]> git.gir.st - tmk_keyboard.git/blob - keyboard/gh60/keymap_poker_stack.h
Merge branch 'layer_stack'
[tmk_keyboard.git] / keyboard / gh60 / keymap_poker_stack.h
1 static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
2 /*
3 * Poker Layer
4 */
5 /* Layer x000: Poker Default Layer
6 * ,-----------------------------------------------------------.
7 * | `| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |
8 * |-----------------------------------------------------------|
9 * |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|
10 * |-----------------------------------------------------------|
11 * |Caps | A| S| D| F| G| H| J| K| L| ;| '|Return |
12 * |-----------------------------------------------------------|
13 * |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |
14 * |-----------------------------------------------------------|
15 * |Ctrl|Gui |Alt | Space |Fn |Gui |App |Ctrl|
16 * `-----------------------------------------------------------'
17 */
18 KEYMAP_ANSI(
19 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
20 TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
21 LCTL,A, S, D, F, G, H, J, K, L, SCLN,QUOT, ENT, \
22 LSFT,Z, X, C, V, B, N, M, COMM,DOT, SLSH, RSFT, \
23 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
24 /* Layer 1: Poker with Arrow */
25 KEYMAP_ANSI(
26 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
27 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
28 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
29 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, UP, \
30 TRNS,TRNS,TRNS, TRNS, TRNS,LEFT,DOWN,RGHT),
31 /* Layer 2: Poker with Esc */
32 KEYMAP_ANSI(
33 ESC, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
34 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, \
35 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
36 TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, \
37 TRNS,TRNS,TRNS, TRNS, TRNS,TRNS,TRNS,TRNS),
38 /* Layer 3: Poker Fn'd */
39 KEYMAP_ANSI(
40 ESC, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11, F12, TRNS, \
41 TRNS,FN1, UP, TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,CALC,TRNS,HOME,INS, TRNS, \
42 TRNS,LEFT,DOWN,RGHT,TRNS,TRNS,PSCR,SLCK,PAUS,TRNS,FN3, END, TRNS, \
43 TRNS,DEL, TRNS,WHOM,MUTE,VOLU,VOLD,TRNS,PGUP,PGDN,DEL, TRNS, \
44 TRNS,TRNS,TRNS, FN0, TRNS,TRNS,TRNS,TRNS),
45 /* colemak */
46 [4] = KEYMAP_ANSI(
47 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
48 TAB, Q, W, F, P, G, J, L, U, Y, SCLN,LBRC,RBRC,BSLS, \
49 BSPC,A, R, S, T, D, H, N, E, I, O, QUOT, ENT, \
50 LSFT,Z, X, C, V, B, K, M, COMM,DOT, SLSH, RSFT, \
51 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
52 /* dvorak */
53 KEYMAP_ANSI(
54 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, LBRC,RBRC,BSPC, \
55 TAB, QUOT,COMM,DOT, P, Y, F, G, C, R, L, SLSH,EQL, BSLS, \
56 CAPS,A, O, E, U, I, D, H, T, N, S, MINS, ENT, \
57 LSFT,SCLN,Q, J, K, X, B, M, W, V, Z, RSFT, \
58 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
59 /* workman */
60 KEYMAP_ANSI(
61 GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, BSPC, \
62 TAB, Q, D, R, W, B, J, F, U, P, SCLN,LBRC,RBRC,BSLS, \
63 BSPC,A, S, H, T, G, Y, N, E, O, I, QUOT, ENT, \
64 LSFT,Z, X, M, C, V, K, L, COMM,DOT, SLSH, RSFT, \
65 LCTL,LGUI,LALT, SPC, FN2, RGUI,APP, RCTL),
66 };
67
68 /*
69 * Fn action definition
70 */
71 static const uint16_t PROGMEM fn_actions[] = {
72 /* Poker Layout */
73 [0] = ACTION_LAYER_STACK_TOGGLE(1), // FN0 Poker Arrow toggle(Space)
74 [1] = ACTION_LAYER_STACK_TOGGLE(2), // FN1 Poker Esc toggle(Q)
75 [2] = ACTION_LAYER_STACK(3), // FN2 Poker Fn
76 [3] = ACTION_RMODS_KEY(MOD_BIT(KC_RCTL)|MOD_BIT(KC_RSFT), KC_ESC), // FN3 Task(RControl,RShift+Esc)
77 };
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