]> git.gir.st - tmk_keyboard.git/blob - keyboard/gh60/keymap_poker.h
Merge branch 'layer_stack'
[tmk_keyboard.git] / keyboard / gh60 / keymap_poker.h
1 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
2 /*
3 * Poker Layer
4 */
5 /* Layer x000: Poker Default Layer
6 * ,-----------------------------------------------------------.
7 * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
8 * |-----------------------------------------------------------|
9 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
10 * |-----------------------------------------------------------|
11 * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
12 * |-----------------------------------------------------------|
13 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
14 * |-----------------------------------------------------------|
15 * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
16 * `-----------------------------------------------------------'
17 */
18 KEYMAP_ANSI(
19 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
20 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
21 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
22 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
23 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
24 /* Layer x001: Poker with Arrow */
25 KEYMAP_ANSI(
26 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
27 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
28 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
29 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
30 TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
31 /* Layer x010: Poker with Esc */
32 KEYMAP_ANSI(
33 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
34 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
35 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
36 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
37 TRNS,TRNS,TRNS, TRNS, FN2, TRNS,TRNS,TRNS),
38 /* Layer x011: Poker with Arrow and Esc */
39 KEYMAP_ANSI(
40 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
41 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
42 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
43 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
44 TRNS,TRNS,TRNS, TRNS, FN2, LEFT,DOWN,RGHT),
45 /*
46 * Poker Momentary Fn Layer
47 */
48 /* Layer x100: Poker Default + Fn'd */
49 KEYMAP_ANSI(
50 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
51 CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
52 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
53 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
54 TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
55 /* Layer x101: Poker with Arrow + Fn'd */
56 KEYMAP_ANSI(
57 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
58 CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
59 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
60 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
61 TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
62 /* Layer x110: Poker with Esc + Fn'd */
63 KEYMAP_ANSI(
64 GRV, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
65 CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
66 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
67 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
68 TRNS,TRNS,TRNS, FN0, FN2, TRNS,TRNS,TRNS),
69 /* Layer x111: Poker with Arrow and Esc + Fn'd */
70 KEYMAP_ANSI(
71 GRV, F9, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
72 CAPS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
73 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
74 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, PGUP, \
75 TRNS,TRNS,TRNS, FN0, FN2, HOME,PGDN,END),
76 /* colemak */
77 [8] = KEYMAP_ANSI(
78 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
79 TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
80 BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
81 LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
82 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
83 /* dvorak */
84 KEYMAP_ANSI(
85 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
86 TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
87 LCTL,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
88 LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
89 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
90 /* workman */
91 KEYMAP_ANSI(
92 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
93 TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
94 BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
95 LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
96 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
97 };
98
99 /*
100 * Fn action definition
101 */
102 static const uint16_t PROGMEM fn_actions[] = {
103 /* Poker Layout */
104 [0] = ACTION_LAYER_BIT_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
105 [1] = ACTION_LAYER_BIT_TOGGLE(2), // FN1 Poker Esc toggle(Q)
106 [2] = ACTION_LAYER_BIT(4), // FN2 Poker Fn
107 [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
108 };
109
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