1 #include "keymap_common.h"
3 // Poker fix with toggle and bit operation
5 // Fn + {left, down, up, right} = {home, pgdown, pgup, end}
6 const uint8_t PROGMEM keymaps
[][MATRIX_ROWS
][MATRIX_COLS
] = {
9 GRV
, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS
,EQL
, BSPC
, \
10 TAB
, Q
, W
, E
, R
, T
, Y
, U
, I
, O
, P
, LBRC
,RBRC
,BSLS
, \
11 LCTL
,A
, S
, D
, F
, G
, H
, J
, K
, L
, SCLN
,QUOT
, ENT
, \
12 LSFT
,Z
, X
, C
, V
, B
, N
, M
, COMM
,DOT
, SLSH
, RSFT
, \
13 LCTL
,LGUI
,LALT
, SPC
, FN0
, RGUI
,APP
, RCTL
),
14 /* 4: Poker Default + Fn'd */
16 TRNS
,F1
, F2
, F3
, F4
, F5
, F6
, F7
, F8
, F9
, F10
, F11
, F12
, TRNS
, \
17 CAPS
,FN2
, UP
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,CALC
,TRNS
,HOME
,INS
, TRNS
, \
18 TRNS
,LEFT
,DOWN
,RGHT
,TRNS
,TRNS
,PSCR
,SLCK
,PAUS
,TRNS
,FN4
, END
, TRNS
, \
19 TRNS
,DEL
, TRNS
,WHOM
,MUTE
,VOLU
,VOLD
,TRNS
,PGUP
,PGDN
,DEL
, TRNS
, \
20 TRNS
,TRNS
,TRNS
, FN1
, TRNS
,TRNS
,TRNS
,TRNS
),
21 /* 5: Poker with Arrow */
23 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
24 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
25 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, TRNS
, \
26 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, PGUP
, \
27 TRNS
,TRNS
,TRNS
, TRNS
, FN3
, HOME
,PGDN
,END
),
28 /* 6: Poker with Esc */
30 ESC
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
31 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
32 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, TRNS
, \
33 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, TRNS
, \
34 TRNS
,TRNS
,TRNS
, TRNS
, TRNS
,TRNS
,TRNS
,TRNS
),
35 /* 7: Poker with Arrow + Fn'd */
37 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
38 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
39 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, TRNS
, \
40 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, UP
, \
41 TRNS
,TRNS
,TRNS
, TRNS
, TRNS
,LEFT
,DOWN
,RGHT
),
43 const action_t PROGMEM fn_actions
[] = {
45 [0] = ACTION_LAYER_BIT_XOR(1, 0b0101, ON_BOTH
), // Poker Fn(with fix for Esc)
46 [1] = ACTION_LAYER_TOGGLE(5), // Poker Arrow toggle
47 [2] = ACTION_LAYER_TOGGLE(6), // Poker Esc toggle
48 [3] = ACTION_LAYER_BIT_XOR(1, 0b1101, ON_BOTH
), // Poker Fn(with fix for Arrow)
49 [4] = ACTION_MODS_KEY(MOD_RCTL
|MOD_RSFT
, KC_ESC
), // FN3 Task(RControl,RShift+Esc)