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1 /*
2 * keymap for modified macway keyboarq
3 */
4 #include <avr/pgmspace.h>
5 #include "matrix.h"
6 #include "keymap_hhkb.h"
7
8 int current_layer = 0;
9
10 /*
11 * Layer0(Default Layer)
12 * ,-----------------------------------------------------------.
13 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =| \| `|
14 * |-----------------------------------------------------------|
15 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]|Backs|
16 * |-----------------------------------------------------------|
17 * |Contro| A| S| D| F| G| H| J| K| L| ;| '|Return |
18 * |-----------------------------------------------------------|
19 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Fn2 |Fn1|
20 * `-----------------------------------------------------------'
21 * |Gui|Alt |Space |Fn3 |Gui|
22 * `-------------------------------------------'
23 *
24 * Layer1(Fn1) HHKB mode
25 * ,-----------------------------------------------------------.
26 * |Pow| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Ins|Del|
27 * |-----------------------------------------------------------|
28 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Backs|
29 * |-----------------------------------------------------------|
30 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
31 * |-----------------------------------------------------------|
32 * |Shift | | | | | | +| -|End|PgD|Dow|Shift |xxx|
33 * `-----------------------------------------------------------'
34 * |Gui |Alt |Space |Alt |Gui|
35 * `--------------------------------------------'
36 *
37 * Layer2(Fn2) mouse mode
38 * ,-----------------------------------------------------------.
39 * |Esc| | | | | | | | | | | | | | |
40 * |-----------------------------------------------------------|
41 * |Tab | | | | | | | | | | | | |Backs|
42 * |-----------------------------------------------------------|
43 * |Contro| | | | | | | |MwL|MwD|MwU|MwR|Return |
44 * |-----------------------------------------------------------|
45 * |Shift | | | | | | |McL|McD|McU|McR|xxxxxx| |
46 * `-----------------------------------------------------------'
47 * |Gui |Alt |Mb1 |Mb1 |Mb2|
48 * `--------------------------------------------'
49 *
50 * Layer3(Fn3) vi mode
51 * ,-----------------------------------------------------------.
52 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12| | |
53 * |-----------------------------------------------------------|
54 * |Tab | | | | | |Hom|PgD|PgUlEnd| |MwD|MwU|Backs|
55 * |-----------------------------------------------------------|
56 * |Contro| | | | | |Lef|Dow|Up |Rig| | |Return |
57 * |-----------------------------------------------------------|
58 * |Shift | | | | | | |McL|McD|McU|McR|Mb1 | |
59 * `-----------------------------------------------------------'
60 * |Gui|Alt |Mb1 |xxxxx|Mb2|
61 * `-------------------------------------------'
62 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
63 */
64 static const uint8_t PROGMEM Keymap[][MATRIX_ROWS][MATRIX_COLS] = {
65 // 0: default
66 {
67 { KB_2, KB_Q, KB_W, KB_S, KB_A, KB_Z, KB_X, KB_C },
68 { KB_3, KB_4, KB_R, KB_E, KB_D, KB_F, KB_V, KB_B },
69 { KB_5, KB_6, KB_Y, KB_T, KB_G, KB_H, KB_N, KB_NO },
70 { KB_1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
71 { KB_7, KB_8, KB_U, KB_I, KB_K, KB_J, KB_M, KB_NO },
72 { KB_BSLASH, KB_GRAVE, KB_BSPACE, FN_4, FN_1, FN_2, KB_RGUI, FN_3 },
73 { KB_9, KB_0, KB_O, KB_P, KB_SCOLON, KB_L, KB_COMMA, KB_NO },
74 { KB_MINUS, KB_EQUAL, KB_RBRACKET,KB_LBRACKET,KB_QUOTE, KB_SLASH, KB_DOT, KB_NO },
75 },
76 // 1: FN_1(HHKB Fn) HHKB mode
77 {
78 { KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
79 { KB_F3, KB_F4, KB_NO, KB_NO, KB_MUTE, KB_F20, KB_NO, KB_NO },
80 { KB_F5, KB_F6, KB_NO, KB_NO, KB_NO, KP_ASTERISK,KP_PLUS, KB_NO },
81 { KB_F1, KB_POWER, KB_CAPSLOCK,KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, KB_SPACE },
82 { KB_F7, KB_F8, KB_NO, KB_PSCREEN, KB_HOME, KP_SLASH, KB_MINUS, KB_NO },
83 { KB_INSERT, KB_DELETE, KB_BSPACE, KP_ENTER, KB_NO, KB_RSHIFT, KB_RGUI, KB_RALT },
84 { KB_F9, KB_F10, KB_SCKLOCK, KB_BREAK, KB_LEFT, KB_PGUP, KB_END, KB_NO },
85 { KB_F11, KB_F12, KB_NO, KB_UP, KB_RIGHT, KB_DOWN, KB_PGDOWN, KB_NO },
86 },
87 // 2: FN_2(Right Shift) mouse mode
88 {
89 { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
90 { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
91 { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
92 { KB_NO, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
93 { KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_LEFT, KB_NO, MS_LEFT, KB_NO },
94 { KB_NO, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, KB_NO, MS_BTN2, MS_BTN1 },
95 { KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_UP, MS_WH_DOWN, MS_DOWN, KB_NO },
96 { KB_NO, KB_NO, KB_NO, KB_NO, MS_WH_RIGHT,MS_RIGHT, MS_UP, KB_NO },
97 },
98 // 3: FN_3(Right Alt) vi mode
99 {
100 { KB_F2, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
101 { KB_F3, KB_F4, KB_NO, KB_NO, KB_NO, KB_F20, KB_NO, KB_NO },
102 { KB_F5, KB_F6, KB_HOME, KB_NO, KB_NO, KB_LEFT, KB_NO, KB_NO },
103 { KB_F1, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
104 { KB_F7, KB_F8, KB_PGDOWN, KB_PGUP, KB_UP, KB_DOWN, MS_LEFT, KB_NO },
105 { KB_INSERT, KB_NO, KB_BSPACE, KB_ENTER, KB_NO, MS_BTN1, MS_BTN2, KB_NO },
106 { KB_F9, KB_F10, KB_END, KB_NO, KB_NO, KB_RIGHT, MS_DOWN, KB_NO },
107 { KB_F11, KB_F12, MS_WH_UP, MS_WH_DOWN, KB_NO, MS_RIGHT, MS_UP, KB_NO },
108 },
109 // 3: FN_4(Enter) vi mouse mode
110 {
111 { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
112 { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
113 { KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO },
114 { KB_NO, KB_ESCAPE, KB_TAB, KB_LCTRL, KB_LSHIFT, KB_LGUI, KB_LALT, MS_BTN1 },
115 { KB_NO, KB_NO, KB_NO, KB_NO, MS_LEFT, KB_NO, KB_NO, KB_NO },
116 { KB_NO, KB_NO, KB_BSPACE, KB_NO, KB_NO, KB_NO, MS_BTN2, MS_BTN1 },
117 { KB_NO, KB_NO, KB_NO, KB_NO, MS_UP, MS_DOWN, KB_NO, KB_NO },
118 { KB_NO, KB_NO, KB_NO, KB_NO, MS_RIGHT, KB_NO, KB_NO, KB_NO },
119 },
120 };
121
122
123 uint8_t get_keycode(int layer, int row, int col)
124 {
125 if (row >= MATRIX_ROWS)
126 return KB_NO;
127 if (col >= MATRIX_COLS)
128 return KB_NO;
129 return pgm_read_byte(&Keymap[layer][row][col]);
130 }
131
132 int get_layer(void) {
133 int layer = 0;
134 for (int row = 0; row < MATRIX_ROWS; row++) {
135 for (int col = 0; col < MATRIX_ROWS; col++) {
136 if (matrix[row] & 1<<col) continue;
137 if (get_keycode(0, row, col) == FN_1) layer = 1;
138 if (get_keycode(0, row, col) == FN_2) layer = 2;
139 if (get_keycode(0, row, col) == FN_3) layer = 3;
140 if (get_keycode(0, row, col) == FN_4) layer = 4;
141 }
142 }
143
144 if (layer == 0)
145 current_layer = 0;
146 else if (current_layer == 0)
147 current_layer = layer;
148
149 return current_layer;
150 }
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