key);
185 if (action.code != ACTION_TRANSPARENT) {
186 return action;
187 }
188 }
189 }
190 #endif
191
192 /* keymap: top layer first */
193 for (int8_t i = 15; i >= 0; i--) {
194 if (keymap_stat & (1<<i)) {
195 action = action_for_key(i, key);
196 if (action.code != ACTION_TRANSPARENT) {
197 return action;
198 }
199 }
200 }
201
202 /* default layer */
203 action = action_for_key(default_layer, key);
204 return action;
205 }
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