]> git.gir.st - tmk_keyboard.git/blob - keyboard/gh60/keymap_poker_bit.h
Add NO_ACTION_KEYMAP config option
[tmk_keyboard.git] / keyboard / gh60 / keymap_poker_bit.h
1 // Poker fix with toggle and bit operation
2 // Fn + Esc = `
3 // Fn + {left, down, up, right} = {home, pgdown, pgup, end}
4 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
5 /* Keymap 0: qwerty */
6 KEYMAP_ANSI(
7 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
8 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
9 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
10 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
11 LCTL,LGUI,LALT, SPC, FN0, RGUI,APP, RCTL),
12 };
13 static const uint8_t PROGMEM overlays[][MATRIX_ROWS][MATRIX_COLS] = {
14 /* Overlay 0: Poker Default + Fn'd */
15 KEYMAP_ANSI(
16 TRNS,F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
17 CAPS,FN2, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
18 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN4, END, TRNS, \
19 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
20 TRNS,TRNS,TRNS, FN1, TRNS,TRNS,TRNS,TRNS),
21 /* Overlay 1: Poker with Arrow */
22 KEYMAP_ANSI(
23 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
24 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
25 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
26 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, PGUP, \
27 TRNS,TRNS,TRNS, TRNS, FN3, HOME,PGDN,END),
28 /* Overlay 2: Poker with Esc */
29 KEYMAP_ANSI(
30 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
31 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
32 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
33 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
34 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
35 /* Overlay 3: Poker with Arrow + Fn'd */
36 KEYMAP_ANSI(
37 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
38 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
39 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
40 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
41 TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
42 };
43 static const uint16_t PROGMEM fn_actions[] = {
44 /* Poker Layout */
45 [0] = ACTION_OVERLAY_INV4(0b0101, 0), // Poker Fn(with fix for Esc)
46 [1] = ACTION_OVERLAY_TOGGLE(1), // Poker Arrow toggle
47 [2] = ACTION_OVERLAY_TOGGLE(2), // Poker Esc toggle
48 [3] = ACTION_OVERLAY_INV4(0b1101, 0), // Poker Fn(with fix for Arrow)
49 [4] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
50 };
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