]>
git.gir.st - tmk_keyboard.git/blob - keyboard/gh60/keymap.c
2 Copyright 2012,2013 Jun Wako <wakojun@gmail.com>
4 This program is free software: you can redistribute it and/or modify
5 it under the terms of the GNU General Public License as published by
6 the Free Software Foundation, either version 2 of the License, or
7 (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 GNU General Public License for more details.
14 You should have received a copy of the GNU General Public License
15 along with this program. If not, see <http://www.gnu.org/licenses/>.
19 #include <avr/pgmspace.h>
22 #include "action_macro.h"
23 #include "layer_switch.h"
31 /* GH60 keymap definition macro
32 * K2C, K31 and K3C are extra keys for ISO
35 K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
36 K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
37 K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, \
38 K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, \
39 K40, K41, K42, K45, K4A, K4B, K4C, K4D \
41 { KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07, KC_##K08, KC_##K09, KC_##K0A, KC_##K0B, KC_##K0C, KC_##K0D }, \
42 { KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17, KC_##K18, KC_##K19, KC_##K1A, KC_##K1B, KC_##K1C, KC_##K1D }, \
43 { KC_##K20, KC_##K21, KC_##K22, KC_##K23, KC_##K24, KC_##K25, KC_##K26, KC_##K27, KC_##K28, KC_##K29, KC_##K2A, KC_##K2B, KC_##K2C, KC_##K2D }, \
44 { KC_##K30, KC_##K31, KC_##K32, KC_##K33, KC_##K34, KC_##K35, KC_##K36, KC_##K37, KC_##K38, KC_##K39, KC_##K3A, KC_##K3B, KC_##K3C, KC_##K3D }, \
45 { KC_##K40, KC_##K41, KC_##K42, KC_NO, KC_NO, KC_##K45, KC_NO, KC_NO, KC_NO, KC_NO, KC_##K4A, KC_##K4B, KC_##K4C, KC_##K4D } \
48 /* ANSI valiant. No extra keys for ISO */
49 #define KEYMAP_ANSI( \
50 K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
51 K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
52 K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2D, \
53 K30, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3D, \
54 K40, K41, K42, K45, K4A, K4B, K4C, K4D \
56 K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, \
57 K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, \
58 K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, NO, K2D, \
59 K30, NO, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, NO, K3D, \
60 K40, K41, K42, K45, K4A, K4B, K4C, K4D \
64 #if defined(KEYMAP_PLAIN)
65 #include "keymap_plain.h"
66 #elif defined(KEYMAP_POKER)
67 #include "keymap_poker.h"
68 #elif defined(KEYMAP_POKER_SET)
69 #include "keymap_poker_set.h"
70 #elif defined(KEYMAP_POKER_BIT)
71 #include "keymap_poker_bit.h"
73 static const uint8_t PROGMEM keymaps
[][MATRIX_ROWS
][MATRIX_COLS
] = {
77 /* Keymap 0: Default Layer
78 * ,-----------------------------------------------------------.
79 * |Esc| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
80 * |-----------------------------------------------------------|
81 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
82 * |-----------------------------------------------------------|
83 * |Caps | A| S| D| F| G| H| J| K| L|Fn3| '|Return |
84 * |-----------------------------------------------------------|
85 * |Shift | Z| X| C| V| B| N| M| ,| .|Fn2|Shift |
86 * |-----------------------------------------------------------|
87 * |Ctrl|Gui |Alt | Space |Alt |Fn4 |Fn4 |Fn1 |
88 * `-----------------------------------------------------------'
91 ESC
, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS
,EQL
, BSPC
, \
92 TAB
, Q
, W
, E
, R
, T
, Y
, U
, I
, O
, P
, LBRC
,RBRC
,BSLS
, \
93 LCTL
,A
, S
, D
, F
, G
, H
, J
, K
, L
, FN2
, QUOT
, ENT
, \
94 LSFT
,Z
, X
, C
, V
, B
, N
, M
, COMM
,DOT
, FN1
, RSFT
, \
95 LCTL
,LGUI
,LALT
, SPC
, RALT
,FN3
, FN3
, FN0
),
96 /* Keymap 1: colemak */
98 GRV
, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS
,EQL
, BSPC
, \
99 TAB
, Q
, W
, F
, P
, G
, J
, L
, U
, Y
, SCLN
,LBRC
,RBRC
,BSLS
, \
100 BSPC
,A
, R
, S
, T
, D
, H
, N
, E
, I
, O
, QUOT
, ENT
, \
101 LSFT
,Z
, X
, C
, V
, B
, K
, M
, COMM
,DOT
, SLSH
, RSFT
, \
102 LCTL
,LGUI
,LALT
, SPC
, RALT
,RGUI
,APP
, FN0
),
103 /* Keymap 2: dvorak */
105 GRV
, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC
,RBRC
,BSPC
, \
106 TAB
, QUOT
,COMM
,DOT
, P
, Y
, F
, G
, C
, R
, L
, SLSH
,EQL
, BSLS
, \
107 CAPS
,A
, O
, E
, U
, I
, D
, H
, T
, N
, S
, MINS
, ENT
, \
108 LSFT
,SCLN
,Q
, J
, K
, X
, B
, M
, W
, V
, Z
, RSFT
, \
109 LCTL
,LGUI
,LALT
, SPC
, RALT
,RGUI
,APP
, FN0
),
110 /* Keymap 3: workman */
112 GRV
, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS
,EQL
, BSPC
, \
113 TAB
, Q
, D
, R
, W
, B
, J
, F
, U
, P
, SCLN
,LBRC
,RBRC
,BSLS
, \
114 BSPC
,A
, S
, H
, T
, G
, Y
, N
, E
, O
, I
, QUOT
, ENT
, \
115 LSFT
,Z
, X
, M
, C
, V
, K
, L
, COMM
,DOT
, SLSH
, RSFT
, \
116 LCTL
,LGUI
,LALT
, SPC
, RALT
,RGUI
,APP
, FN0
),
118 /* Overlay 4: HHKB mode
119 * ,-----------------------------------------------------------.
120 * |Esc| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Delete |
121 * |-----------------------------------------------------------|
122 * |Caps | | | | | | | |Psc|Slk|Pus|Up | |Inser|
123 * |-----------------------------------------------------------|
124 * |Contro|VoD|VoU|Mut| | | *| /|Hom|PgU|Lef|Rig|Enter |
125 * |-----------------------------------------------------------|
126 * |Shift | | | | | | +| -|End|PgD|Dow|Shift |
127 * |-----------------------------------------------------------|
128 * |Ctrl|Gui |Alt | Space |Alt |Gui |App | |
129 * `-----------------------------------------------------------'
132 GRV
, F1
, F2
, F3
, F4
, F5
, F6
, F7
, F8
, F9
, F10
, F11
, F12
, DEL
, \
133 CAPS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,PSCR
,SLCK
,PAUS
,UP
, TRNS
,INS
, \
134 LCTL
,VOLD
,VOLU
,MUTE
,TRNS
,TRNS
,PAST
,PSLS
,HOME
,PGUP
,LEFT
,RGHT
, ENT
, \
135 LSFT
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,PPLS
,PMNS
,END
, PGDN
,DOWN
, RSFT
, \
136 LCTL
,LGUI
,LALT
, SPC
, RALT
,RGUI
,FN4
, TRNS
),
137 /* Overlay 5: Vi mode (Slash)
138 * ,-----------------------------------------------------------.
139 * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
140 * |-----------------------------------------------------------|
141 * |Tab |Hom|PgD|Up |PgU|End|Hom|PgD|PgU|End| | | | |
142 * |-----------------------------------------------------------|
143 * |Contro| |Lef|Dow|Rig| |Lef|Dow|Up |Rig| | |Return |
144 * |-----------------------------------------------------------|
145 * |Shift | | | | | |Hom|PgD|PgU|End| |Shift |
146 * |-----------------------------------------------------------|
147 * |Ctrl|Gui |Alt | Space |Alt |Gui |App |Ctrl|
148 * `-----------------------------------------------------------'
151 GRV
, F1
, F2
, F3
, F4
, F5
, F6
, F7
, F8
, F9
, F10
, F11
, F12
, BSPC
, \
152 TAB
, HOME
,PGDN
,UP
, PGUP
,END
, HOME
,PGDN
,PGUP
,END
, TRNS
,TRNS
,TRNS
,TRNS
, \
153 LCTL
,TRNS
,LEFT
,DOWN
,RGHT
,TRNS
,LEFT
,DOWN
,UP
, RGHT
,TRNS
,TRNS
, ENT
, \
154 LSFT
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,HOME
,PGDN
,PGUP
,END
, TRNS
, RSFT
, \
155 LCTL
,LGUI
,LALT
, SPC
, RALT
,RGUI
,APP
, RCTL
),
156 /* Overlay 6: Mouse mode (Semicolon/App)
157 * ,-----------------------------------------------------------.
158 * | `| F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|Backsp |
159 * |-----------------------------------------------------------|
160 * |Tab | | | | | |MwL|MwD|MwU|MwR| | | | |
161 * |-----------------------------------------------------------|
162 * |Contro| |Ac0|Ac1|Ac1| |McL|McD|McU|McR| | |Return |
163 * |-----------------------------------------------------------|
164 * |Shift | | | | |Mb3|Mb2|Mb1|Mb4|Mb5| |Shift |
165 * |-----------------------------------------------------------|
166 * |Ctrl|Gui |Alt | Space | | | | |
167 * `-----------------------------------------------------------'
168 * Mc: Mouse Cursor / Mb: Mouse Button / Mw: Mouse Wheel
171 GRV
, F1
, F2
, F3
, F4
, F5
, F6
, F7
, F8
, F9
, F10
, F11
, F12
, BSPC
, \
172 TAB
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,WH_L
,WH_D
,WH_U
,WH_R
,TRNS
,TRNS
,TRNS
,TRNS
, \
173 LCTL
,TRNS
,ACL0
,ACL1
,ACL2
,TRNS
,MS_L
,MS_D
,MS_U
,MS_R
,TRNS
,TRNS
, ENT
, \
174 LSFT
,TRNS
,TRNS
,TRNS
,TRNS
,BTN3
,BTN2
,BTN1
,BTN4
,BTN5
,TRNS
, RSFT
, \
175 LCTL
,LGUI
,LALT
, BTN1
, TRNS
,TRNS
,TRNS
,RCTL
),
176 /* Overlay 7: Layout selector
177 * ,-----------------------------------------------------------.
178 * | Lq| Lc| Ld| Lw| | | | | | | | | | |
179 * |-----------------------------------------------------------|
180 * | |Lq |Lw | | | | | | | | | | | |
181 * |-----------------------------------------------------------|
182 * | | | |Ld | | | | | | | | | |
183 * |-----------------------------------------------------------|
184 * | | | |Lc | | | | | | | | |
185 * |-----------------------------------------------------------|
187 * `-----------------------------------------------------------'
188 * Lq: set Qwerty layout
189 * Lc: set Colemak layout
190 * Ld: set Dvorak layout
191 * Lw: set Workman layout
194 FN5
, FN6
, FN7
, FN8
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
195 TRNS
,FN5
, FN8
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, \
196 TRNS
,TRNS
,TRNS
,FN7
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, TRNS
, \
197 TRNS
,TRNS
,TRNS
,FN6
, TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
,TRNS
, TRNS
, \
198 TRNS
,TRNS
,TRNS
, TRNS
, TRNS
,TRNS
,TRNS
,TRNS
),
201 static const uint8_t PROGMEM overlays
[][MATRIX_ROWS
][MATRIX_COLS
] = {};
204 * Fn action definition
206 static const uint16_t PROGMEM fn_actions
[] = {
207 [0] = ACTION_KEYMAP_MOMENTARY(4),
208 [1] = ACTION_KEYMAP_TAP_KEY(5, KC_SLASH
),
209 [2] = ACTION_KEYMAP_TAP_KEY(6, KC_SCLN
),
210 [3] = ACTION_KEYMAP_MOMENTARY(6),
211 [4] = ACTION_KEYMAP_MOMENTARY(7), // to Layout selector
212 [5] = ACTION_DEFAULT_LAYER_SET(0), // set qwerty layout
213 [6] = ACTION_DEFAULT_LAYER_SET(1), // set colemak layout
214 [7] = ACTION_DEFAULT_LAYER_SET(2), // set dvorak layout
215 [8] = ACTION_DEFAULT_LAYER_SET(3), // set workman layout
221 #define KEYMAPS_SIZE (sizeof(keymaps) / sizeof(keymaps[0]))
222 #define OVERLAYS_SIZE (sizeof(overlays) / sizeof(overlays[0]))
223 #define FN_ACTIONS_SIZE (sizeof(fn_actions) / sizeof(fn_actions[0]))
225 /* translates key to keycode */
226 uint8_t keymap_key_to_keycode(uint8_t layer
, key_t key
)
228 /* Overlay: 16-31(OVERLAY_BIT(0x10) | overlay_layer) */
229 if (layer
& OVERLAY_BIT
) {
230 layer
&= OVERLAY_MASK
;
231 if (layer
< OVERLAYS_SIZE
) {
232 return pgm_read_byte(&overlays
[(layer
)][(key
.row
)][(key
.col
)]);
234 // XXX: this may cuaes bootlaoder_jump incositent fail.
235 //debug("key_to_keycode: overlay "); debug_dec(layer); debug(" is invalid.\n");
236 return KC_TRANSPARENT
;
241 if (layer
< KEYMAPS_SIZE
) {
242 return pgm_read_byte(&keymaps
[(layer
)][(key
.row
)][(key
.col
)]);
244 // XXX: this may cuaes bootlaoder_jump incositent fail.
245 //debug("key_to_keycode: base "); debug_dec(layer); debug(" is invalid.\n");
246 // fall back to layer 0
247 return pgm_read_byte(&keymaps
[0][(key
.row
)][(key
.col
)]);
252 /* translates Fn keycode to action */
253 action_t
keymap_fn_to_action(uint8_t keycode
)
256 if (FN_INDEX(keycode
) < FN_ACTIONS_SIZE
) {
257 action
.code
= pgm_read_word(&fn_actions
[FN_INDEX(keycode
)]);
259 action
.code
= ACTION_NO
;