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M0110: added keymaps, mousekeys
[tmk_keyboard.git] / m0110_usb / keymap.c
1 /*
2 Copyright 2011 Jun Wako <wakojun@gmail.com>
3
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
13
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18 /*
19 * Keymap for ADB keyboard
20 */
21 #include <stdint.h>
22 #include <stdbool.h>
23 #include <avr/pgmspace.h>
24 #include "usb_keyboard.h"
25 #include "usb_keycodes.h"
26 #include "print.h"
27 #include "debug.h"
28 #include "util.h"
29 #include "keymap.h"
30
31
32 #define KEYCODE(layer, row, col) (pgm_read_byte(&keymaps[(layer)][(row)][(col)]))
33
34 // Convert physical keyboard layout to matrix array.
35 // This is a macro to define keymap easily in keyboard layout form.
36 // TODO: layout for M0110A
37 /* M0110 */
38 #define KEYMAP( \
39 K32,K12,K13,K14,K15,K17,K16,K1A,K1C,K19,K1D,K1B,K18,K33, \
40 K30,K0C,K0D,K0E,K0F,K11,K10,K20,K22,K1F,K23,K21,K1E,K2A, \
41 K39,K00,K01,K02,K03,K05,K04,K26,K28,K25,K29,K27, K24, \
42 K38,K06,K07,K08,K09,K0B,K2D,K2E,K2B,K2F,K2C, \
43 K3A,K37, K31, K34 \
44 ) { \
45 { KB_##K00, KB_##K01, KB_##K02, KB_##K03, KB_##K04, KB_##K05, KB_##K06, KB_##K07 }, \
46 { KB_##K08, KB_##K09, KB_NO, KB_##K0B, KB_##K0C, KB_##K0D, KB_##K0E, KB_##K0F }, \
47 { KB_##K10, KB_##K11, KB_##K12, KB_##K13, KB_##K14, KB_##K15, KB_##K16, KB_##K17 }, \
48 { KB_##K18, KB_##K19, KB_##K1A, KB_##K1B, KB_##K1C, KB_##K1D, KB_##K1E, KB_##K1F }, \
49 { KB_##K20, KB_##K21, KB_##K22, KB_##K23, KB_##K24, KB_##K25, KB_##K26, KB_##K27 }, \
50 { KB_##K28, KB_##K29, KB_##K2A, KB_##K2B, KB_##K2C, KB_##K2D, KB_##K2E, KB_##K2F }, \
51 { KB_##K30, KB_##K31, KB_##K32, KB_##K33, KB_##K34, KB_NO, KB_NO, KB_##K37 }, \
52 { KB_##K38, KB_##K39, KB_##K3A, KB_NO, KB_NO, KB_NO, KB_NO, KB_NO } \
53 }
54
55
56 // Assign Fn key(0-7) to a layer to which switch with the Fn key pressed.
57 static const uint8_t PROGMEM fn_layer[] = {
58 1, // Fn0
59 2, // Fn1
60 3, // Fn2
61 0, // Fn3
62 0, // Fn4
63 0, // Fn5
64 0, // Fn6
65 0 // Fn7
66 };
67
68 // Assign Fn key(0-7) to a keycode sent when release Fn key without use of the layer.
69 // See layer.c for details.
70 static const uint8_t PROGMEM fn_keycode[] = {
71 KB_SCOLON, // Fn0
72 KB_SLASH, // Fn1
73 KB_NO, // Fn2
74 KB_NO, // Fn3
75 KB_NO, // Fn4
76 KB_NO, // Fn5
77 KB_NO, // Fn6
78 KB_NO // Fn7
79 };
80
81 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
82 // LShift and RShift are logically same one button.
83 // LOption and ROption are logically same one button.
84 /* Default Layer: plain keymap
85 * ,---------------------------------------------------------.
86 * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Bacpa|
87 * |---------------------------------------------------------|
88 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
89 * |---------------------------------------------------------|
90 * |Contro| A| S| D| F| G| H| J| K| L|Fn0| '|Return|
91 * |---------------------------------------------------------|
92 * |Shift | Z| X| C| V| B| N| M| ,| ,|Fn1| Shift|
93 * `---------------------------------------------------------'
94 * |Fn2|Alt | Space |Gui |Fn2|
95 * `-----------------------------------------------'
96 */
97 KEYMAP(
98 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC,
99 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS,
100 LCTL,A, S, D, F, G, H, J, K, L, FN0, QUOT, ENT,
101 LSFT,Z, X, C, V, B, N, M, COMM,DOT, FN1,
102 FN2, LALT, SPC, LGUI
103 ),
104 // vi mousekeys
105 KEYMAP(
106 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL,
107 CAPS,NO, NO, NO, NO, NO, WH_L,WH_D,WH_U,WH_R,NO, NO, NO, NO,
108 LCTL,VOLD,VOLU,MUTE,NO, NO, MS_L,MS_D,MS_U,MS_R,FN0, NO, ENT,
109 LSFT,NO, NO, NO, NO, BTN3,BTN2,BTN1,NO, NO, NO,
110 NO, LALT, BTN1, LGUI
111 ),
112 // vi cusorkeys
113 KEYMAP(
114 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL,
115 CAPS,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, NO, NO, NO, NO,
116 LCTL,NO, NO, NO, NO, NO, LEFT,DOWN,UP, RGHT,NO, NO, ENT,
117 LSFT,NO, NO, NO, NO, NO, HOME,PGDN,PGUP,END, FN1,
118 NO, LALT, SPC, LGUI
119 ),
120 // HHKB & WASD
121 KEYMAP(
122 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, DEL,
123 CAPS,HOME,UP, PGUP,NO, NO, NO, NO, PSCR,SLCK,BRK, UP, NO, NO,
124 LCTL,LEFT,DOWN,RGHT,NO, NO, NO, NO, HOME,PGUP,LEFT,RGHT, ENT,
125 LSFT,END, NO, PGDN,NO, VOLD,VOLU,MUTE,END, PGDN,DOWN,
126 FN2, LALT, SPC, LGUI
127 ),
128 };
129
130
131 uint8_t keymap_get_keycode(uint8_t layer, uint8_t row, uint8_t col)
132 {
133 return KEYCODE(layer, row, col);
134 }
135
136 uint8_t keymap_fn_layer(uint8_t fn_bits)
137 {
138 return pgm_read_byte(&fn_layer[biton(fn_bits)]);
139 }
140
141 uint8_t keymap_fn_keycode(uint8_t fn_bits)
142 {
143 return pgm_read_byte(&fn_keycode[(biton(fn_bits))]);
144 }
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