]>
git.gir.st - tmk_keyboard.git/blob - keyboard/gh60/keymap_poker_set.c
1 #include "keymap_common.h"
3 // Poker fix with set(state transition)
5 // Fn + {left, down, up, right} = {home, pgdown, pgup, end}
6 const uint8_t PROGMEM keymaps
[][MATRIX_ROWS
][MATRIX_COLS
] = {
9 GRV
, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS
,EQL
, BSPC
, \
10 TAB
, Q
, W
, E
, R
, T
, Y
, U
, I
, O
, P
, LBRC
,RBRC
,BSLS
, \
11 LCTL
,A
, S
, D
, F
, G
, H
, J
, K
, L
, SCLN
,QUOT
, ENT
, \
12 LSFT
,Z
, X
, C
, V
, B
, N
, M
, COMM
,DOT
, SLSH
, RSFT
, \
13 LCTL
,LGUI
,LALT
, SPC
, FN0
, RGUI
,APP
, RCTL
),
14 /* 1: Poker with Arrow */
16 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
17 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
18 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, TRNS
, \
19 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, UP
, \
20 TRNS
,TRNS
,TRNS
, TRNS
, FN1
, LEFT
,DOWN
,RGHT
),
21 /* 2: Poker with Esc */
23 ESC
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
24 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
25 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, TRNS
, \
26 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, TRNS
, \
27 TRNS
,TRNS
,TRNS
, TRNS
, FN2
, TRNS
,TRNS
,TRNS
),
28 /* 3: Poker with Arrow and Esc */
30 ESC
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
31 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
32 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, TRNS
, \
33 TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, UP
, \
34 TRNS
,TRNS
,TRNS
, TRNS
, FN3
, LEFT
,DOWN
,RGHT
),
37 ESC
, F1
, F2
, F3
, F4
, F5
, F6
, F7
, F8
, F9
, F10
, F11
, F12
, TRNS
, \
38 TRNS
,FN6
, UP
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,CALC
,TRNS
,HOME
,INS
, TRNS
, \
39 TRNS
,LEFT
,DOWN
,RGHT
,TRNS
,TRNS
,PSCR
,SLCK
,PAUS
,TRNS
,FN8
, END
, TRNS
, \
40 TRNS
,DEL
, TRNS
,WHOM
,MUTE
,VOLU
,VOLD
,TRNS
,PGUP
,PGDN
,DEL
, TRNS
, \
41 TRNS
,TRNS
,TRNS
, FN5
, FN4
, TRNS
,TRNS
,TRNS
),
42 /* 5: Poker Fn'd arrow */
44 ESC
, F1
, F2
, F3
, F4
, F5
, F6
, F7
, F8
, F9
, F10
, F11
, F12
, TRNS
, \
45 TRNS
,FN7
, UP
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,CALC
,TRNS
,HOME
,INS
, TRNS
, \
46 TRNS
,LEFT
,DOWN
,RGHT
,TRNS
,TRNS
,PSCR
,SLCK
,PAUS
,TRNS
,FN8
, END
, TRNS
, \
47 TRNS
,DEL
, TRNS
,WHOM
,MUTE
,VOLU
,VOLD
,TRNS
,PGUP
,PGDN
,DEL
, PGUP
, \
48 TRNS
,TRNS
,TRNS
, FN4
, FN5
, HOME
,PGDN
,END
),
49 /* 6: Poker Fn'd Esc */
51 GRV
, F1
, F2
, F3
, F4
, F5
, F6
, F7
, F8
, F9
, F10
, F11
, F12
, TRNS
, \
52 TRNS
,FN4
, UP
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,CALC
,TRNS
,HOME
,INS
, TRNS
, \
53 TRNS
,LEFT
,DOWN
,RGHT
,TRNS
,TRNS
,PSCR
,SLCK
,PAUS
,TRNS
,FN8
, END
, TRNS
, \
54 TRNS
,DEL
, TRNS
,WHOM
,MUTE
,VOLU
,VOLD
,TRNS
,PGUP
,PGDN
,DEL
, TRNS
, \
55 TRNS
,TRNS
,TRNS
, FN7
, FN6
, TRNS
,TRNS
,TRNS
),
56 /* 7: Poker Fn'd Arrow + Esc */
58 GRV
, F1
, F2
, F3
, F4
, F5
, F6
, F7
, F8
, F9
, F10
, F11
, F12
, TRNS
, \
59 TRNS
,FN5
, UP
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,CALC
,TRNS
,HOME
,INS
, TRNS
, \
60 TRNS
,LEFT
,DOWN
,RGHT
,TRNS
,TRNS
,PSCR
,SLCK
,PAUS
,TRNS
,FN8
, END
, TRNS
, \
61 TRNS
,DEL
, TRNS
,WHOM
,MUTE
,VOLU
,VOLD
,TRNS
,PGUP
,PGDN
,DEL
, PGUP
, \
62 TRNS
,TRNS
,TRNS
, FN6
, FN7
, HOME
,PGDN
,END
),
66 * Fn action definition
68 const uint16_t PROGMEM fn_actions
[] = {
70 [0] = ACTION_LAYER_SET(4, ON_PRESS
), // FN0 move to Fn'd when press
71 [1] = ACTION_LAYER_SET(5, ON_PRESS
), // FN1 move to Fn'd arrow when press
72 [2] = ACTION_LAYER_SET(6, ON_PRESS
), // FN2 move to Fn'd Esc when press
73 [3] = ACTION_LAYER_SET(7, ON_PRESS
), // FN3 move to Fn'd arrow + Esc when press
75 //[4] = ACTION_LAYER_CLEAR(ON_RELEASE), // FN4 clear overlay when release
76 [4] = ACTION_LAYER_SET(0, ON_RELEASE
), // FN4 clear overlay when release
77 [5] = ACTION_LAYER_SET(1, ON_RELEASE
), // FN5 move to arrow when release
78 [6] = ACTION_LAYER_SET(2, ON_RELEASE
), // FN6 move to Esc when release
79 [7] = ACTION_LAYER_SET(3, ON_RELEASE
), // FN7 move to arrow + Esc when release
81 [8] = ACTION_MODS_KEY(MOD_RCTL
|MOD_RSFT
, KC_ESC
), // FN8 Task(RControl,RShift+Esc)